Difference between revisions of "Equipment"

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===Surveillance===
==Availability==


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An <b>Always</b> available item can be purchased, owned, and transported by anyone. A check to find such an item will only be required in unusual circumstances, such as trying to find a fresh-baked baguette at midnight in the barrens.
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|colspan=2  align=left| '''Type''' || '''Cost''' || '''Availability''' ||align=left| '''Description'''


|-
A <b>Restricted</b> availability item requires either a valid SIN or the use of the black market to purchase. These items are not strongly regulated, but are sufficiently restricted that they can't legally be bought with cash. A roll is likely required to find these items on the black market, but with Twists and Costs representing not necessarily a failure to find the item, but a cost, delay, flaw, increase in price, or other negative consequence. Restrictions on possession are unlikely to be enforced unless secondary to other legal or security interaction.
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|colspan=2  align=left| Binoculars || 100¥ || Always ||align=left| Adjustable zoom up to 50x. Available in both pocket-sized electronic imagers and larger optical devices for magic users.
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| ||align=left| +&nbsp;Low-Light || +200¥ || Always ||align=left| Can be switched to a light-amplification imaging mode. Removes Disadvantage for use in low-light conditions. Electronic imagers only.
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| ||align=left| +&nbsp;Thermographic || +250¥ || Always ||align=left| Can be switched to a thermographic imaging mode. Allows viewing with Disadvantage when it would normally be impossible due to darkness. Electronic imagers only.


|-
A <b>Controlled</b> item is highly restricted and requires licenses, permits, or other credentials attached to a valid SIN for purchase, possession, and transport. A basic fake SIN is insufficient to buy these items, and a roll is almost certainly required to find them on the black market, likely at disadvantage. Open possession of such items in a high-security area is likely to draw one or more of personal and electronic attention.
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|colspan=2 align=left| Goggles || - || Always ||align=left| Available in strap-on models, helmet visors, and mask eye inserts.
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| ||align=left| +&nbsp;Magnification || +1,500¥ || Always ||align=left| Adjustable zoom up to 50x. Available in both pocket-sized electronic versions and larger optical versions for magic users.
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| ||align=left| +&nbsp;Low-Light || +2,000¥ || Always ||align=left| Can be switched to a light-amplification imaging mode. Removes Disadvantage for use in low-light conditions. Electronic imagers only.
|-align=center
| ||align=left| +&nbsp;Thermographic || +2,200¥ || Always ||align=left| Can be switched to a thermographic imaging mode. Allows viewing with Disadvantage when it would normally be impossible due to darkness. Electronic imagers only.


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==Strike Equipment==
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|colspan=2 align=left| Laser Microphone || 1,500¥ || Always ||align=left| A laser beam is bounced off a rigid object, like a windowpane, to capture nearby sounds. Used to capture low-quality audio (tasks may have Disadvantage) at a distance.


|-
Strike equipment can provide various benefits. In general, equipment provides a narrative benefit, something new the character can be justified as doing. In some cases, this is sufficient. For example, a retinal display in a cybereye provides a well-defined justification for a particular character action. However, where the narrative benefit is less well defined, particularly where a benefit primarily relates to improving performance, specifically-defined game benefits may be appropriate.
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|colspan=2 align=left| Micro-recorder || 2,500¥ || Always ||align=left| Can record nearby image, sound, and limited trid for up to a week in a device the size of a quarter.


|-
The benefits listed with equipment are open to change based on player interest, where appropriate, with possible adjustment of price. Example game benefits include, without limitation:
|colspan=5|
* Access to or training in a Restricted Skill. Training is more appropriate for Skills of limited direct benefit, that are more likely to be used as Related Skills. Access to a Restricted Skill is more appropriate for a Skill likely to be directly rolled.
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* A Trick. In general, Tricks should provide narrative benefits beyond basic success on some kind of roll, with an impact generally equivalent to the Bonus received when rolling a 6.
|colspan=2 align=left| Shotgun Microphone || 1,000¥ || Always ||align=left| A dish-shaped directional microphone on a pistol grip, 30 x 8 cm. Solid objects block reception, as well as loud noises outside the line of eavesdropping.
* Advantage on a particular type of roll.
 
* The removal of Disadvantage for a particular kind of impediment.
|-
* Bonuses are received on 4+ or 5+ instead of 6+.
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|colspan=2 align=left| Telescopic Video Gear || $3,000 || Always ||align=left| A handheld video recorder with a stabilized 100x telephoto lens. Can record high-quality video from a significant distance.
|}
 
