Earthdawn (Emergence Era) Monsters
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Tabaxi Scouts
Level 2 Standard | 10 HP | 1x1 | 8 Movement |
Take Advantage: Deal 1 extra damage (3 total) when hitting with an attack with Advantage. [1] | |||
⚔ Parrying Stance | At-Will | Melee | 2 Damage |
Effect: Guarded (6 -> 5, 4 -> 3) against the target until the e.o.n.t | |||
⚡ Reposition | Encounter | Reaction / Bloodied | |
Both the Fencer and the Tabaxi Grunt (if still alive) may shift 4 squares. | |||
⚡ Counterattack | At-Will | Melee | Reaction / Miss Trigger |
Attacker takes 2 damage. |
Level 2 Goon | 4 TH | 1x1 | 8 Movement, shift 3 |
⚔ Strike | At-Will | Melee | 2 Damage |
Effect: 2 extra damage | |||
⚡ Get 'Em | Encounter | Reaction / Bloodied | |
If still alive, the Cathound charges the attacker. | |||
⚡ Counterattack | At-Will | Reaction / Miss Trigger | |
Attacker takes 2 damage. |
Level 2 Goon | 4 TH | 1x1 | 8 Movement |
Defender: Enemies are Marked whenever they are within reach. | |||
⚔ Crushing Blow | At-Will | Melee | 2 Damage |
Effect: Target is Weakened (half damage, round down) until e.o.n.t. | |||
⚡ You Are Nothing | Encounter | Melee | Reaction / Bloodied |
Attacker takes 3 damage. | |||
⚡ Counterattack | At-Will | Melee | Reaction / Miss Trigger |
Attacker takes 2 damage. |
Level 2 Standard | 10 HP | 2x2 | 10 Movement |
⚔ Ferocious Charge | At-Will | Melee | 2 Damage |
Special: May be used on a charge. | |||
Effect: Deal damage to and then drag the target equal to one quarter the number of squares you charged to make this attack (round up). | |||
⚡ Frenzy | Encounter | Reaction / Bloodied | |
Take an immediate turn, acting as if Frenzied. | |||
⚡ Chargeback | At-Will | Reaction / Miss Trigger | |
Deal 2 damage to attacker if in range. Otherwise, charge the attacker if it is within charging range. |