Difference between revisions of "Equipment"

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|colspan=2  align=left| Field Optics || 2000¥ || Always ||align=left| A handheld unit that can function as either a personal imager or a field camera. The optics include an adjustable zoom up to 100x and both light amplification and thermographic modes. Includes a basic microphone, viewfinder, and both wired and wireless rigger access. ||align=left| Avoids Disadvantage for recording in all but pitch-black conditions.
|colspan=2  align=left| Field Camera || 5,000¥ || Always ||align=left| A rugged handheld unit that can function as either a personal imager or a field camera. The optics include an adjustable zoom up to 100x and both light amplification and thermographic modes. Includes a basic microphone, viewfinder, and both wired and wireless rigger access. ||align=left| Avoids Disadvantage for recording in all but pitch-black conditions.
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| ||align=left| Laser Microphone || 1,500¥ || Restricted ||align=left| An optional attachment for the field camera. A laser beam is bounced off a rigid object, like a windowpane, to capture nearby sounds. ||align=left| -
| ||align=left| Laser Microphone || 1,500¥ || Restricted ||align=left| An optional attachment for the camera. A laser beam is bounced off a rigid object, like a windowpane, to capture nearby sounds. ||align=left| -
|-align=center
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| ||align=left| Shotgun Microphone || 1,000¥ || Always ||align=left| An optional attachment for the field camera. A dish-shaped directional microphone on a pistol grip, 30 x 8 cm. Solid objects block reception, as well as loud noises outside the line of eavesdropping. ||align=left| -
| ||align=left| Shotgun Microphone || 1,000¥ || Always ||align=left| An optional attachment for the camera. A dish-shaped directional microphone on a pistol grip, 30 x 8 cm. Solid objects block reception, as well as loud noises outside the line of eavesdropping. ||align=left| -
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==Wearable Gear==
==Combat Masks==
 
Protects the face. Assumed for PCs, assumed in Tactical Combat.


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|colspan=2 align=left| Combat Mask || - || ||align=left| Protects the face. Assumed for PCs, assumed in Tactical Combat. ||align=left| -
|colspan=2 align=left| Voice Mask || 500¥ || Restricted ||align=left| Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable.  
 
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| ||align=left| Optics || 5,000¥ || Always ||align=left| Adjustable zoom for telescopic vision. ||align=left| Gain "Telescopic Vision" skill.
|colspan=2 align=left| Encrypted Wireless Audio || 500¥ || Always ||align=left| Unbreakable mid-range (hundreds of meters) encrypted audio communication between preconfigured masks. ||align=left| -
|-align=center
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| ||align=left| Electronic Sensors || 5,000¥ || Always ||align=left| Light amplification and thermographic imaging. Cannot be used for spellcasting. ||align=left| Avoids Disadvantage for seeing in all but pitch-black conditions.
| ||align=left| Cellular Uplink || 1,000¥ || Always ||align=left| Encrypted audio over a cellular connection. Cellular service may not always be available or covert. ||align=left| -
|-align=center
|-align=center
| ||align=left| Flare Compensators || 5,000¥ || Always ||align=left| Suppresses sudden flashes of light. ||align=left| Immune to Flash effects.
| ||align=left| Long-Range Audio || 1,000¥ || Always ||align=left| Range is extended to a 20 km ||align=left| -
 
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| ||align=left| Sound Dampers || 5,000¥ || Always ||align=left| Suppresses sudden bursts of sound. ||align=left| Immune to Sonic attacks.
|colspan=2 align=left| Enhanced Hearing || 10,000¥ || Restricted ||align=left| An integrated microphone system, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. ||align=left| -
||align=left| -
 
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|align=left colspan=2| Voice Mask || 100¥ || Controlled ||align=left| Distorts the pitch and timbre of the user's voice so as to make it unrecognizable.||align=left| -
|colspan=2 align=left| Stun Suppression || 5,000¥ || Always ||align=left| Eye and ear filters protect against police/military stun grenades. ||align=left| -
 
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|colspan=2 align=left| Low-light Sensors || 10,000¥ || Restricted ||align=left| Light amplification and thermographic imaging. Cannot be used for spellcasting. ||align=left| Avoids Disadvantage for seeing in all but pitch-black conditions.
|-align=center
|colspan=2 align=left| Telescoping Optics || 10,000¥ || Restricted ||align=left| Adjustable zoom telescopic vision. ||align=left| Gain "Telescopic Vision" skill.
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===Cybereyes===
===Cybereyes===
All costs are per-eye.  One or both eyes replaced as preferred so long as consistent with any augmentations selected.


