Character Creation

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Backgrounds

Your Background determines what Skills your character is best at, where your character gets material goods, and any special Tricks or abilities you may have outside of combat. You may pick one from the list starting on page 18 of the manual, make up your own using the questions on page 24 of the manual, or select from the options below.

Lone Star Highway Patrolman

Goods: Selling Information
Connections: Dirty Lone Star Officers (Connections)
Primary: Lightly Armored Vehicles
Support/Knowledge: Local Roadways
Social/Business: Security Etiquette
Other: Intimidation
Trick: I Ran These Roads: Highway patrol always knows the shortcuts, sensor dead zones, and other secrets of the local roadways.

Knight Errant Security Consultant

Goods: Fencing Valuables
Connections: Fences (Connections)
Primary: Home Burglary Systems
Support/Knowledge: Casing Homes
Social/Business: Salesmanship
Other: Deception
Trick: Here's the Mistake: Security Consultants are trained in spotting the most significant weakness of a home or personal security system.

Template

Goods:
Connections:
Primary:
Support/Knowledge:
Social/Business:
Other:
Trick:

Origins

Your Background tells us what your character has been up to lately. Your Origin tells us where your character comes from. Your Origin might be a type of creature like “Troll” or “Protocol Droid,” or a demographic like “Dwarven Peasantry” or “Middle-Class Suburbanite.” Work with your group to pick something appropriate to the tone of the game.

Once you have selected your Origin, you pick two Skills and one Complication related to that Origin. If your Origin is wealthy, you may add one to your Wealth score in lieu of one of the Skills.

Elf

Skills: Low-Light Vision, Elven Charisma

Complications: Elvish Superiority: Even if you don't think you're better than everybody else, a lot of people will assume you do.

Dwarf

Skills: Thermographic Vision, Dwarven Constitution

Complications: Too Damn Short: It's the humans' world, and you have to live in it.

Ork

Skills: Low-Light Vision, Orkish Athleticism

Complications: Orkish Brute: Even if you're not a brutish thug, a lot of people will assume you are.

Troll

Skills: Thermographic Vision, Inhumanely Tough, Inhumanely Strong

Complications: Too Damn Big: It's the humans' world, and you have to live in it.