Difference between revisions of "Current Matchup"

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{| class="wikitable" style="text-align: center;" align=right
{| class="wikitable" style="text-align: center;" align=right
|-
|-
|style="background:#eaecf0"| '''Fan Factor''' || 2
|style="background:#eaecf0"| '''Fan Factor''' || 0
|-
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 0
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 7
|-
|-
| Bribes
| Bloodweiser Babes<br>Wizard
|-
|-
|style="background:#eaecf0"| '''Apothecary''' || None
|style="background:#eaecf0"| '''Apothecary''' || N/A
|-
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 0
|style="background:#eaecf0"| '''Team Rerolls''' || 3
|-
|-
|style="background:#eaecf0"| '''Stadium''' || None
|style="background:#eaecf0" rowspan=2| '''Stadium''' || Saltport
|-
|-
|style="background:#eaecf0"| '''Team Value''' || 1260
| Magician's Shop
|-
|style="background:#eaecf0"| '''Team Value''' || 1530
|}
|}
__TOC__
__TOC__
A group of goblin marauders has arrived on Mercato's doorstep. After spending the winter raiding and slaving in the badlands, they took their stolen goods and people up to the Theran Empire as soon as it thawed in the spring. With only the dregs remaining, they've offered to free them to Mercato,.. following a blood bowl match.
'''The Necromantic Tower'''


Their leader, Sleebag, has demanded that two of his referees be allowed on the field. As such, for this match, Mercato has the option of selecting the referee rest area as the stadium enhancement (each team starts with a bribe) and has the option of bribe inducements.
The barons of a collection of badlands plantations are considering augmenting their warbands with undead hired from a nearby necromancer's tower, but want their skill proven before coming to terms. In return for playing a satisfactory game of blood bowl against a team created by the necromancer, the barons will agree to a favorable contract for supplying Mercato with beer, which will provide the Mercato team a duo of beer mavens and the option to install a beer stand in their home stadium. The barons will only consider the game a sufficiently impressive test if at least one of the teams scores a touchdown and if at least one player on either team suffers a casualty (even if it regenerates).
 
Further, at the barons' insistence that the challenging team have an incentive to compete, the necromancer has agreed&mdash;in haste to demonstrate his willingness to prove the quality of his merchandise&mdash;that he will serve as an available wizard for Mercato home games if his team is defeated.


