Difference between revisions of "Current Matchup"

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==Possible RPG Goals==
Inflict a non-critical injury on an opposing player other than the Beast of Nurgle.
Convince Mercato to rehire one of the [[Team_Roster#Pending|fired players]], track them down, and recruit them.
Succeed at a [[Previous_Matches#Side_Goals:_2.2F20_Completed|side goal from the previous match]].
Advance a [[Team_Roster#Player_Pieces|player character’s legend skill]].
Restore some amount of player character immortality.
==Special==
==Special==


Player character do not benefit from their usual immortality.
Player characters that suffer a stat bust or death instead receive a niggling injury.


==Opposing Team Roster==
==Opposing Team Roster==
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| Rufus Sewant || Pestigor || Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard || Horns, Nurgle's Rot, Regeneration || 6 || 3 || 3 || 8 || – || 220
| Rufus Sewant || Pestigor || Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard || Horns, Nurgle's Rot, Regeneration || 6 || 3 || 3 || 8 || – || 220
|-
|-
| Trythe the Beautiful || Pestigor || Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro || Horns, Nurgle's Rot, Regeneration || 6 || 3 || 3 || 8 || || 200
| Trythe the Beautiful || Pestigor || Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro || Horns, Nurgle's Rot, Regeneration || <span style="color:#cc0000">5</span> || 3 || 3 || 8 || -MA, <span style="color:#cc0000">Niggle</span> || 200
|-
|-
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|colspan=11|

Revision as of 03:17, 3 February 2022

Special

Player characters that suffer a stat bust or death instead receive a niggling injury.

Opposing Team Roster

Fan Factor 1
Assistant Coaches
Cheerleaders
1+1
Bloodweiser Babes
Bribes
Wandering Apothecary
Wizard
Apothecary Rostered
Team Rerolls 8
Team Value 4000

Nurgle's Negotiators

  • Mercato tries to set the terms for the intrusion of disease into the world:
    • Endemic Disease
    • Pandemics
    • Epidemics
    • Injury Infection
    • Magical Healing
    • Structural Rot
    • Food Spoilage
    • Hygiene
    • Nurgle's Rot
Name Position Learned Skills Default Skills MA ST AG AV Injuries Cost
Maelyrra Beast of Nurgle +ST, +MA, Frenzy, Block, Dodge, Break Tackle Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles 5 6 1 9 330
Tray Tenderman Nurgle Warrior +ST, Tentacles, Block, Guard, Stand Firm, Shadowing Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 5 2 9 260
Nosefinda Crookshroom Nurgle Warrior Block, Guard, Fend, Side Step, Tackle, Prehensile Tail Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 9 240
Crooknose Shroomfinda Nurgle Warrior Horns, Sure Feet, Block, Guard, Mighty Blow, Claw Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 9 240
Karl the Black Nurgle Warrior Block, Multiple Block, Grab, Guard, Thick Skull, +AV Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 10 240
Chirite Rotus Pestigor Foul Appearance, Two Heads, Extra Arms, Sure Hands, Catch, Diving Catch Horns, Nurgle's Rot, Regeneration 6 3 3 8 220
Skittiad Slife Pestigor Foul Appearance, +AG, Two Heads, Juggernaut, Strip Ball, Kick Horns, Nurgle's Rot, Regeneration 6 3 4 8 220
Rufus Sewant Pestigor Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard Horns, Nurgle's Rot, Regeneration 6 3 3 8 220
Trythe the Beautiful Pestigor Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro Horns, Nurgle's Rot, Regeneration 5 3 3 8 -MA, Niggle 200
Willa Pensmith Rotter Foul Appearance, Kick-Off Return, Pass, Strong Arm, Accurate, Safe Throw Decay, Nurgle's Rot 5 3 3 8 200
Breathly While Rotter Disturbing Presence, Foul Appearance, Dirty Player, Dauntless, Wrestle, Claw Decay, Nurgle's Rot 5 3 3 8 160
Candlemaker Rotter Disturbing Presence, Foul Appearance, Dirty Player, Sneaky Git, +MA, Sprint Decay, Nurgle's Rot 6 3 3 8 190
Nitch and Natch Bogkit Rotter Disturbing Presence, Foul Appearance, Two Heads, Dodge, Diving Tackle, Pass Block Decay, Nurgle's Rot 5 3 3 8 180
Octavia of Tim Rotter Foul Appearance, Very Long Legs, Leap, Big Hand, Dump-Off, Nerves of Steel Decay, Nurgle's Rot 5 3 3 8 190
Tomothy Rotter Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Big Hand, Hail Mary Pass Decay, Nurgle's Rot 5 3 3 8 180
Albert Quintoff Rotter Disturbing Presence, Foul Appearance, Tentacles, Prehensile Tail, Two Heads, Leader Decay, Nurgle's Rot 5 3 3 8 170

