Difference between revisions of "Current Matchup"

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==Special==


Player character do not benefit from their usual immortality.
==Opposing Team Roster==
{| class="wikitable" style="text-align: center;" align=right
|-
|style="background:#eaecf0"| '''Fan Factor''' || 1
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches'''<br>'''Cheerleaders''' || 1+1
|-
| Bloodweiser Babes<br>Bribes<br>Wandering Apothecary<br>Wizard
|-
|style="background:#eaecf0"| '''Apothecary''' || Rostered
|-
|style="background:#eaecf0"| '''Team Rerolls''' || 8
|-
|style="background:#eaecf0"| '''Team Value''' || 4000
|}
'''Nurgle's Negotiators'''
* Mercato tries to set the terms for the intrusion of disease into the world:
** Endemic Disease
** Pandemics
** Epidemics
** Injury Infection
** Magical Healing
** Structural Rot
** Food Spoilage
** Hygiene
** Nurgle's Rot
{| class="wikitable sortable" style="text-align: center;"
|-
! Name  !! Position !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
|colspan=11|
|-
| Maelyrra || Beast of Nurgle || +ST, +MA, Frenzy, Block, Dodge, Break Tackle || Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles || <span style="color:#00cc00">5</span> || <span style="color:#00cc00">6</span> || 1 || 9 || – || 330
|-
|colspan=11|
|-
| Tray Tenderman || Nurgle Warrior || +ST, Tentacles, Block, Guard, Stand Firm, Shadowing || Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration || 4 || <span style="color:#00cc00">5</span> || 2 || 9 || – || 260
|-
| Nosefinda Crookshroom || Nurgle Warrior || Block, Guard, Fend, Side Step, Tackle, Prehensile Tail || Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration || 4 || 4 || 2 || 9 || – || 240
|-
| Crooknose Shroomfinda || Nurgle Warrior || Horns, Sure Feet, Block, Guard, Mighty Blow, Claw || Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration || 4 || 4 || 2 || 9 || – || 240
|-
| Karl the Black || Nurgle Warrior || Block, Multiple Block, Grab, Guard, Thick Skull, +AV || Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration || 4 || 4 || 2 || <span style="color:#00cc00">10</span> || – || 240
|-
|colspan=11|
|-
| Chirite Rotus || Pestigor || Foul Appearance, Two Heads, Extra Arms, Sure Hands, Catch, Diving Catch || Horns, Nurgle's Rot, Regeneration || 6 || 3 || 3 || 8 || – || 220
|-
| Skittiad Slife || Pestigor || Foul Appearance, +AG, Two Heads, Juggernaut, Strip Ball, Kick || Horns, Nurgle's Rot, Regeneration || 6 || 3 || <span style="color:#00cc00">4</span> || 8 || – || 220
|-
| Rufus Sewant || Pestigor || Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard || Horns, Nurgle's Rot, Regeneration || 6 || 3 || 3 || 8 || – || 220
|-
| Trythe the Beautiful || Pestigor || Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro || Horns, Nurgle's Rot, Regeneration || 6 || 3 || 3 || 8 || – || 200
|-
|colspan=11|
|-
| Willa Pensmith || Rotter || Foul Appearance, Kick-Off Return, Pass, Strong Arm, Accurate, Safe Throw || Decay, Nurgle's Rot || 5 || 3 || 3 || 8 || – || 200
|-
| Breathly While || Rotter || Disturbing Presence, Foul Appearance, Dirty Player, Dauntless, Wrestle, Claw || Decay, Nurgle's Rot || 5 || 3 || 3 || 8 || – || 160
|-
| Candlemaker || Rotter || Disturbing Presence, Foul Appearance, Dirty Player, Sneaky Git, +MA, Sprint || Decay, Nurgle's Rot || <span style="color:#00cc00">6</span> || 3 || 3 || 8 || – || 190
|-
| Nitch and Natch Bogkit || Rotter || Disturbing Presence, Foul Appearance, Two Heads, Dodge, Diving Tackle, Pass Block || Decay, Nurgle's Rot || 5 || 3 || 3 || 8 || – || 180
|-
| Octavia of Tim || Rotter || Foul Appearance, Very Long Legs, Leap, Big Hand, Dump-Off, Nerves of Steel || Decay, Nurgle's Rot || 5 || 3 || 3 || 8 || – || 190
|-
| Tomothy || Rotter || Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Big Hand, Hail Mary Pass || Decay, Nurgle's Rot || 5 || 3 || 3 || 8 || – || 180
|-
| Albert Quintoff || Rotter || Disturbing Presence, Foul Appearance, Tentacles, Prehensile Tail, Two Heads, Leader || Decay, Nurgle's Rot || 5 || 3 || 3 || 8 || – || 170
|}
==Match Consequences==
On a Win
* +2 fan factor
* Pick one consequence to advance by one degree.
* Shamanic magic is modestly superior to all others at confronting disease.
* Nurgle grants Mercato a set of totems and rituals that make the city the center of adapting to its emergence.
On a Loss
* -2 fan factor
* Mercato is cursed to be the center of the world’s first epidemic or pandemic.
* Clerical magic is modestly superior to all others at confronting disease.
===Specific Consequences===
{| class="wikitable" style="text-align: center;"
|+ Wounds (Kharnage: Blood Bowl)
|-