==Away Team Roster==
==Away Team Roster==
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|-
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|-
| Sleebag Nastyboy || Goblin || Orc || Dauntless, Block, Mighty Blow, Piling On || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 160
| Flesh Golem || Necromantic || Block || Regeneration, Stand Firm, Thick Skull || 4 || 4 || 2 || 9 || – || 130
|-
|-
| Wily Ugamuk || Pogoer || Goblin || Guard, Side Step || Dodge, Leap, Stunty, Very Long Legs || 7 || 2 || 3 || 7 || – || 120
| Flesh Golem || Necromantic || Guard || Regeneration, Stand Firm, Thick Skull || 4 || 4 || 2 || 9 || – || 130
|-
|-
| Tikk Headcracker || Fanatic || Goblin || Mighty Blow, Grab || Ball & Chain, No Hands, Secret Weapon, Stunty || 3 || 7 || 3 || 7 || – || 110
| Wight || Necromantic || Mighty Blow || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
|-
| Nazgag the Deafening || Looney || Goblin || Pro || Chainsaw, Secret Weapon, Stunty || 6 || 2 || 3 || 7 || – || 70
| Wight || Necromantic || Tackle || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
|-
| Skarrot Headcracker || Bombardier || Goblin || Hail Mary Pass || Bombardier, Dodge, Secret Weapon, Stunty || 6 || 2 || 3 || 7 || – || 70
| Wight || Undead || Dauntless || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
|-
| Buttend || Goblin || Goblin || Side Step || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 60
| Wight || Undead || Guard || Block, Regeneration || 6 || 3 || 3 || 8 || – || 110
|-
|-
| Dreglesnag || Goblin || Goblin || Diving Tackle || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 60
| Ghoul || Necromantic || Wrestle || Dodge || 7 || 3 || 3 || 7 || – || 90
|-
|-
| Wortfeet || Goblin || Goblin || – || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 40
| Ghoul || Necromantic || Sure Hands || Dodge || 7 || 3 || 3 || 7 || – || 90
|-
|-
| Durnik || Goblin || Goblin || || Dodge, Right Stuff, Stunty || 6 || 2 || 3 || 7 || – || 40
| Skeleton || Undead || Dirty Player || Regeneration, Thick Skull || 5 || 3 || 2 || 7 || – || 60
|-
|-
| Hic-Hic || Snotling || Ogre || – || Dodge, Right&nbsp;Stuff, Side&nbsp;Step, Stunty, Tichy || 5 || 1 || 3 || 5 || – || 20
| Skeleton || Undead || Kick || Regeneration, Thick Skull || 5 || 3 || 2 || 7 || – || 60
|-
|-
| Mgasen || Snotling || Ogre || || Dodge, Right&nbsp;Stuff, Side&nbsp;Step, Stunty, Tichy || 5 || 1 || 3 || 5 || – || 20
| Zombie || Necromantic || Block || Regeneration || 4 || 3 || 2 || 8 || – || 60
|-
|-
| Lazyma Flinggit || Troll || Goblin || Piling On || Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate || 4 || 5 || 1 || <span style="color:#cc0000">7</span> || -AV, -AV, <span style="color:#cc0000">Niggle</span> || 130
| Zombie || Necromantic || Wrestle || Regeneration || 4 || 3 || 2 || 8 || || 60
|-
|-
| || Saurus || Lizardman || Guard || – || <span style="color:#cc0000">5</span> || 4 || 1 || <span style="color:#cc0000">8</span> || -MA, -AV, <span style="color:#cc0000">Niggle</span> || 100
| Zombie || Necromantic || || Regeneration || 4 || 3 || 2 || 8 || || 40
|-
|-
| Stompfoot || Black Orc || Orc || Grab || || 4 || 4 || <span style="color:#cc0000">1</span> || <span style="color:#cc0000">8</span> || -AG, -AV, <span style="color:#cc0000">Niggle</span> || 100
| Zombie || Necromantic || || Regeneration || 4 || 3 || 2 || 8 || || 40
|-
|-
| Pigrek || Lineorc || Orc || Tackle || – || 5 || 3 || <span style="color:#cc0000">2</span> || 9 || -AG, <span style="color:#cc0000">Niggle</span> || 70
| Zombie || Necromantic || || Regeneration || 4 || 3 || 2 || 8 || || 40
|-
|-
| Barbspite || Lineorc || Orc || Fend || || <span style="color:#cc0000">4</span> || 3 || 3 || <span style="color:#cc0000">8</span> || -MA, -AV || 70
| Zombie || Necromantic || || Regeneration || 4 || 3 || 2 || 8 || || 40
|}
|}


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Fans love a winner: +1 fan factor.
Fans love a winner: +1 fan factor.


A rookie or second-level non-PC piece can gain a normal or agility skill.
A rostered non-PC piece that didn’t otherwise level can gain a normal skill.


Sleebag gives the team his armband of bull's strength, which grants the wearer mighty blow.
A rostered non-PC piece that didn’t otherwise level can gain block if it’s a normal skill.


Boss Wetnose has been working Sleebag's men.
A talented young local joins the team:
* Recruit Tikk and Skarrot Headcracker.
* Recruit Dutesh Spintoe, Hobgoblin, Kick 6 3 3 7 G 60k
* If Sleebag suffered a casualty, recruit Wily Ugamuk.
 
