Current Matchup

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Special

Player characters that suffer a stat bust or death instead receive a niggling injury.

In overtime play the defending team wins in the result of a tie.

Home Team Roster

Fan Factor 9
Assistant Coaches 0
Cheerleaders 0
Apothecary Rostered
Team Rerolls 3
Team Value 3800
Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Karnhage Fleethoof Bull Centaur Chaos Dwarf +ST, Block, Break Tackle, Tackle, Grab, Mighty Blow Sprint, Sure Feet, Thick Skull 6 5 2 9 280
Genghis Pecan Gutter Runner Skaven +AG, Leap, Block, Sure Hands, Big Hand, Sure Feet, Pro Dodge 9 2 5 7 230
Smash Mogwuht Ogre Ogre +ST, Block, Grab, Guard, Stand Firm, Dodge Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate 5 6 2 9 310
Grabit Beardpuller Goblin Orc +ST, +AG, Wrestle, Strip Ball, +ST, Tackle, Catch Dodge, Right Stuff, Stunty 6 4 4 7 260
Bloodthirster Minotaur Chaos +ST, Claw, Tentacles, Block, Stand Firm, Break Tackle Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 6 2 8 330
Yasha Tinglaive Blocker Chaos Dwarf +ST, Guard, Mighty Blow, Claw, Tentacles, +ST Block, Tackle, Thick Skull 4 5 2 9 270
Warductor Metashok Blitzer Skaven Foul Appearance, Dodge, Stand Firm, Mighty Blow, Piling On, Claw, +ST Block 7 4 3 8 260
Khazhak Snotblood Blocker Chaos Dwarf Mighty Blow, Diving Tackle, Prehensile Tail, Stand Firm, Claw, Kick Block, Tackle, Thick Skull 4 3 2 9 -AV 220
Bubonost the Infested Blitzer Skaven +ST, Foul Appearance, Guard, Tentacles, Mighty Blow, Claw, Piling On Block 7 4 3 8 260
Muckteef Bull Centaur Chaos Dwarf Break Tackle, Frenzy, Juggernaut, +ST, Tackle, Mighty Blow Sprint, Sure Feet, Thick Skull 6 5 1 9 -AG, -AV 280
Valodd Wortsnag Blitzer Orc Mighty Blow, Tackle, Dodge, +ST, +ST, Guard Block 6 5 3 9 270
Eeza Black Orc Orc Block, Guard, Stand Firm, +ST, Mighty Blow, Dodge 3 5 2 9 -MA 240
Kniim the Quick Gutter Runner Skaven Two Heads, Sprint, Sure Feet, +MA, Catch Dodge 10 2 4 7 200
Skraxs Snotling Ogre Diving Tackle, Block Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 70

Opposing Team Roster

Fan Factor 1
Assistant Coaches
Cheerleaders
1+1
Bloodweiser Babes
Bribes
Wandering Apothecary
Wizard
Apothecary Rostered
Team Rerolls 8
Team Value 4000

Nurgle's Negotiators

  • Mercato tries to set the terms for the intrusion of disease into the world:
    • Endemic Disease
    • Pandemics
    • Epidemics
    • Injury Infection
    • Magical Healing
    • Structural Rot
    • Food Spoilage
    • Hygiene
    • Nurgle's Rot
Name Position Learned Skills Default Skills MA ST AG AV Injuries Cost
Maelyrra Beast of Nurgle +ST, +MA, Frenzy, Block, Dodge, Break Tackle Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles 5 6 1 9 330
Tray Tenderman Nurgle Warrior +ST, Tentacles, Block, Guard, Stand Firm, Shadowing Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 5 2 9 260
Nosefinda Crookshroom Nurgle Warrior Block, Guard, Fend, Side Step, Tackle, Prehensile Tail Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 9 Niggle 240
Crooknose Shroomfinda Nurgle Warrior Horns, Sure Feet, Block, Guard, Mighty Blow, Claw Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 9 Niggle 240
Karl the Black Nurgle Warrior Block, Multiple Block, Grab, Guard, Thick Skull, +AV Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration 4 4 2 10 240
Chirite Rotus Pestigor Foul Appearance, Two Heads, Extra Arms, Sure Hands, Catch, Diving Catch Horns, Nurgle's Rot, Regeneration 6 3 3 8 220
Skittiad Slife Pestigor Foul Appearance, +AG, Two Heads, Juggernaut, Strip Ball, Kick Horns, Nurgle's Rot, Regeneration 6 3 4 8 220
Rufus Sewant Pestigor Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Jump Up, Guard Horns, Nurgle's Rot, Regeneration 6 3 3 8 220
Trythe the Beautiful Pestigor Juggernaut, Tackle, Mighty Blow, Claw, Piling On, Pro Horns, Nurgle's Rot, Regeneration 5 3 3 8 -MA, Niggle, Niggle 200
Willa Pensmith Rotter Foul Appearance, Kick-Off Return, Pass, Strong Arm, Accurate, Safe Throw Decay, Nurgle's Rot 5 3 3 8 200
Breathly While Rotter Disturbing Presence, Foul Appearance, Dirty Player, Dauntless, Wrestle, Claw Decay, Nurgle's Rot 5 3 3 8 160
Candlemaker Rotter Disturbing Presence, Foul Appearance, Dirty Player, Sneaky Git, +MA, Sprint Decay, Nurgle's Rot 6 3 3 8 190
Nitch and Natch Bogkit Rotter Disturbing Presence, Foul Appearance, Two Heads, Dodge, Diving Tackle, Pass Block Decay, Nurgle's Rot 5 3 3 8 180
Octavia of Tim Rotter Foul Appearance, Very Long Legs, Leap, Big Hand, Dump-Off, Nerves of Steel Decay, Nurgle's Rot 5 3 3 8 190
Tomothy Rotter Disturbing Presence, Foul Appearance, Very Long Legs, Leap, Big Hand, Hail Mary Pass Decay, Nurgle's Rot 5 3 3 8 180
Albert Quintoff Rotter Disturbing Presence, Foul Appearance, Tentacles, Prehensile Tail, Two Heads, Leader Decay, Nurgle's Rot 5 3 3 8 170