| Win + Side Goal || Wounds are no more dangerous absent unusual conditions.
|-
| Mixed Result || Significant wounds should be treated with folk remedies or simple magic to prevent infection.
|-
| Loss + Failed Goal || Even minor wounds commonly become severely infected absent serious magical healing.
|}
{| class="wikitable" style="text-align: center;"
|+ Food Spoilage (Smash: Estate and Grabit: Restaurant)
|-
| Win + Side Goal || Food preservation stays much the same.
|-
| Mixed Result || Food preservation becomes more difficult and expensive.
|-
| Loss + Failed Goal || Ruinous food spoilage threatens the practicality of urban living.
|}
{| class="wikitable" style="text-align: center;"
|+ Material Rot (Smash: Primacy)
|-
| Win + Side Goal || No change to the longevity of natural materials.
|-
| Mixed Result || Natural materials require more meaningful effort to maintain.
|-
| Loss + Failed Goal || Natural materials degrade quickly enough to significantly reduce standards of living.
|}
{| class="wikitable" style="text-align: center;"
|+ Childrearing (Kharnage, Genghis, and Smash: Family)<br>Don’t have a player die that would become a rotter (if Nurgle’s roster limitations were ignored).
|-
| Win + Side Goal || Children are not particularly prone to disease.
|-
| Mixed Result || Childhood becomes more dangerous, most of which can be offset with simple preventatives.
|-
| Loss + Failed Goal || Few families can afford the magic to prevent significant childhood mortality.
|}
{| class="wikitable" style="text-align: center;"
|+ Hygiene (Genghis: Basketball)
|-
| Win + Side Goal || Hygiene remains a matter of presentability.
|-
| Mixed Result || Basic cleanliness becomes necessary to prevent disease.
|-
| Loss + Failed Goal || Cities and other crowded spaces become dangerously filthy.
|}
{| class="wikitable" style="text-align: center;"
|+ Endemic Disease (Smash: Primacy)
|-
| Win + Side Goal || There is no endemic disease.
|-
| Mixed Result || It becomes common for people to periodically suffer from minor disease.
|-
| Loss + Failed Goal || Absent magical protection, people can suffer a succession of debilitating diseases.
|}
{| class="wikitable" style="text-align: center;"
|+ Epidemic Disease (Genghis: Basketball)
|-
| Win + Side Goal || There are no epidemics.
|-
| Mixed Result || Epidemics are limited to a particular race.
|-
| Loss + Failed Goal || Pandemics sweep across cities, irrespective of race.
|}
{| class="wikitable" style="text-align: center;"
|+ Nurgle’s Rot (Kharnage: Blood Bowl)
|-
| Win + Side Goal || Nurgle’s Rot is difficult to spread.
|-
| Mixed Result || Epidemics of Nurgle’s Rot periodically arise.
|-
| Loss + Failed Goal || Nurgle’s Rot becomes endemic.
|}
'''Mercato succeeds at a check made more difficult by disturbing presence.'''<br>
Pick one consequence to advance by one degree.
===Side Goals===
Get at least six points on these measures, gaining two points where Mercato does better and one for a tie:
* More blocks made
* More armor breaks inflicted
* Less KOs sustained
* Less casualties sustained
* Less deaths sustained
Get at least six points on these measures, gaining two points where Mercato does better and one for a tie:
* Higher ball possession percentage
* More running yards
* More passing yards
* More successful catches
* More successful interceptions
Don’t have a player die that would become a rotter (if Nurgle’s roster limitations were ignored).
* The player must be killed during a block, blitz, or foul action (e.g., not a surf or failed dodge), their strength cannot exceed 4, and they cannot have the decay, regeneration, or stunty skills.
Nurgle doesn’t have the option to field the Beast of Nurgle at a set up.
Nurgle doesn’t have the option to field more than two Nurgle Warriors at a set up.
Nurgle doesn’t have the option to field more than two Pestigors at a set up.
Pick a Nurgle piece, other than the Beast of Nurgle, not revealed to the GM. Nurgle doesn’t have the option to field that piece at a set up.
Nurgle sets up with less than eleven pieces.
A Nurgle piece other than a Rotter suffers a permanent injury or death that isn’t recovered by regeneration or an apothecary.
A Nurgle piece dies and isn’t recovered by regeneration or an apothecary.
Nurgle has at least four Rotters end up in the casualty box (i.e., including expulsions).
Mercato surfs two Rotters or a Nurgle piece other than a Rotter.
Mercato succeeds against foul appearance no worse than expected.
Mercato succeeds at a check made more difficult by disturbing presence.
Mercato wins by two, loses by no more than one, or wins in overtime.

Latest revision as of 01:55, 10 May 2023