Current Matchup

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Special

Blood bowl equipment from the Kavzar games will be distributed prior to the match.

Mercato can hire a -AG, -MA, -AV, niggled skaven linerat (such as to wear the -ST bonded bracelet) at a premium (roll 1d6):
4-6: +MA, -MA (+30k cost)
2-3: +AG, -AG (+40k cost)
1: +ST, -ST (+50k cost)

Rookie gutter runner, linerat, and rat ogre mercenaries are available for inducement.

Opposing Team Roster

Fan Factor 8
Assistant Coaches 10
Bloodweiser Babes
Bribes
Wandering Apothecary
Wizard
Apothecary Rostered
Team Rerolls 3
Stadium Options Beer Stand
Magician’s Shop
Referee Rest Area
Squig Sandwich Kiosk
Team Value 2550
2760

Kavzar Champions

The skaven home city, with a good-will match offered to the winner of the Mercato vs Mountain's Reach game. While orcs, centaurs, and dwarves may make up much of the population of the Waste, it's the skaven that have done the most to tame it, with most significant outposts, oases, and other places of persistent habitation maintained with at least some association with Kavzar. While skaven airships are few in number due to their enormous cost, they serve as a vital link in supporting life in the Waste.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Ulsinlis Blitzer Dark Elf +ST, Dodge, Side Step, Diving Tackle, Pass Block Block 7 4 4 8 230
Arcanifire of Mordheim Blitzer Skaven +ST, Tackle, Frenzy, Juggernaut, Mighty Blow Block 7 4 3 8 220
Ratlocke the Electric Blitzer Skaven +AG, Tackle, Dauntless, Juggernaut, Grab, Horns Block 7 3 4 7 ‑AV, Niggle (Games), Niggle (Gear) 210
240
Moonstag Blitzer Underworld Horns, Claw, Mighty Blow, Piling On Block, Animosity 7 3 2 8 ‑AG 170
Skittaden Slin Gutter Runner Skaven Wrestle, Tackle, Strip Ball, Dauntless, Kick, Two Heads Dodge 9 2 4 7 Niggle (Gear) 180
210
Surgifig Shab Thrower Skaven +AG, +MA, Block, Dodge, Accurate, Strong Arm Pass, Sure Hands 8 3 4 7 240
Hellpit the Scratched Gutter Runner Skaven Block, Side Step, Jump Up, Catch, Nerves of Steel, Big Hand Dodge 9 2 4 7 Niggle, Niggle (Gear) 190
220
Morling Thrle Gutter Runner Skaven +MA, Sprint, Sure Feet, Leap Dodge 9 1 4 7 -ST, ‑MA (Games) 170
Thrite Monetist Gutter Runner Skaven Block, Side Step, Fend, Guard, Foul Appearance, Disturbing Presence Dodge 9 2 4 7 Niggle 170
230
Ristorm Fab Linerat Skaven Block, Guard, Stand Firm, Side Step 6 3 3 7 ‑MA (Gear) 100
160
Metinrot Linerat Skaven Wrestle, Fend 6 3 3 7 -MA 90
Seeprus Kent Linerat Skaven Dirty Player 6 3 2 6 ‑AV, ‑MA, ‑AG, Niggle 70
Hetto Slure Linerat Skaven 7 3 3 7 50
Throlk Linerat Skaven 7 3 3 7 50

Win Result

+2 fan factor

Kavzar agrees to more significant diplomatic relations. Mercato may establish a diplomatic outpost in the city, independent of the one from Mountain’s Reach. A group of Kavzar diplomats will return to Mercato with the team to institute the same there. With Kavzar impressed by Mercato's success in the first-known dreamland blood bowl game, Mercato's diplomats have managed to improve the terms for this match.

  • Kavzar schedules regular airship trips to Mercato once Mercato constructs a suitable airstrip.

Squig Sandwich Kiosk reestablishes its relationship with the Mercato Massacre.

Rathorn makes a gift for Mercato:

  • Ulsi, Gutter Runner, +ST, Block, Side Step, Diving Tackle, Pass Block (Dodge) 9 3 4 7 210k
  • Ulsi may not level or be assigned gear that would increase their level

Rathorn makes a gift of Ulsinlis’s time to Mercato’s star players, to be awarded during the collection of Ulsi.

Select two pieces of Kavzar blood bowl gear assigned to Mercato in addition to those earned using side goals. If this would cause you to exceed the number of pieces of gear you had been assigned, then you may select gear that had been assigned to Kavzar.

Tie Result

+1 fan factor

Kavzar agrees to more significant diplomatic relations. Mercato may establish a diplomatic outpost in the city, independent of the one from Mountain’s Reach. A group of Kavzar diplomats will return to Mercato with the team to institute the same there.

  • Kavzar adds a landing point at Dark Tooth Mountain to an airship route.

Select one piece of Kavzar blood bowl gear assigned to Mercato in addition to those earned using side goals. If this would cause you to exceed the number of pieces of gear you had been assigned, then you may select gear that had been assigned to Kavzar.

Loss Result

Mercato will leave a pair of diplomats to work with Mountain's Reach in its diplomatic relations with Kavzar.

You may select one piece of Kavzar blood bowl gear assigned to Mercato to keep if you did not complete any side goals. If you completed one or more side goals, you may refrain from taking one piece you are allowed to keep from a completed side goal to instead retain a piece where the side goal was not completed.

Side Goals

Have the jump up skill be relevant to Muckteef.

  • You get to keep the Springboard Leggings.

Have the pro skill improve the result of a check for Smash.

  • You get to keep the Ring of Luck.

Gets one casualty or two armor breaks because of claw with Warductor.

  • You get to keep the Iron Claws.

Score a TD at max range from the end zone (with or without GFIs) with Genghis.

  • You get to keep the Boots of Striding.

Ongoing Goals

Furgit inflicts a permanent injury or death, whether or not recovered by an apothecary.

  • Friendly has a friendly chat with the Badlands Blood Bowl Referee Benevolence Association.
  • Mercato has a free bribe next match.

A player on either team actually dies.

  • Yasha is healed of all injuries.
  • After two deaths, Yasha's Foul Appearance and Disturbing Presence transform into Mighty Blow and Claw (1/2).

Skrax's diving tackle causes a piece to actually fail a dodge or his block skill keeps him standing after an incoming block.

  • After three successes, Skrax shares his training with the rest of his clan. (1/3)

MVP: a non-PC piece does something extraordinary that improves the outcome of the match.

  • The piece gains an appropriate skill.