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|colspan=2 align=left| Replacement Eye || 5,000¥ || Always ||align=left| 20/10 vision and that's it. A good quality electronic replacement for a damaged or impaired eye. ||align=left| -
|colspan=2 align=left| Replacement Cybereye || 5,000¥ per eye || Always ||align=left| 20/10 vision and that's it. A good quality electronic replacement for a damaged or impaired eye. ||align=left| -


|-
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|colspan=2 align=left| Cybereyes || 100,000¥ || Always ||align=left| A high-end cyberware replacement that can be purchased with additional integrated features at additional cost. 20/10 vision with built-in image capture and display. Priced and sold as a pair. ||align=left| Immune to Flash effects.
|colspan=2 align=left| Augmentable Cybereyes || 100,000¥ per pair || Restricted ||align=left| A high-end cyberware replacement that can be augmented with additional integrated features at additional cost. Includes 20/10 vision with built-in image capture and display. ||align=left| -
 
|-align=center
| ||align=left| Image Processor || 20,000¥ upgrade pair || Restricted ||align=left| An image processing subsystem highlights details that might otherwise be missed. ||align=left| Gain Trick "I Saw That": spend an Action Point to spot a valuable piece of information.
|-align=center
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| ||align=left| Enhanced Image Processing || 20,000¥ || Always ||align=left| Image processing software captures details that might otherwise be missed. ||align=left| Gain Trick "I Saw That": spend an Action Point to spot a valuable piece of information.
| ||align=left| Low-Light Sensors || 20,000¥ upgrade pair || Restricted ||align=left| Light amplification and thermographic imaging. ||align=left| Avoids Disadvantage for seeing in all but pitch-black conditions.
|-align=center
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| ||align=left| Improved Optics || 20,000¥ || Always ||align=left| Adjustable zoom from telescopic to microscopic vision. Can capture a retinal pattern with very close eye contact. ||align=left| Gain "Microscopic and Telescopic Vision" skill.
| ||align=left| Scoped Optics || 20,000¥ upgrade pair || Restricted ||align=left| Adjustable zoom from telescopic to microscopic vision. Can attempt to capture a retinal pattern with very close eye contact. ||align=left| Gain "Microscopic and Telescopic Vision" skill.
|-align=center
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| ||align=left| Low-Light Sensors || 20,000¥ || Always ||align=left| Light amplification and thermographic imaging. ||align=left| Avoids Disadvantage for seeing in all but pitch-black conditions.
| ||align=left| Retinal Display || 100,000¥ upgrade pair|| Controlled ||align=left| The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner. ||align=left| -
 
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| ||align=left| Retinal Display || 100,000¥ || Controlled ||align=left| The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner. ||align=left| -
|align=left colspan=2| Custom Appearance || 2,500¥ per eye || Always ||align=left| By default, cybereyes look human at a glance, but are noticeably synthetic if examined. Custom appearances vary from completely natural-looking to obvious chrome, pupils like a cat or goat, user-controllable iris color, or just about anything else. ||align=left| -
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|colspan=2 align=left| Replacement Ear || 5,000¥ || Always ||align=left| Good hearing and that's it. A good quality electronic replacement for a damaged or impaired ear. ||align=left|  
|colspan=2 align=left| Replacement Cyberear || 2,500¥ per ear || Always ||align=left| Good hearing and that's it. A good quality electronic replacement for a damaged or impaired ear. ||align=left|  


