Current Matchup

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Special

Community Support: opponents must add 2d6 cheerleaders before each match played in your home stadium.

Opposing Team Roster

Fan Factor 7
Assistant Coaches 9
Bloodweiser Babes
Bribes
Wandering Apothecary
Wizard
Apothecary Recruited
Team Rerolls 2
Stadium Verjigorm’s Doom
Security Gate
Team Value 2150

Mountain's Reach

The largest and most populated city in the badlands, set along the broad banks of the Neise River, Mountain's Reach was the first permanent settlement founded by the orcs from the nearby Dark Tooth Mountain enclave, though it now also features a modest population of goblins, skaven, dwarves, bull centaurs, and other peoples common in the area. As the parent city of Mercato, the two maintain strong diplomatic and economic relations.

The dragon Mountainshadow, keeper of the Dark Tooth Mountain enclave that now serves as his lair, retains significant influence over the city, primarily expressed through his elf-voice Gaessandror.

In recent years the city has faced pressure from multiple angles, including encroachment by the expanding Theran Empire to the west, increasing conflict with raiders from the badlands to the southeast, and the growing status of Mercato as the center of trade in the region.

While Mountain's Reach and Mercato maintain a friendly relationship, as the biggest city with the most respected blood bowl team in the region, defeating Mountain's Reach in a match would be a unifying moment for Mercato (allowing for an additional team reroll) and represent its entrance onto a wider diplomatic stage (making more far-ranging opponents available). In addition, an impressive performance might convince one or more of their players to switch over.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Kurtrak Blitzer Orc Mighty Blow, Tackle, Piling On, Jump Up Block 5 3 3 9 -MA 170
Muckteef Bull Centaur Chaos Dwarf Break Tackle, Frenzy, Juggernaut, +ST Sprint, Sure Feet, Thick Skull 6 5 1 8 -AG, -AV 240
Ratgear Linerat Skaven Wrestle, Strip Ball 7 3 3 7 Niggle 90
Ogstuff Thrower Orc +AG, Block, Dodge, Leader, +MA Pass, Sure Hands 6 3 4 8 210
Vomislik Thrower Skaven Kick‑Off Return Pass, Sure Hands 7 3 3 6 -AV, Niggle 90
Galnak Black Orc Orc Block, Guard 4 4 2 9 120
Gorgutz Black Orc Orc Block, Guard 4 4 1 9 -AG 120
Morkol Black Orc Orc Guard 4 4 2 8 -AV 100
Slothrot Troll Orc Stand Firm, Guard Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 3 5 1 8 -AV, -MA 150
Mugoz Lineorc Orc Wrestle, Fend, Guard 4 3 2 9 -MA, -AG 120
Bambrag Lineorc Orc Guard, Block, Dodge 5 3 2 9 -AG 130
Baduum Lineorc Orc 5 3 3 9 50
Fumpa Lineorc Orc Kick, Wrestle, +AG 5 3 4 8 -AV 130
Sleesniker Looney Goblin Sneaky Git Chainsaw, Secret Weapon, Stunty 5 2 3 7 -MA 60
Mokurran Goblin Goblin Dodge, Stunty, Right Stuff 6 3 3 7 Niggle 40

Win Result

Tie Result

Loss Result

Side Goals

Ongoing Goals