===Cyberware===
 
====Cybereyes====
 
{| border=2 cellspacing=0 cellpadding=5 align=center
|-align=center
|colspan=2 align=left| '''Type''' || '''Cost''' || '''Availability''' ||align=left| '''Description'''
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|colspan=2 align=left| Cybereye || 10,000¥ || Always ||align=left| 20/10 vision with built-in image capture and display. One or both eyes replaced as preferred so long as consistent with any additional augmentations selected. All costs are per-eye.
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| &nbsp;&nbsp;&nbsp; ||align=left| Cosmetic Modification || 1,000¥ || Always ||align=left| The color of the iris may be changed on demand.
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| &nbsp;&nbsp;&nbsp; ||align=left| Enhanced Optical Processing || 2,500¥ || Always ||align=left| Video processing circuits can execute [[#Cybereye_EOP_Software|image-adjustment software]] to provide additional functionality. Typically only used with dual-eye replacement.
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| &nbsp;&nbsp;&nbsp; ||align=left| Eye Gun || 4,200¥ || Controlled ||align=left| A micro-dart gun implanted in the eye, able to deliver various compounds at short ranges (sold separately).
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| &nbsp;&nbsp;&nbsp; ||align=left| Laser Designator || 6,000¥ || Restricted ||align=left| A laser designated implanted in the eye, enabling the painting of a target with a look. For use with long-range missile systems.
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| &nbsp;&nbsp;&nbsp; ||align=left| Low-Light Sensors || 3,000¥ || Always ||align=left| Can be switched to a light-amplification imaging mode. Removes Disadvantage for use in low-light conditions.
|-align=center
| &nbsp;&nbsp;&nbsp; ||align=left| Microscopic Vision || 5,000¥ || Always ||align=left| Optical lenses enhance vision as if looking through a magnifying glass or microscope.
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| &nbsp;&nbsp;&nbsp; ||align=left| Retinal Display || 500,000¥ || Controlled ||align=left| The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner.
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| &nbsp;&nbsp;&nbsp; ||align=left| Telescopic Vision || 4,000¥ || Always ||align=left| Adjustable zoom up to 20x.
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| &nbsp;&nbsp;&nbsp; ||align=left| Thermographic Vision || 3,000¥ || Always ||align=left| Can be switched to a thermographic imaging mode. Allows viewing with Disadvantage when it would normally be impossible due to darkness.
|-align=center
| &nbsp;&nbsp;&nbsp; ||align=left| Tool Laser || 3,000¥ || Restricted ||align=left| A low-power laser that can cut thin objects and can create small welds.
|}
 
=====Cybereye EOP Software=====
 
This software is for use with a Cybereye with an Enhanced Optical Processing (EOP) module installed. Multiple pieces of software may be installed, but only one can be actively running at any particular time. The software listed below are examples and other reasonable types of software may be purchased.
 
{| border=1 cellspacing=0 cellpadding=5 align=center
|-align=center
|align=left| '''Type''' || '''Cost''' || '''Availability''' ||align=left| '''Description'''
|-align=center
|align=left| Face Recognition || 5,000¥ || Always ||align=left| Can be configured with a limited set of faces to watch for and notify the user if recognized.
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|align=left| Flash Suppression || 7,500¥ || Always ||align=left| Many law-enforcement and military squads use stun grenades when assaulting a room. You are immune to the optical effects, giving you Advantage on a test to resist, or automatic success if you also possess Cyberears with Sound Suppression.
|-align=center
|align=left| Language Translation || 10,000¥ || Always ||align=left| Automatically translates visible text in major languages into the user's preferred language. May function poorly with complicated, idiomatic, technical, or nuanced language.
|}

Latest revision as of 21:16, 16 July 2017

Availability

An Always available item can be purchased, owned, and transported by anyone. A check to find such an item will only be required in unusual circumstances, such as trying to find a fresh-baked baguette at midnight in the barrens.

A Restricted availability item requires either a valid SIN or the use of the black market to purchase. These items are not strongly regulated, but are sufficiently restricted that they can't legally be bought with cash. A roll is likely required to find these items on the black market, but with Twists and Costs representing not necessarily a failure to find the item, but a cost, delay, flaw, increase in price, or other negative consequence. Restrictions on possession are unlikely to be enforced unless secondary to other legal or security interaction.

A Controlled item is highly restricted and requires licenses, permits, or other credentials attached to a valid SIN for purchase, possession, and transport. A basic fake SIN is insufficient to buy these items, and a roll is almost certainly required to find them on the black market, likely at disadvantage. Open possession of such items in a high-security area is likely to draw one or more of personal and electronic attention.

Strike Equipment

Strike equipment can provide various benefits. In general, equipment provides a narrative benefit, something new the character can be justified as doing. In some cases, this is sufficient. For example, a retinal display in a cybereye provides a well-defined justification for a particular character action. However, where the narrative benefit is less well defined, particularly where a benefit primarily relates to improving performance, specifically-defined game benefits may be appropriate.

The benefits listed with equipment are open to change based on player interest, where appropriate, with possible adjustment of price. Example game benefits include, without limitation:

  • Access to or training in a Restricted Skill. Training is more appropriate for Skills of limited direct benefit, that are more likely to be used as Related Skills. Access to a Restricted Skill is more appropriate for a Skill likely to be directly rolled.
  • A Trick. In general, Tricks should provide narrative benefits beyond basic success on some kind of roll, with an impact generally equivalent to the Bonus received when rolling a 6.
  • Advantage on a particular type of roll.
  • The removal of Disadvantage for a particular kind of impediment.
  • Bonuses are received on 4+ or 5+ instead of 6+.