Current Matchup

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Special

Player character do not benefit from their usual immortality.

Opposing Team Roster

Fan Factor 1
Assistant Coaches
Cheerleaders
1+1
Bloodweiser Babes
Bribes
Wandering Apothecary
Wizard
Apothecary Rostered
Team Rerolls 8
Team Value 4000

Nurgle's Negotiators

  • Mercato tries to set the terms for the intrusion of disease into the world:
    • Endemic Disease
    • Pandemics
    • Epidemics
    • Injury Infection
    • Magical Healing
    • Structural Rot
    • Food Spoilage
    • Hygiene
    • Nurgle's Rot
Name Position Learned Skills Default Skills MA ST AG AV Injuries Cost
Maelyrra Beast of Nurgle +ST, +MA, Frenzy, Block, Dodge, Break Tackle Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles 5 6 1 9 330
Tray Tenderman Nurgle Warrior +ST, Tentacles, Block, Guard, Stand Firm, Shadowing Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 5 2 9 260
Nosefinda Crookshroom Nurgle Warrior Block, Guard, Fend, Side Step, Tackle, Prehensile Tail Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 9 240
Crooknose Shroomfinda Nurgle Warrior Horns, Sure Feet, Block, Guard, Mighty Blow, Claw Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 9 240
Karl the Black Nurgle Warrior Block, Multiple Block, Grab, Guard, Thick Skull, +AV Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 10 240
Chirite Rotus Pestigor Foul Appearance, Two Heads, Extra Arms, Sure Hands, Catch, Diving Catch Horns, Nurgle's Rot, Regeneration 6 3 3 8 220
Skittiad Slife Pestigor Foul Appearance, +AG, Two Heads, Juggernaut, Strip Ball, Kick Horns, Nurgle's Rot, Regeneration 6 3 4 8 220
Rufus Sewant Pestigor Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard Horns, Nurgle's Rot, Regeneration 6 3 3 8 220
Trythe the Beautiful Pestigor Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro Horns, Nurgle's Rot, Regeneration 6 3 3 8 200
Willa Pensmith Rotter Foul Appearance, Kick-Off Return, Pass, Strong Arm, Accurate, Safe Throw Decay, Nurgle's Rot 5 3 3 8 200
Breathly While Rotter Disturbing Presence, Foul Appearance, Dirty Player, Dauntless, Wrestle, Claw Decay, Nurgle's Rot 5 3 3 8 160
Candlemaker Rotter Disturbing Presence, Foul Appearance, Dirty Player, Sneaky Git, +MA, Sprint Decay, Nurgle's Rot 6 3 3 8 190
Nitch and Natch Bogkit Rotter Disturbing Presence, Foul Appearance, Two Heads, Dodge, Diving Tackle, Pass Block Decay, Nurgle's Rot 5 3 3 8 180
Octavia of Tim Rotter Foul Appearance, Very Long Legs, Leap, Big Hand, Dump-Off, Nerves of Steel Decay, Nurgle's Rot 5 3 3 8 190
Tomothy Rotter Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Big Hand, Hail Mary Pass Decay, Nurgle's Rot 5 3 3 8 180
Albert Quintoff Rotter Disturbing Presence, Foul Appearance, Tentacles, Prehensile Tail, Two Heads, Leader Decay, Nurgle's Rot 5 3 3 8 170

Match Consequences

On a Win

  • +2 fan factor
  • Pick one consequence to advance by one degree.
  • Shamanic magic is modestly superior to all others at confronting disease.
  • Nurgle grants Mercato a set of totems and rituals that make the city the center of adapting to its emergence.

On a Loss

  • -2 fan factor
  • Mercato is cursed to be the center of the world’s first epidemic or pandemic.
  • Clerical magic is modestly superior to all others at confronting disease.

