Current Matchup

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Special

Opposing Team Roster

Fan Factor 6
Assistant Coaches
Cheerleaders
10+0
Bloodweiser Babes
Bribes
Master Chef
Wandering Apothecary
Wizard
Star Players
Apothecary Rostered
Team Rerolls 5
Mist Swamp N/A
Team Value 2990

Mist Swamp Transcendents

Representing the mystics of the Mist Swamp, the Transcendents arrived at Mercato with a request. A match played now will augur one in the future, believed by these t'skrang to determine the fate of the continent. Should Mercato lose, it will provide the Transcendents with a sizeable fleet of ships. Should Mercato win, the Transcendents will provide Mercato with self-fulfilling glimpses of the future.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Kro'atl Kroxigor Lizardman +ST, +ST, Block, Multiple Block, Grab, Guard Loner, Bone-head, Mighty Blow, Thick Skull, Prehensile Tail 6 7 1 9 -AG 330
Garkoet Saurus Lizardman +ST, Block, Guard, Grab, Tackle, Leader 6 5 1 9 240
Xahpek Saurus Lizardman +MA, Wrestle, Tackle, Frenzy, Juggernaut, Break Tackle 7 4 1 8 -AV 210
Mindaotl Saurus Lizardman +ST, +ST, Guard 5 6 1 9 -MA 200
Uazssa Saurus Lizardman Block, Mighty Blow, Guard, Thick Skull, +AV 6 4 1 10 Niggle 190
Huanwaq Saurus Lizardman Block, Dodge, Stand Firm, Guard 6 4 1 9 170
Munditilt Saurus Lizardman Block, Guard, Dauntless 6 4 1 9 140
Adohigaruitz Skink Lizardman Juggernaut, Tackle, Mighty Blow, Piling On, Jump Up, Pro Dodge, Stunty 8 2 3 7 230
Xholt Skink Lizardman +AG, Block, Side Step, Sure Feet, Dump-Off Dodge, Stunty 7 1 4 7 -ST, -MA 200
Carnohix Skink Lizardman +MA, Sprint, Sure Feet, Side Step, Catch Dodge, Stunty 9 1 3 7 -ST 170
Otlssa Skink Lizardman Side Step, Diving Tackle, Jump Up Dodge, Stunty 7 2 3 7 -MA 120
Zlatzoalt Skink Lizardman Side Step, Shadowing Dodge, Stunty 8 2 3 6 -AV 110
Kwe Skink Lizardman Dodge, Stunty 8 2 3 7 110
Boqmatz Skink Lizardman Dodge, Stunty 8 2 3 7 60

Win Result

+1 fan factor

The Mercato ruling class receives glimpses of the future.

  • They invest in the team.
  • Succeed at two side goals or ongoing goals that Mercato didn't actually succeed at.
  • Advance one player character's final skill.
  • Give one rostered non-PC player other than Ulsi, Lyrral, or the snotlings a doubles skill, +MA, or +AV.
  • Give the snotling hive any collective skill or stat-up.

A transcendent approaches Karnhage and offers the team captain a vision of the future. Pick one:

  • A Step Behind: Karnhage teaches his teammates how to trip up a particular problem player. Apply a temporary -MA casualty to one opposing piece in an upcoming match.
  • A Step Ahead: Karnage knows what to say to lighten his teammates' step. Apply a temporary +MA stat-up to two teammates in an upcoming match.
  • Team Leader: Kharnage sees just how to inspire his team. Gain one team reroll for one future match.

A transcendent approaches Genghis and offers the entrepreneur a vision of the future.

  • Pick a city other than Mercato. Genghis receives a vision of a campaign that causes basketball to catch on there.

A transcendent approaches Grabit and offers the future crime boss a vision of the future.

  • Pick an area of organized crime. Grabit receives a vision of an opportunity to establish himself in that area.

A transcendent approaches Smash and offers to work with him. If Smash accepts:

  • This group of t'skrang learn about primacy.
  • Smash gains Time 2.
  • The source of Skrax's diving tackle and block and Fizz Stickbone’s guard and diving tackle are disentangled from their personal origins, moving the four skills to the snotling knowledge pool.