|-
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|align=left colspan=2| Cyberears || 75,000¥ || Always ||align=left| A high-end cyberware replacement that can be purchased with additional integrated features at additional cost. Peak human hearing ability with built-in audio recording and playback. Priced and sold as a pair. ||align=left| Immune to Sonic attacks.
|align=left colspan=2| Augmentable Cyberears || 50,000¥ per pair || Restricted ||align=left| A high-end cyberware replacement that can be purchased with additional integrated features at additional cost. Peak human hearing ability with built-in audio recording and playback. ||align=left| -
|-align=center
|-align=center
| ||align=left| Enhanced Microphones || 20,000¥ || Always ||align=left| Enhanced microphones with increased frequency range and sensitivity. ||align=left| Gain Trick "I Heard That": spend an Action Point to hear a valuable piece of information.
| ||align=left| Audio Processor || 20,000¥ upgrade pair || Restricted ||align=left| An audio processing subsystem amplifies details that might otherwise be missed. ||align=left| Gain Trick "I Heard That": spend an Action Point to hear a valuable piece of information.
|-align=center
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| ||align=left| Parabolics || 20,000¥ || Always ||align=left| The ear can shift in shape to become a parabolic microphone, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. ||align=left| -
| ||align=left| Enhanced Microphones || 20,000¥ upgrade pair || Restricted ||align=left| The ear contains enhanced parabolic microphones, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. ||align=left| -
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|align=left colspan=2| Cortex Bomb || 500,000¥ || Controlled ||align=left| Just enough explosive power to guarantee painless suicide. Used by megacorps with wiring for radio activation to ensure the loyalty of key employees. ||align=left| -
|align=left colspan=2| Cortex Bomb || 500,000¥ || Controlled ||align=left| Just enough explosive power to guarantee painless suicide. Wired with a dead man's switch by megacorps to ensure the loyalty of key employees. ||align=left| -
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|align=left colspan=2| Data Filter || 50,000¥ || Restricted ||align=left| Can be activated to prevent the formation of long-term memories. ||align=left| -
|align=left colspan=2| Data Filter || 50,000¥ || Restricted ||align=left| Can be activated to prevent the formation of long-term memories. ||align=left| -
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|align=left colspan=2| Decker Implants || 100,000¥ || Restricted ||align=left| Connect to a deck and deck. ||align=left| -
|align=left colspan=2| Decker Implants || 100,000¥ || Restricted ||align=left| Connect to a deck and deck. ||align=left| -
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|align=left colspan=2| Face Lifts || 100,000¥ || Restricted ||align=left| Buried inflatable sacks allowing broad readjustment of the face. They offer insufficient control to imitate a specific face, but they can be used to defeat face-recognition software. ||align=left| -
|align=left colspan=2| Face Lifts || 100,000¥ || Controlled ||align=left| Buried inflatable sacks allowing broad readjustment of the face. They offer insufficient control to imitate a specific face, but they can be used to defeat face-recognition software. ||align=left| -
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|align=left colspan=2| Personal Black Box || 50,000¥ || Restricted ||align=left| The skull is massively reinforced and armored, the brain is laced with a shock-absorbing web, and a hibernation suspension system is implanted at the back of the head. The brain will survive for several days after a normally fatal injury or accident, though the rest of the body may die. A configurable radio beacon can be set to alert a rescuer, such as DocWagon with a suitable contract. ||align=left| -
|align=left colspan=2| Personal Black Box || 50,000¥ || Restricted ||align=left| The skull is massively reinforced and armored, the brain is laced with a shock-absorbing web, and a hibernation suspension system is implanted at the back of the head. The brain will survive for several days after a normally fatal injury or accident, though the rest of the body may die. A configurable radio beacon can be set to alert a rescuer, such as DocWagon with a suitable contract. ||align=left| -
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|align=left colspan=2| Rigger Implants || 100,00¥ || Restricted ||align=left| Control vehicles and drones through mental command. ||align=left| -