Match Consequences

On a Win

  • +2 fan factor
  • Pick one consequence to advance by one degree.
  • Shamanic magic is modestly superior to all others at confronting disease.
  • Nurgle grants Mercato a set of totems and rituals that make the city the center of adapting to its emergence.

On a Loss

  • -2 fan factor
  • Mercato is cursed to be the center of the world’s first epidemic or pandemic.
  • Clerical magic is modestly superior to all others at confronting disease.

Specific Consequences

Pick a Nurgle piece, other than the Beast of Nurgle, not revealed to the GM. Nurgle doesn’t have the option to field that piece at a set up.
Wounds Kharnage: Blood Bowl
Win + Side Goal Wounds are no more dangerous absent unusual conditions.
Mixed Result Significant wounds should be treated with folk remedies or simple magic to prevent infection.
Loss + Failed Goal Even minor wounds commonly become severely infected absent serious magical healing.
Nurgle has at least four Rotters end up in the casualty box (i.e., including expulsions).
Food Spoilage Smash: Estate and Grabit: Restaurant
Win + Side Goal Food preservation stays much the same.
Mixed Result Food preservation becomes more difficult and expensive.
Loss + Failed Goal Ruinous food spoilage threatens the practicality of urban living.
Don’t have a player die that would become a rotter if Nurgle’s roster limitations were ignored.
(The player must be killed during a block, blitz, or foul action (e.g., not a surf or failed dodge), their strength cannot exceed 4, and they cannot have the decay, regeneration, or stunty skills.)
Material Rot Smash: Primacy and Grabit: Goblin Organizing
Win + Side Goal No change to the longevity of natural materials.
Mixed Result Natural materials require more meaningful effort to maintain.
Loss + Failed Goal Natural materials degrade quickly enough to significantly reduce standards of living.
Mercato succeeds at a check made more difficult by disturbing presence.
Childrearing Kharnage, Genghis, and Smash: Family
Win + Side Goal Children are not particularly prone to disease.
Mixed Result Childhood becomes more dangerous, most of which can be offset with simple preventatives.
Loss + Failed Goal Few families can afford the magic to prevent significant childhood mortality.
Nurgle doesn’t have the option to field more than two Pestigors at a set up.
Hygiene Genghis: Basketball and Grabit: Goblin Organizing
Win + Side Goal Hygiene remains a matter of presentability.
Mixed Result Basic cleanliness becomes necessary to prevent disease.
Loss + Failed Goal Cities and other crowded spaces become dangerously filthy.
A Nurgle piece other than a Rotter suffers a permanent injury or death that isn’t recovered by regeneration or an apothecary.
Endemic Disease Smash: Primacy
Win + Side Goal There is no endemic disease.
Mixed Result It becomes common for people to periodically suffer from minor disease.
Loss + Failed Goal Absent magical protection, people can suffer a succession of debilitating diseases.
Mercato succeeds against foul appearance no worse than expected.
Epidemic Disease Genghis: Basketball
Win + Side Goal There are no epidemics.
Mixed Result Epidemics are limited to a particular race.
Loss + Failed Goal Pandemics sweep across cities, irrespective of race.
Get at least five points on these measures, gaining two points where Mercato does better and one for a tie: more running yards, more passing yards, more successful catches, more successful interceptions.
Nurgle’s Rot Kharnage: Blood Bowl
Win + Side Goal Nurgle’s Rot is difficult to spread.
Mixed Result Epidemics of Nurgle’s Rot periodically arise.
Loss + Failed Goal Nurgle’s Rot becomes endemic.

Mercato wins by two, loses by no more than one, or wins in overtime.
Pick one consequence to advance by one degree.


Kavzar Airships Epidemic Disease and Material Rot
Halfling Interstellar Expedition Hygiene and Food Spoilage
Halfling Space Station Childrearing and Endemic Disease
Necromantic Tower Endemic Disease (+) and Nurgle’s Rot
Bloodthirster Nurgle’s Rot and Wounds
Tikk Headcracker Nurgle’s Rot and Material Rot
Morg ’n’ Thorg Endemic Disease and Wounds