Match Consequences

On a Win

  • +2 fan factor
  • Pick one consequence to advance by one degree.
  • Shamanic magic is modestly superior to all others at confronting disease.
  • Nurgle grants Mercato a set of totems and rituals that make the city the center of adapting to its emergence.

On a Loss

  • -2 fan factor
  • Mercato is cursed to be the center of the world’s first epidemic or pandemic.
  • Clerical magic is modestly superior to all others at confronting disease.

Specific Consequences

Wounds (Kharnage: Blood Bowl)
Pick a Nurgle piece, other than the Beast of Nurgle, not revealed to the GM. Nurgle doesn’t have the option to field that piece at a set up.
Win + Side Goal Wounds are no more dangerous absent unusual conditions.
Mixed Result Significant wounds should be treated with folk remedies or simple magic to prevent infection.
Loss + Failed Goal Even minor wounds commonly become severely infected absent serious magical healing.
Food Spoilage (Smash: Estate and Grabit: Restaurant)
Nurgle has at least four Rotters end up in the casualty box (i.e., including expulsions).
Win + Side Goal Food preservation stays much the same.
Mixed Result Food preservation becomes more difficult and expensive.
Loss + Failed Goal Ruinous food spoilage threatens the practicality of urban living.
Material Rot (Smash: Primacy and Grabit: Goblin Organizing)
Don’t have a player die that would become a rotter (if Nurgle’s roster limitations were ignored).
(The player must be killed during a block, blitz, or foul action (e.g., not a surf or failed dodge), their strength cannot exceed 4, and they cannot have the decay, regeneration, or stunty skills.)
Win + Side Goal No change to the longevity of natural materials.
Mixed Result Natural materials require more meaningful effort to maintain.
Loss + Failed Goal Natural materials degrade quickly enough to significantly reduce standards of living.
Childrearing (Kharnage, Genghis, and Smash: Family)
Mercato succeeds at a check made more difficult by disturbing presence.
Win + Side Goal Children are not particularly prone to disease.
Mixed Result Childhood becomes more dangerous, most of which can be offset with simple preventatives.
Loss + Failed Goal Few families can afford the magic to prevent significant childhood mortality.
Hygiene (Genghis: Basketball and Grabit: Goblin Organizing)
Nurgle doesn’t have the option to field more than two Pestigors at a set up.
Win + Side Goal Hygiene remains a matter of presentability.
Mixed Result Basic cleanliness becomes necessary to prevent disease.
Loss + Failed Goal Cities and other crowded spaces become dangerously filthy.
Endemic Disease (Smash: Primacy)
A Nurgle piece other than a Rotter suffers a permanent injury or death that isn’t recovered by regeneration or an apothecary.
Win + Side Goal There is no endemic disease.
Mixed Result It becomes common for people to periodically suffer from minor disease.
Loss + Failed Goal Absent magical protection, people can suffer a succession of debilitating diseases.
Epidemic Disease (Genghis: Basketball)
Mercato succeeds against foul appearance no worse than expected.
Win + Side Goal There are no epidemics.
Mixed Result Epidemics are limited to a particular race.
Loss + Failed Goal Pandemics sweep across cities, irrespective of race.
Nurgle’s Rot (Kharnage: Blood Bowl)
Get at least five points on these measures, gaining two points where Mercato does better and one for a tie: more running yards, more passing yards, more successful catches, more successful interceptions
Win + Side Goal Nurgle’s Rot is difficult to spread.
Mixed Result Epidemics of Nurgle’s Rot periodically arise.
Loss + Failed Goal Nurgle’s Rot becomes endemic.


Mercato wins by two, loses by no more than one, or wins in overtime.
Pick one consequence to advance by one degree.