Difference between revisions of "Equipment (Old)"
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<div id="Combat Spells">Combat Spells | <div id="Combat Spells">Combat Spells (Tactical Combat build only)</div> | ||
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* Animate | * Animate | ||
* Mass Animate | * Mass Animate | ||
* Armor ( | * Armor (Tactical Combat build only) | ||
* Control Actions | * Control Actions | ||
* Mob Control | * Mob Control |
Revision as of 17:18, 4 October 2016
Any equipment listed in any Shadowrun sourcebook is generally permissible to purchase.
Strike Rules
Tools
Some Skills require tools to use properly. If you don’t have any tools, you can’t attempt the task. If you have makeshift tools only, you may attempt it with Disadvantage. This may depend on the complexity of the task.
Your character starts play with appropriate tools for their starting Skills. These may be lost as a result of Twists. When you learn a new Skill you do not automatically get tools—you must acquire them in play.
Costs
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Roll | Cheap | Same Level | Expensive |
---|---|---|---|
6 | Success + Bonus | Success + Bonus | Success |
5 | Success + Bonus | Success | Success + Cost |
4 | Success | Success + Cost | Success + 2 Costs |
3 | Success | Success + 2 Costs | Twist |
2 | Success + Cost | Twist | Twist + Flaw |
1 | Success + 2 Costs | Twist + Flaw | Twist + Flaw |
If you try to buy something two levels or more below yours, you can. You do not need to roll. You cannot use your Wealth to buy something two or more levels above yours. If you want to make that sort of purchase, you need to get a loan, find a wealthy patron, or take further measures to be able to do so. To purchase anything else, use the above table to determine the results. Items below your Wealth are labeled “cheap” and items above your Wealth are labeled “expensive.”
There is a Condition that typically goes with Wealth: Short. When you’re Short, you act as though you were one Wealth tier lower. When you get two Costs, one of them is always a Flaw, while the other is either that you are Short or that you owe someone a Favor. The GM will decide which.
Often when you roll a Twist, the GM will ask you if you would rather do without the item in question, or “break the bank” to pay for it. A worse Condition happens when you “break the bank”: being Broke. It’s the same as being Short, but is much harder to recover from. Being Broke does not mean you have no money at all, just much less than you were used to having.
If you get the Short Condition twice, nothing changes. Simply note it down. The third time, however, automatically “breaks the bank” and Short upgrades to Broke. Later on, if you manage to get Short and Broke at the same time, they combine to cause you to treat your Wealth as two levels below normal. Multiple instances of Broke compound too. Effectively, being Broke is the same as a permanent reduction in your Wealth, but with the opportunity to work your way out of it. This is rough, but unlike other Conditions, the GM cannot simply give it to you. You choose it or else earn it by getting three Shorts.
You recover from being Short by working your job and being frugal for a week, or any equivalent way of making money. You can also recover by spending a cash parcel (see below) equal to the Wealth tier you are recovering to. To recover from Broke you need to work your job and live frugally for a year or equivalent, or spend a cash parcel one level above the one you are recovering to.
Shadowrun Equipment
A restricted item can be purchased, owned, and transported only under special circumstances. You are allowed to purchase and own a gun with the requisite firearms permit, and you can carry it with you with a special concealed carry permit. Licenses and permits can be obtained through legal channels, as long as you’re a solid citizen with a legal SIN—of course, that goes for shadowrunners with fake SINs acquiring fake licenses, too. A fake license is connected to a fake SIN, and if one of them is exposed, the other becomes worthless.
Forbidden items are never okay for anyone to own or buy or have—at least not for you, a private citizen. No amount of licensing or permits will make owning one anything like permissible in the eyes of the law.
Weapons
Characters are assumed to start the game with standard shadowrunner weapons appropriate to their skills and combat build. Characters can buy special weapons that have advantages (e.g., narrative benefits, mechanical benefits, combat benefits) and/or flaws.
Type | Cost | Legality | Availability | Special |
Pro gear | 1 | Restricted | Uncommon | Quality melee weapons used by security professionals. Shadowrunner starting gear. |
Drek | 1 | Restricted | Common | Second-hand weapons and weapons that weren't that good even when it was new. Comes with at least one downside. |
Specific weapons | ||||
Monofilament whip | 2 | Forbidden | Rare | Terrifying. Deadly. Iconic. For an Action Point, you can XXX. When gaining a Strike for using this weapon, gain an additional Strike. Requires an appropriate Skill. |
Example downsides:
- Flaws: heavy, cumbersome, inconvenient
- Breakable (destroyed one-sixth of times used)
Magical Goods
Type | Cost | Legality | Availability | Special |
Combat | 1 | Restricted | Rare | Combat spell list |
Detection | 1 | Restricted | Uncommon | |
Health | 1 | Restricted | Uncommon | |
Illusion | 1 | Restricted | Rare | |
Manipulation | 1 | Restricted | Rare |
- Acid Stream
- Toxic Wave
- Punch
- Clout
- Blast
- Death Touch
- Manabolt
- Manaball
- Flamethrower
- Fireball
- Lightning Bolt
- Ball Lightning
- Shatter
- Powerbolt
- Powerball
- Knockout
- Stunbolt
- Stunball
- Analyze Device
- Analyze Magic
- Analyze Truth
- Clairaudience
- Clairvoyance
- Combat Sense
- Detect Enemies
- Detect Enemies, Extended
- Detect Individual
- Detect Life
- Detect Life, Extended
- Detect [Life Form]
- Detect [Life Form], Extended
- Detect Magic
- Detect Magic, Extended
- Detect [Object]
- Mindlink
- Mind Probe
- Antidote
- Cure Disease
- Decrease [Attribute]
- Detox
- Heal (Tactical Combat build only)
- Increase [Attribute]
- Increase Reflexes
- Oxygenate
- Prophylaxis
- Resist Pain
- Stabilize
- Agony
- Mass Agony
- Bugs
- Swarm
- Confusion
- Mass Confusion
- Chaos
- Chaotic World
- Entertainment
- Trid Entertainment
- Invisibility
- Improved Invisibility
- Mask
- Physical Mask
- Phantasm
- Trid Phantasm
- Hush
- Silence
- Stealth
- Animate
- Mass Animate
- Armor (Tactical Combat build only)
- Control Actions
- Mob Control
- Control Thoughts
- Mob Mind
- Fling
- Ice Sheet
- Ignite
- Influence
- Levitate
- Light
- Magic Fingers
- Mana Barrier
- Physical Barrier
- Poltergeist
- Shadow