The necromancer lives up to his bargain.
* The magician’s shop stadium enhancement is available in Mercato.
* The wizard inducement is available to Mercato in Badlands-area games.
* In one home game, Mercato can select the magician’s shop stadium enhancement and prevent their opponent from using the wizard.


==Tie Result==
==Tie Result==


A rookie non-PC piece can gain a normal or agility skill.
A rostered non-PC piece that didn’t otherwise level can gain block if it’s a normal skill.


Boss Wetnose has been working Sleebag's men.
A talented young local joins the team:
* If Sleebag suffered a casualty, recruit Tikk and Skarrot Headcracker.
* Recruit Dutesh Spintoe, Hobgoblin, Kick 6 3 3 7 G 60k


==Loss Result==
==Loss Result==
Line 82: Line 90:
The fans think you should have won this one: -1 fan factor.
The fans think you should have won this one: -1 fan factor.


The city gives Sleebag a bag of gold that weighs as much as he does after a full meal.
A rostered rookie piece that didn’t otherwise level can gain block if it’s a normal skill.
* The merchant prince pays for it, but finds his ways to pull the money out of the team's budget.
* +1d6 assistant coaches for the next two matches, rolled after the team roster is otherwise locked.


A non-PC goblin can gain side step or diving tackle.
Valodd Wortsnag quits the team to spend time in Saltport.


Boss Wetnose has been working Sleebag's men.
==Side Goals==
* If Sleebag suffered a casualty, recruit Buttend.


==Side Goals==
At least one touchdown is scored and at least one piece suffers a casualty, even if regenerated.
* Mercato can recruit beer mavens, allowing for the inducement of bloodweiser babes.
* The beer stand stadium enhancement is available in Mercato.


Sleebag Nastyboy suffers a casualty.
Mercato wins while denying the opposing team a touchdown and inflicting a non-regenerated casualty on them.
* Unlocks improved win/tie/loss results.
* The barons decline the contract.
* +1 fan factor
* A talented young local joins the team:
** Morling Thrle, Gutter Runner, +MA, Sprint, -ST (Dodge) 10 1 4 7 GA 120k
** After two one-turn touchdowns, the strength bust is removed.


No non-stunty Nastyboyz piece dies or takes a permanent injury.
A Mercato piece dies and becomes a zombie.
* Fan factor +1
* -1 fan factor
* The freed pieces are willing to join the team.
* A Mercato piece of similar quality leaves the team in fear.


==Ongoing Goals==
==Ongoing Goals==


Furgit inflicts a permanent injury and Grabit successfully cage-dives to stop a TD.
Furgit inflicts a permanent injury.
* The Goblin Forestry Association sponsors a referee rest area for the home stadium.
* The Goblin Forestry Association sponsors a referee rest area for the home stadium.
* Friendly works with the team as an underworld operative (the team can induce bribes).
* Friendly works with the team as an underworld operative (the team can induce bribes).

Revision as of 21:45, 1 June 2020

Fan Factor 0
Assistant Coaches 7
Bloodweiser Babes
Wizard
Apothecary N/A
Team Rerolls 3
Stadium Saltport
Magician's Shop
Team Value 1530

The Necromantic Tower

The barons of a collection of badlands plantations are considering augmenting their warbands with undead hired from a nearby necromancer's tower, but want their skill proven before coming to terms. In return for playing a satisfactory game of blood bowl against a team created by the necromancer, the barons will agree to a favorable contract for supplying Mercato with beer, which will provide the Mercato team a duo of beer mavens and the option to install a beer stand in their home stadium. The barons will only consider the game a sufficiently impressive test if at least one of the teams scores a touchdown and if at least one player on either team suffers a casualty (even if it regenerates).

Further, at the barons' insistence that the challenging team have an incentive to compete, the necromancer has agreed—in haste to demonstrate his willingness to prove the quality of his merchandise—that he will serve as an available wizard for Mercato home games if his team is defeated.