Tie Result

As a reward for avoiding a loss, Mercato invests somewhat in the team.

  • Succeed at one side goal or ongoing goal that Mercato didn't actually succeed at.
  • Pick one:
    • Give one rostered non-PC player other than Ulsi, Lyrral, or the snotlings a normal skill.
    • Give the snotling hive a collective normal skill.

Loss Result

-1 fan factor

Mercato loses a sizeable portion of its fleet.

  • Lose one previously-gained unassigned advancement of a player character's final skill.
  • Fire two principal non-player pieces other than Furgit Beardpuller.

Side Goals

Warductor Metashok can gain Claw if at least one of the goals below is completed. If at least two are completed, he can instead replace Foul Appearance with Claw and gain Jump Up, Tackle, or Guard.

  • Warductor inflicts three casualties, whether or not recovered by an apothecary.
  • Warductor inflicts a stat bust, niggling injury, or death on a saurus or the kroxigor, whether or not recovered by an apothecary.
  • Mercato inflicts more armor breaks than the Transcendents.

Khazhak Snotblood can gain a normal skill if at least one of the goals below is completed. If at least two are completed, he can instead gain a normal skill and a doubles-only skill.

  • Khazhak ends seven turns marking an opposing piece.
  • Khazhak ends a turn marking the opposing ball carrier.
  • Mercato throws more blocks than the Transcendents.

Valodd Wortsnag can gain a normal skill if at least one of the goals below is completed. If at least two are completed, he can instead gain a doubles skill, +AG, +MA, or +AV.

  • Valodd removes two opposing pieces from the field.
  • Valodd inflicts a casualty on Adohigaruitz, Xholt, or Carnohix, whether or not recovered by an apothecary.
  • Mercato inflicts more casualties than the Transcendents.

Kniim the Quick can gain a normal skill if at least one of the goals below is completed. If at least two are completed, he can instead gain two normal skills.

  • Kniim scores a one-turn touchdown.
  • Mercato has a higher ball possession percentage than the Transcendents.
  • Mercato wins by two or more, loses by no more than one, or ties with at least one touchdown.

Muckteef surfs two opposing pieces or one opposing piece with TV >= 200k.

  • Muckteef can gain a doubles skill or +MA.

Galnak removes an opposing piece from the field.

  • Galnak can gain a normal skill.

Witkit Bottlethief takes the field.

  • Witkit can gain any stat or skill.

Witkit Bottlefield removes an opposing piece from the field.

  • Witkit can gain any stat or skill.

Either remove an opposing player from the field or knock the ball free from an opposing ball carrier using a bomb.

  • Succeed at a side goal or ongoing goal that Mercato didn't actually succeed at.

If a player character performs a particularly impressive feat, they gain improved options for their legend level. Examples of impressive plays:

  • killing an opposing player or meaningfully injuring an important one
  • getting the ball away from an opposing player as part of a play that recovers the ball
  • recovering the ball in multiple tackle zones and getting it somewhere safe
  • anything critical that requires a 4+ or harder to succeed

Ongoing Goals

A player on either team actually dies.

  • Yasha is healed of all injuries.
  • Yasha's prehensile tail is replaced with tentacles.
  • On an actual death past the first (i.e., not including selected successes for a match win or tie) Yasha activates an instance of Bubonost's ongoing goal.
    • May be completed multiple times.

Bubonost the Infested's foul appearance triggers, his tentacles cause a player to fail to move, or his new mutation does something meaningful.

  • Bubonost is healed of all injuries.
  • Pick one:
    • Bubonost's wrestle is replaced with another normal skill.
    • One of Bubonost's mutations is replaced with another mutation.
  • May be completed multiple times.

Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.

  • Furgit may add any number of skills or stats for his next match.

Skrax's diving tackle causes a piece to actually fail a dodge.

  • Skrax shares his training with the rest of his clan.

MVP: a non-PC piece does something extraordinary that improves the outcome of the match.

  • The piece gains an appropriate skill.
  • May be completed multiple times.