Any equipment listed in any Shadowrun sourcebook is generally permissible to purchase.
Strike Rules
Tools
Some Skills require tools to use properly. If you don’t have any tools, you can’t attempt the task. If you have makeshift tools only, you may attempt it with Disadvantage. This may depend on the complexity of the task.
Your character starts play with appropriate tools for their starting Skills. These may be lost as a result of Twists. When you learn a new Skill you do not automatically get tools—you must acquire them in play.
Costs
Wealth Level
0 |
penniless
|
1 |
poor
|
2 |
rich
|
3 |
super-rich
|
|
Item/Cash Parcel Value
0 |
5¥ to 100¥
|
1 |
100¥ to 2,000¥
|
2 |
2,000¥ to 40,000¥
|
3 |
40,000¥ to 800,000¥
|
4 |
800,000¥+
|
|
Buying Checks
Roll |
Cheap |
Same Level |
Expensive
|
6 |
Success + Bonus |
Success + Bonus |
Success
|
5 |
Success + Bonus |
Success |
Success + Cost
|
4 |
Success |
Success + Cost |
Success + 2 Costs
|
3 |
Success |
Success + 2 Costs |
Twist
|
2 |
Success + Cost |
Twist |
Twist + Flaw
|
1 |
Success + 2 Costs |
Twist + Flaw |
Twist + Flaw
|
Shadowrun Equipment
Cyberware
Eyeware
Device |
Essence |
Capacity |
Availability |
Cost
|
Cybereyes basic system
|
Rating 1 |
0.2 |
4 |
3 |
$4,000
|