Away Team Roster

Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Flesh Golem Necromantic Block Regeneration, Stand Firm, Thick Skull 4 4 2 9 130
Flesh Golem Necromantic Guard Regeneration, Stand Firm, Thick Skull 4 4 2 9 130
Wight Necromantic Mighty Blow Block, Regeneration 6 3 3 8 110
Wight Necromantic Tackle Block, Regeneration 6 3 3 8 110
Wight Undead Dauntless Block, Regeneration 6 3 3 8 110
Wight Undead Guard Block, Regeneration 6 3 3 8 110
Ghoul Necromantic Wrestle Dodge 7 3 3 7 90
Ghoul Necromantic Sure Hands Dodge 7 3 3 7 90
Skeleton Undead Dirty Player Regeneration, Thick Skull 5 3 2 7 60
Skeleton Undead Kick Regeneration, Thick Skull 5 3 2 7 60
Zombie Necromantic Block Regeneration 4 3 2 8 60
Zombie Necromantic Wrestle Regeneration 4 3 2 8 60
Zombie Necromantic Regeneration 4 3 2 8 40
Zombie Necromantic Regeneration 4 3 2 8 40
Zombie Necromantic Regeneration 4 3 2 8 40
Zombie Necromantic Regeneration 4 3 2 8 40

Win Result

Fans love a winner: +1 fan factor.

A rostered non-PC piece that didn’t otherwise level can gain a normal skill.

A rostered non-PC piece that didn’t otherwise level can gain block if it’s a normal skill.

A talented young local joins the team:

  • Recruit Dutesh Spintoe, Hobgoblin, Kick 6 3 3 7 G 60k

The necromancer lives up to his bargain.

  • The magician’s shop stadium enhancement is available in Mercato.
  • The wizard inducement is available to Mercato in Badlands-area games.
  • In one home game, Mercato can select the magician’s shop stadium enhancement and prevent their opponent from using the wizard.

Tie Result

A rostered non-PC piece that didn’t otherwise level can gain block if it’s a normal skill.

A talented young local joins the team:

  • Recruit Dutesh Spintoe, Hobgoblin, Kick 6 3 3 7 G 60k

Loss Result

The fans think you should have won this one: -1 fan factor.

A rostered rookie piece that didn’t otherwise level can gain block if it’s a normal skill.

Valodd Wortsnag quits the team to spend time in Saltport.

Side Goals

At least one touchdown is scored and at least one piece suffers a casualty, even if regenerated.

  • Mercato can recruit beer mavens, allowing for the inducement of bloodweiser babes.
  • The beer stand stadium enhancement is available in Mercato.

Mercato wins while denying the opposing team a touchdown and inflicting a non-regenerated casualty on them.

  • The barons decline the contract.
  • +1 fan factor
  • A talented young local joins the team:
    • Morling Thrle, Gutter Runner, +MA, Sprint, -ST (Dodge) 10 1 4 7 GA 120k
    • After two one-turn touchdowns, the strength bust is removed.

A Mercato piece dies and becomes a zombie.

  • -1 fan factor
  • A Mercato piece of similar quality leaves the team in fear.

Ongoing Goals

Furgit inflicts a permanent injury.

  • The Goblin Forestry Association sponsors a referee rest area for the home stadium.
  • Friendly works with the team as an underworld operative (the team can induce bribes).

Either of Bubonost the Infested’s foul appearance and disturbing presence have a mechanical effect.

  • Bubonost is healed of all injuries.
  • Bubonost's ritual grants him tentacles once both mutations have been effective.

A player on either team actually dies.

  • Yasha is healed of all injuries.
  • After three deaths, Yasha gains a prehensile tail. (0/3)

Skrax's diving tackle causes a piece to actually fail a dodge.

  • After four tackles, Skrax shares his training with the rest of his clan. (1/4)

MVP: a non-PC piece does something extraordinary that improves the outcome of the match.

  • The piece gains an appropriate skill.