|align=left colspan=2| Rigger Implants || 100,000¥ || Restricted ||align=left| Control appropriately configured vehicles and drones through mental command. ||align=left| -
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|align=left colspan=2| Skilljack || 100,000¥ || Restricted ||align=left| Can slot knowsofts, which provide a simulacrum of expert knowledge in a particular area. Linquasofts can provide fluency in a particular language. Characters may make skill checks as a trained skill based on a slotted knowsoft. ||align=left| -
|align=left colspan=2| Skilljack || 100,000¥ || Restricted ||align=left| Can slot knowsofts, which provide a simulacrum of expert knowledge in a particular area. Linquasofts can provide fluency in a particular language. Characters may make skill checks as a trained skill based on a slotted knowsoft. ||align=left| -
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|align=left colspan=2| Sleep Regulator || 50,000¥ || Restricted ||align=left| Stay awake for several days without ill effect. ||align=left| -
|align=left colspan=2| Sleep Regulator || 50,000¥ || Restricted ||align=left| Stay awake up to a week without ill effect. ||align=left| -
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|align=left colspan=2| Voice Mask || 1,000¥ || Controlled ||align=left| Distorts the pitch and timbre of the user's voice so as to make it unrecognizable.||align=left|  
|align=left colspan=2| Voice Mask || 1,000¥ || Controlled ||align=left| Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable. ||align=left|  
|-align=center
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|align=left colspan=2| Voice Remodulator || 100,000¥ || Controlled ||align=left| Dynamically codeable voice remodulation. Modifies tone and pitch, but not pronunciation, word choice, or other verbal elements of impersonation. ||align=left| -
|align=left colspan=2| Voice Remodulator || 100,000¥ || Controlled ||align=left| Dynamically codeable voice remodulation. Modifies tone and pitch, but not pronunciation, word choice, or other verbal elements of impersonation. ||align=left| -
|-align=center
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|align=left colspan=2| Wireless Link || 5,000¥ || Always ||align=left| An embedded smartphone. ||align=left| -
|align=left colspan=2| Wireless Link || 10,000¥ || Always ||align=left| An embedded smartphone. ||align=left| -
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|align=left colspan=2| Health Monitor || 10,000¥ || Always ||align=left| Sensors implanted throughout the body provide real-time feedback of health status. Gain extensive information about any injuries suffered or other bodily effects. ||align=left| -
|align=left colspan=2| Health Monitor || 5,000¥ || Always ||align=left| Sensors implanted throughout the body provide real-time feedback of health status. Gain extensive information about any injuries suffered or other bodily effects. ||align=left| -
|-align=center
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|align=left colspan=2| Motion Remapper|| 100,000¥ || Controlled ||align=left| Micro-controllers implanted throughout the body subtly change one's movement profile to prevent gait or other motion analysis or to match a recorded pattern. ||align=left| -
|align=left colspan=2| Motion Remapper|| 100,000¥ || Controlled ||align=left| Micro-controllers implanted throughout the body subtly change one's movement profile to prevent gait or other motion analysis or to match a recorded pattern. ||align=left| -
|-align=center
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|align=left colspan=2| Oxygen Reserve Tank || 2 || Restricted ||align=left| An implanted tank of air supplies sufficient oxygen for a few hours. Refills through breathing over the course of a day, with an optional external rapid-refill port. ||align=left| -
|align=left colspan=2| Oxygen Reserve Tank || 25,000¥ || Restricted ||align=left| An implanted tank of air supplies sufficient oxygen for a few hours. Refills through breathing over the course of a day, with an optional external rapid-refill port. ||align=left| -
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|align=left colspan=2| Replacement Arm || 5,000¥ || Always ||align=left| A good quality electronic replacement for a damaged or impaired arm. ||align=left| -
|align=left colspan=2| Replacement Cyberarm || 5,000¥ per arm || Always ||align=left| A good quality electronic replacement for a damaged or impaired arm. ||align=left| -


