Earthdawn (Emergence Era) Monsters

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Tabaxi Scouts

Meera: Tabaxi Fencer
Level 2 Standard 10 HP 1x1 8 Movement
Take Advantage: Deal 1 extra damage (3 total) when hitting with an attack with Advantage. [1]
Parrying Stance At-Will Melee 2 Damage
Effect: Guarded (6 -> 5, 4 -> 3) against the target until the e.o.n.t
Reposition Encounter Reaction / Bloodied
Both the Fencer and the Tabaxi Grunt (if still alive) may shift 4 squares.
Counterattack At-Will Melee Reaction / Miss Trigger
Attacker takes 2 damage.


Ro’wa: Tabaxi Swordsman
Level 2 Goon 4 TH 1x1 8 Movement, shift 3
Strike At-Will Melee 2 Damage
Effect: 2 extra damage
Get 'Em Encounter Reaction / Bloodied
If still alive, the Cathound charges the attacker.
Counterattack At-Will Reaction / Miss Trigger
Attacker takes 2 damage.


Mo’raw: Tabaxi Grunt
Level 2 Goon 4 TH 1x1 8 Movement
Defender: Enemies are Marked whenever they are within reach.
Crushing Blow At-Will Melee 2 Damage
Effect: Target is Weakened (half damage, round down) until e.o.n.t.
You Are Nothing Encounter Melee Reaction / Bloodied
Attacker takes 3 damage.
Counterattack At-Will Melee Reaction / Miss Trigger
Attacker takes 2 damage.


Sna’ro: Cathound
Level 2 Standard 10 HP 2x2 10 Movement
Ferocious Charge At-Will Melee 2 Damage
Special: May be used on a charge.
Effect: Deal damage to and then drag the target equal to one quarter the number of squares you charged to make this attack (round up).
Frenzy Encounter Reaction / Bloodied
Take an immediate turn, acting as if Frenzied.
Chargeback At-Will Reaction / Miss Trigger
Deal 2 damage to attacker if in range. Otherwise, charge the attacker if it is within charging range.