Character Creation

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Backgrounds

Your Background determines what Skills your character is best at, where your character gets material goods, and any special Tricks or abilities you may have outside of combat. You may pick one from the list starting on page 18 of the manual, make up your own using the questions on page 24 of the manual, or select from the options below.

Lone Star Highway Patrolman

Goods: +Wealth
Connections: Dirty Lone Star Officers (Connections)
Primary: Lightly Armored Vehicles
Support/Knowledge: Local Roadways
Social/Business: Security Etiquette
Other: Revolvers
Trick: I Ran These Roads: Highway patrol always knows the shortcuts, sensor dead zones, and other secrets of the local roadways.

Knight Errant Security Consultant

Goods: +Wealth
Connections: Fences (Connections)
Primary: Home Burglary Systems
Support/Knowledge: Casing Homes
Social/Business: Salesmanship
Other: Deception
Trick: Here's the Mistake: Security Consultants are trained in spotting the most significant weakness of a home or personal security system.

Template

Goods:
Connections:
Primary:
Support/Knowledge:
Social/Business:
Other:
Trick:

Origins

Your Background tells us what your character has been up to lately. Your Origin tells us where your character comes from. Your Origin might be a type of creature like “Troll” or “Protocol Droid,” or a demographic like “Dwarven Peasantry” or “Middle-Class Suburbanite.” Work with your group to pick something appropriate to the tone of the game.

Once you have selected your Origin, you pick two Skills and one Complication related to that Origin. If your Origin is wealthy, you may add one to your Wealth score in lieu of one of the Skills.

Kits

Kits are an optional way to expand player choices. They do not override the core Skills system, but rather are intended as bonuses to it. The powers contained herein do not imply that you can’t use basic Skills to achieve something that the Kit makes easier. They are, after all, optional, and the game works just fine without them. With that said, I think that you will be excited by what you see here and I hope that they will help inspire cool characters and roleplaying in your game.

At level 1, pick a Kit. You get what it says under the heading and you also pick an Advance. Get another Advance at every odd level. When you get an Advance, it can be from your Kit or it can be a general Advance, or it can be the base of another Kit if you want to join a second. The one restriction is on “poaching.” Poaching is where you take an Advance from another Kit without having the base. You may only ever poach one Advance total.

What if you look at these Kits and decide that none of them fit? Well, you can get by just taking general Advances at first, or write your own. If you don’t start with a Kit, just start with any two Advances from the General Advances or Mini-Kits.