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|align=left colspan=2| Cyberarms || 50,000¥ || Restricted ||align=left| A strong, untiring grip with inductive data reception and transmission and position sensors for virtual controls. Degree of replacement (partial hand, full hand, forearm, or whole arm; individual or both) may be specified so long as consistent with any additional augmentations selected. ||align=left|  
|align=left colspan=2| Augmentable Cyberarm || 75,000¥ per arm || Restricted ||align=left| A strong, untiring grip with inductive data reception and transmission and position sensors for virtual controls. Degree of replacement (partial hand, full hand, forearm, or whole arm; individual or both) may be specified so long as consistent with any additional augmentations selected. ||align=left|  
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| ||align=left| Arm Compartment || 20,000¥ || Restricted ||align=left| A long, thin compartment hidden within the forearm or bicep. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly. ||align=left| -
| ||align=left| Arm Compartment || 10,000¥ || Restricted ||align=left| A long, thin compartment hidden within the forearm or bicep. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly. ||align=left| -
|-align=center
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| ||align=left| Climbing Claws || 5,000¥ || Restricted ||align=left| Extrude tough, unsharpened claws. ||align=left| Gain Advantage to climbing rough surfaces.
| ||align=left| Climbing Claws || 5,000¥ || Restricted ||align=left| Extrude tough, unsharpened claws. ||align=left| Gain Advantage to climbing rough surfaces.
|-align=center
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| ||align=left| Fine Senses || 20,000¥ || Restricted ||align=left| Read printed text by touch, feel the wear patterns on a security keypad, accurately measure temperature and weight, and perform similar detailed measurements of touched or held objects. ||align=left| -
| ||align=left| Fine Senses || 10,000¥ || Restricted ||align=left| Read printed text by touch, feel the wear patterns on a security keypad, accurately measure temperature and weight, and perform similar detailed measurements of touched or held objects. ||align=left| -
|-align=center
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| ||align=left| Fingernail Compartment || 1,000¥ || Restricted ||align=left| A micro-compartment hidden beneath a fingernail, large enough for a data chip or other tiny item. Impossible to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly. ||align=left|  
| ||align=left| Fingernail Compartment || 2,500¥ || Restricted ||align=left| A micro-compartment hidden beneath a fingernail, large enough for a data chip or other tiny item. Impossible to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly. ||align=left| -
|-align=center
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| ||align=left| Fingerprint Remapper || 50,000¥ || Controlled ||align=left| Randomize fingerprints or set them to a recorded pattern. ||align=left|  
| ||align=left| Fingerprint Remapper || 50,000¥ || Controlled ||align=left| Randomize fingerprints or set them to a recorded pattern. ||align=left| -
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| ||align=left| Fingertip Injector || 5,000¥ || Restricted ||align=left| A needle injector hidden within the fingertip that can be loaded (two minutes) with any chemical, poison, toxin, or other appropriate compound. ||align=left| -
| ||align=left| Fingertip or Palm Injector || 10,000¥ || Restricted ||align=left| A needle injector hidden within the fingertip or palm that can be loaded (two minutes) with any chemical, poison, toxin, or other appropriate compound. ||align=left| -
|-align=center
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| ||align=left| Flex Hands || 20,000¥ || Controlled ||align=left| Memory plastic is used for the structural elements of the replacement hands – or to replace existing bones – allowing deformation of the hands, such as to escape restraints. ||align=left| Gain Trick "Escape": escape from any restraint that depends on the hands.
| ||align=left| Flex Hands || 10,000¥ || Controlled ||align=left| Memory plastic is used for the structural elements of the replacement hands – or to replace existing bones – allowing deformation of the hands, such as to escape restraints. ||align=left| -
|-align=center
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| ||align=left| Implanted Electrical Tools || 20,000¥ || Restricted ||align=left| Tools implanted in the fingers for fine-scale electrical work (e.g., cutting and stripping wires, soldering, testing voltage and current). ||align=left| Gain Advantage on fine-scale electrical work.
| ||align=left| Implanted Electrical Tools || 20,000¥ || Restricted ||align=left| Tools implanted in the fingers for fine-scale electrical work (e.g., cutting and stripping wires, soldering, testing voltage and current). ||align=left| Gain Advantage on fine-scale electrical work.
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| ||align=left| Natural Covering || 10,000¥ || Restricted ||align=left| The arm passes for natural on casual observation. ||align=left| -
| ||align=left| Natural Covering || 10,000¥ || Restricted ||align=left| The arm passes for natural on casual observation. ||align=left| -
|-align=center
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| ||align=left| Optical Probe || 5,000¥ || Restricted ||align=left| A short-range extendable optical probe. Can view around corners, through cracks, etc. ||align=left| -
| ||align=left| Optical Probe || 10,000¥ || Restricted ||align=left| A short-range extendable optical probe. Can view around corners, through cracks, etc. ||align=left| -
|-align=center
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| ||align=left| Prybar || 20,000¥ || Restricted ||align=left| Massive force can be slowly expended in prying something apart. ||align=left| Gain Trick "Pry": pry apart anything but the most heavily reinforced infrastructure.
| ||align=left| Prybar || 50,000¥ per pair || Restricted ||align=left| Levered arms connected through the torso allow the slow application of massive force. ||align=left| -
|-align=center
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| ||align=left| Telescoping || 20,000¥ || Restricted ||align=left| The cyberarm can extend by several feet, but is clumsy to use when this is done. ||align=left| -
| ||align=left| Telescoping || 20,000¥ || Restricted ||align=left| The cyberarm can extend by several feet, but is clumsy to use when this is done. ||align=left| -