Specific Consequences

Wounds (Kharnage: Blood Bowl)
Pick a Nurgle piece, other than the Beast of Nurgle, not revealed to the GM. Nurgle doesn’t have the option to field that piece at a set up.
Win + Side Goal Wounds are no more dangerous absent unusual conditions.
Mixed Result Significant wounds should be treated with folk remedies or simple magic to prevent infection.
Loss + Failed Goal Even minor wounds commonly become severely infected absent serious magical healing.
Food Spoilage (Smash: Estate and Grabit: Restaurant)
Nurgle has at least four Rotters end up in the casualty box (i.e., including expulsions).
Win + Side Goal Food preservation stays much the same.
Mixed Result Food preservation becomes more difficult and expensive.
Loss + Failed Goal Ruinous food spoilage threatens the practicality of urban living.
Material Rot (Smash: Primacy and Grabit: Goblin Organizing)
Don’t have a player die that would become a rotter (if Nurgle’s roster limitations were ignored).
(The player must be killed during a block, blitz, or foul action (e.g., not a surf or failed dodge), their strength cannot exceed 4, and they cannot have the decay, regeneration, or stunty skills.)
Win + Side Goal No change to the longevity of natural materials.
Mixed Result Natural materials require more meaningful effort to maintain.
Loss + Failed Goal Natural materials degrade quickly enough to significantly reduce standards of living.
Childrearing (Kharnage, Genghis, and Smash: Family)
Mercato succeeds at a check made more difficult by disturbing presence.
Win + Side Goal Children are not particularly prone to disease.
Mixed Result Childhood becomes more dangerous, most of which can be offset with simple preventatives.
Loss + Failed Goal Few families can afford the magic to prevent significant childhood mortality.
Hygiene (Genghis: Basketball and Grabit: Goblin Organizing)
Nurgle doesn’t have the option to field more than two Pestigors at a set up.
Win + Side Goal Hygiene remains a matter of presentability.
Mixed Result Basic cleanliness becomes necessary to prevent disease.
Loss + Failed Goal Cities and other crowded spaces become dangerously filthy.
Endemic Disease (Smash: Primacy)
TBD
Win + Side Goal There is no endemic disease.
Mixed Result It becomes common for people to periodically suffer from minor disease.
Loss + Failed Goal Absent magical protection, people can suffer a succession of debilitating diseases.
Epidemic Disease (Genghis: Basketball)
Mercato succeeds against foul appearance no worse than expected.
Win + Side Goal There are no epidemics.
Mixed Result Epidemics are limited to a particular race.
Loss + Failed Goal Pandemics sweep across cities, irrespective of race.
Nurgle’s Rot (Kharnage: Blood Bowl)
TBD
Win + Side Goal Nurgle’s Rot is difficult to spread.
Mixed Result Epidemics of Nurgle’s Rot periodically arise.
Loss + Failed Goal Nurgle’s Rot becomes endemic.


Mercato wins by two, loses by no more than one, or wins in overtime.
Pick one consequence to advance by one degree.

Side Goals

Get at least six points on these measures, gaining two points where Mercato does better and one for a tie:

  • More blocks made
  • More armor breaks inflicted
  • Less KOs sustained
  • Less casualties sustained
  • Less deaths sustained

Get at least six points on these measures, gaining two points where Mercato does better and one for a tie:

  • Higher ball possession percentage
  • More running yards
  • More passing yards
  • More successful catches
  • More successful interceptions

Get at least five points on these measures, gaining two points where Mercato does better and one for a tie:

  • More running yards
  • More passing yards
  • More successful catches
  • More successful interceptions

Nurgle doesn’t have the option to field the Beast of Nurgle at a set up.

Nurgle doesn’t have the option to field more than two Nurgle Warriors at a set up.

Nurgle sets up with less than eleven pieces.

A Nurgle piece other than a Rotter suffers a permanent injury or death that isn’t recovered by regeneration or an apothecary.

A Nurgle piece dies and isn’t recovered by regeneration or an apothecary.

Mercato surfs two Rotters or a Nurgle piece other than a Rotter.