Revision as of 21:43, 1 July 2017

Surveillance Gear

Type Cost Availability Description Game Benefit
Binoculars 100¥ Always Adjustable zoom up to 50x. Available in both pocket-sized electronic imagers and larger optical devices for magic users. -
Field Camera 5,000¥ Always A rugged handheld unit that can function as either a personal imager or a field camera. The optics include an adjustable zoom up to 100x and both light amplification and thermographic modes. Includes a basic microphone, viewfinder, and both wired and wireless rigger access. Avoids Disadvantage for recording in all but pitch-black conditions.
Laser Microphone 1,500¥ Restricted An optional attachment for the camera. A laser beam is bounced off a rigid object, like a windowpane, to capture nearby sounds. -
Shotgun Microphone 1,000¥ Always An optional attachment for the camera. A dish-shaped directional microphone on a pistol grip, 30 x 8 cm. Solid objects block reception, as well as loud noises outside the line of eavesdropping. -
Micro-recorder 2,500¥ Always Can record nearby image, sound, and limited trid for up to a week in a device the size of a quarter. -

Combat Masks

Protects the face. Assumed for PCs, assumed in Tactical Combat.

Type Cost Availability Description Game Benefit
Voice Mask 500¥ Restricted Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable.
Encrypted Wireless Audio 500¥ Always Unbreakable mid-range (hundreds of meters) encrypted audio communication between preconfigured masks. -
Cellular Uplink 1,000¥ Always Encrypted audio over a cellular connection. Cellular service may not always be available or covert. -
Long-Range Audio 1,000¥ Always Range is extended to a 20 km -
Enhanced Hearing 10,000¥ Restricted An integrated microphone system, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. - align=left| -
Stun Suppression 5,000¥ Always Eye and ear filters protect against police/military stun grenades. -
Low-light Sensors 10,000¥ Restricted Light amplification and thermographic imaging. Cannot be used for spellcasting. Avoids Disadvantage for seeing in all but pitch-black conditions.
Telescoping Optics 10,000¥ Restricted Adjustable zoom telescopic vision. Gain "Telescopic Vision" skill.

Cyberware

Cybereyes

Type Cost Availability Description Game Benefit
Replacement Cybereye 5,000¥ per eye Always 20/10 vision and that's it. A good quality electronic replacement for a damaged or impaired eye. -
Augmentable Cybereyes 100,000¥ per pair Restricted A high-end cyberware replacement that can be augmented with additional integrated features at additional cost. Includes 20/10 vision with built-in image capture and display. -
Image Processor 20,000¥ upgrade pair Restricted An image processing subsystem highlights details that might otherwise be missed. Gain Trick "I Saw That": spend an Action Point to spot a valuable piece of information.
Low-Light Sensors 20,000¥ upgrade pair Restricted Light amplification and thermographic imaging. Avoids Disadvantage for seeing in all but pitch-black conditions.
Scoped Optics 20,000¥ upgrade pair Restricted Adjustable zoom from telescopic to microscopic vision. Can attempt to capture a retinal pattern with very close eye contact. Gain "Microscopic and Telescopic Vision" skill.
Retinal Display 100,000¥ upgrade pair Controlled The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner. -
Custom Appearance 2,500¥ per eye Always By default, cybereyes look human at a glance, but are noticeably synthetic if examined. Custom appearances vary from completely natural-looking to obvious chrome, pupils like a cat or goat, user-controllable iris color, or just about anything else. -

Cyberears

Type Cost Availability Description Game Benefit
Replacement Cyberear 2,500¥ per ear Always Good hearing and that's it. A good quality electronic replacement for a damaged or impaired ear.
Augmentable Cyberears 50,000¥ per pair Restricted A high-end cyberware replacement that can be purchased with additional integrated features at additional cost. Peak human hearing ability with built-in audio recording and playback. -
Audio Processor 20,000¥ upgrade pair Restricted An audio processing subsystem amplifies details that might otherwise be missed. Gain Trick "I Heard That": spend an Action Point to hear a valuable piece of information.
Enhanced Microphones 20,000¥ upgrade pair Restricted The ear contains enhanced parabolic microphones, allowing the detection of sounds at extreme ranges while blocking out other noise. Solid objects block reception, as well as loud noises outside the line of eavesdropping. -

Cybernose

Type Cost Availability Description Game Benefit
Replacement Nose 5,000¥ Always A decent sense of small. A good quality electronic replacement for a damaged or impaired nose. -
Cybernose 20,000¥ Restricted Perform chemical analysis of gaseous compounds. Gain "Nose Chem Sensors" skill.

Cybertongue

Type Cost Availability Description Game Benefit
Replacement Tongue 5,000¥ Always A decent sense of taste. A good quality electronic replacement for a damaged or impaired tongue. -
Cybertongue 20,000¥ Restricted Perform chemical analysis of liquid and solid compounds. Gain "Tongue Chem Sensors" skill.

Headware

Type Cost Availability Description Game Benefit
Cortex Bomb 500,000¥ Controlled Just enough explosive power to guarantee painless suicide. Wired with a dead man's switch by megacorps to ensure the loyalty of key employees. -
Data Filter 50,000¥ Restricted Can be activated to prevent the formation of long-term memories. -
Decker Implants 100,000¥ Restricted Connect to a deck and deck. -
Face Lifts 100,000¥ Controlled Buried inflatable sacks allowing broad readjustment of the face. They offer insufficient control to imitate a specific face, but they can be used to defeat face-recognition software. -
Personal Black Box 50,000¥ Restricted The skull is massively reinforced and armored, the brain is laced with a shock-absorbing web, and a hibernation suspension system is implanted at the back of the head. The brain will survive for several days after a normally fatal injury or accident, though the rest of the body may die. A configurable radio beacon can be set to alert a rescuer, such as DocWagon with a suitable contract. -
Rigger Implants 100,000¥ Restricted Control appropriately configured vehicles and drones through mental command. -
Skilljack 100,000¥ Restricted Can slot knowsofts, which provide a simulacrum of expert knowledge in a particular area. Linquasofts can provide fluency in a particular language. Characters may make skill checks as a trained skill based on a slotted knowsoft. -
Sleep Regulator 50,000¥ Restricted Stay awake up to a week without ill effect. -
Voice Mask 1,000¥ Controlled Noticeably distorts the pitch and timbre of the user's voice so as to make it unrecognizable.
Voice Remodulator 100,000¥ Controlled Dynamically codeable voice remodulation. Modifies tone and pitch, but not pronunciation, word choice, or other verbal elements of impersonation. -
Wireless Link 10,000¥ Always An embedded smartphone. -

Bodyware

Type Cost Availability Description Game Benefit
Health Monitor 5,000¥ Always Sensors implanted throughout the body provide real-time feedback of health status. Gain extensive information about any injuries suffered or other bodily effects. -
Motion Remapper 100,000¥ Controlled Micro-controllers implanted throughout the body subtly change one's movement profile to prevent gait or other motion analysis or to match a recorded pattern. -
Oxygen Reserve Tank 25,000¥ Restricted An implanted tank of air supplies sufficient oxygen for a few hours. Refills through breathing over the course of a day, with an optional external rapid-refill port. -

Cyberarms

Type Cost Availability Description Game Benefit
Replacement Cyberarm 5,000¥ per arm Always A good quality electronic replacement for a damaged or impaired arm. -
Augmentable Cyberarm 75,000¥ per arm Restricted A strong, untiring grip with inductive data reception and transmission and position sensors for virtual controls. Degree of replacement (partial hand, full hand, forearm, or whole arm; individual or both) may be specified so long as consistent with any additional augmentations selected.
Arm Compartment 10,000¥ Restricted A long, thin compartment hidden within the forearm or bicep. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly. -
Climbing Claws 5,000¥ Restricted Extrude tough, unsharpened claws. Gain Advantage to climbing rough surfaces.
Fine Senses 10,000¥ Restricted Read printed text by touch, feel the wear patterns on a security keypad, accurately measure temperature and weight, and perform similar detailed measurements of touched or held objects. -
Fingernail Compartment 2,500¥ Restricted A micro-compartment hidden beneath a fingernail, large enough for a data chip or other tiny item. Impossible to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly. -
Fingerprint Remapper 50,000¥ Controlled Randomize fingerprints or set them to a recorded pattern. -
Fingertip or Palm Injector 10,000¥ Restricted A needle injector hidden within the fingertip or palm that can be loaded (two minutes) with any chemical, poison, toxin, or other appropriate compound. -
Flex Hands 10,000¥ Controlled Memory plastic is used for the structural elements of the replacement hands – or to replace existing bones – allowing deformation of the hands, such as to escape restraints. -
Implanted Electrical Tools 20,000¥ Restricted Tools implanted in the fingers for fine-scale electrical work (e.g., cutting and stripping wires, soldering, testing voltage and current). Gain Advantage on fine-scale electrical work.
Implanted Lockpicks 20,000¥ Controlled Tools implanted in the fingers for picking mechanical locks. Gain Advantage to picking locks.
Implanted Mechanical Tools 20,000¥ Restricted Tools implanted in the fingers for fine-scale mechanical work (e.g., fine screwdrivers, drills, pries, tweezers). Gain Advantage on fine-scale mechanical work.
Implanted Weapon 20,000¥ Controlled A weapon is implanted in the forearm. Specify at the time of selection. Popular options include collapsing swords, stun batons, monofilament whips, and pistol-caliber slugthrowers. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly and cannot be disarmed. -
Magnetic Grapples 5,000¥ Restricted A powerful electromagnet is implanted in the palm. Gain Advantage to climbing or gripping ferromagnetic items or surfaces.
Natural Covering 10,000¥ Restricted The arm passes for natural on casual observation. -
Optical Probe 10,000¥ Restricted A short-range extendable optical probe. Can view around corners, through cracks, etc. -
Prybar 50,000¥ per pair Restricted Levered arms connected through the torso allow the slow application of massive force. -
Telescoping 20,000¥ Restricted The cyberarm can extend by several feet, but is clumsy to use when this is done. -

Cyberlegs

Type Cost Availability Description Game Benefit
Cyberlegs 2 Restricted The legs never fall asleep, the owner can sleep standing up (if both replaced), and the soles of the feet provide inductive data reception and transmission. Degree of replacement (partial foot, full foot, calf, or whole leg; individual or both) may be specified so long as consistent with any additional augmentations selected.
Climbing Claws 1 Restricted Extrude tough, unsharpened claws that provide some of the benefit of climbing gear.
Hidden Holster 2 Restricted A hidden compartment with an articulated grasper big enough to hold a pistol, collapsable melee weapon, or a grenade. Difficult to distinguish from an ordinary cyberleg without a medical-quality scan or major disassembly.
Launching Hydraulics 2 Restricted Hydraulics in the legs can power jumps a dozen yards high and dozens of yards long.
Leg Compartment 2 Restricted A large compartment hidden within the thigh or calf. Very difficult to distinguish from an ordinary cyberleg without a medical-quality scan or major disassembly.
Magnetic Grapples 2 Restricted The limb can hold metal to itself, or cling to a metal surface.
Prybody 2 Restricted Requires cyberarm prybar. The whole body can prybar, including lifting massively heavy objects off the ground.
Natural Covering 1 Restricted The leg passes for natural on casual observation.
Shock Reinforcement 2 Restricted Reinforcement of the skeletal frame allow the survival of arbitrarily-long falls with a proper landing, with increasing difficulty for longer falls.
Tremorsense 3 Restricted Sensors of the soles of the foot can detect anything moving that is in contact with the ground in the general vicinity.