Equipment (Old)

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Any equipment listed in any Shadowrun sourcebook is generally permissible to purchase.

Strike Rules

Tools

Some Skills require tools to use properly. If you don’t have any tools, you can’t attempt the task. If you have makeshift tools only, you may attempt it with Disadvantage. This may depend on the complexity of the task.

Your character starts play with appropriate tools for their starting Skills. These may be lost as a result of Twists. When you learn a new Skill you do not automatically get tools—you must acquire them in play.

Costs

Wealth level
0 Penniless
1 Poor
2 Rich
3 Super-rich
Item/cash parcel value
0 5¥ to 100¥
1 100¥ to 2,000¥
2 2,000¥ to 40,000¥
3 40,000¥ to 800,000¥
4 800,000¥+
Buying checks
Roll Cheap Same Level Expensive
6 Success + Bonus Success + Bonus Success
5 Success + Bonus Success Success + Cost
4 Success Success + Cost Success + 2 Costs
3 Success Success + 2 Costs Twist
2 Success + Cost Twist Twist + Flaw
1 Success + 2 Costs Twist + Flaw Twist + Flaw

If you try to buy something two levels or more below yours, you can. You do not need to roll. You cannot use your Wealth to buy something two or more levels above yours. If you want to make that sort of purchase, you need to get a loan, find a wealthy patron, or take further measures to be able to do so. To purchase anything else, use the above table to determine the results. Items below your Wealth are labeled “cheap” and items above your Wealth are labeled “expensive.”

There is a Condition that typically goes with Wealth: Short. When you’re Short, you act as though you were one Wealth tier lower. When you get two Costs, one of them is always a Flaw, while the other is either that you are Short or that you owe someone a Favor. The GM will decide which.

Often when you roll a Twist, the GM will ask you if you would rather do without the item in question, or “break the bank” to pay for it. A worse Condition happens when you “break the bank”: being Broke. It’s the same as being Short, but is much harder to recover from. Being Broke does not mean you have no money at all, just much less than you were used to having.

If you get the Short Condition twice, nothing changes. Simply note it down. The third time, however, automatically “breaks the bank” and Short upgrades to Broke. Later on, if you manage to get Short and Broke at the same time, they combine to cause you to treat your Wealth as two levels below normal. Multiple instances of Broke compound too. Effectively, being Broke is the same as a permanent reduction in your Wealth, but with the opportunity to work your way out of it. This is rough, but unlike other Conditions, the GM cannot simply give it to you. You choose it or else earn it by getting three Shorts.

You recover from being Short by working your job and being frugal for a week, or any equivalent way of making money. You can also recover by spending a cash parcel (see below) equal to the Wealth tier you are recovering to. To recover from Broke you need to work your job and live frugally for a year or equivalent, or spend a cash parcel one level above the one you are recovering to.

Shadowrun Equipment

A restricted item can be purchased, owned, and transported only under special circumstances. You are allowed to purchase and own a gun with the requisite firearms permit, and you can carry it with you with a special concealed carry permit. Licenses and permits can be obtained through legal channels, as long as you’re a solid citizen with a legal SIN—of course, that goes for shadowrunners with fake SINs acquiring fake licenses, too. A fake license is connected to a fake SIN, and if one of them is exposed, the other becomes worthless.

Forbidden items are never okay for anyone to own or buy or have—at least not for you, a private citizen. No amount of licensing or permits will make owning one anything like permissible in the eyes of the law.

Weapons

Characters are assumed to start the game with standard shadowrunner weapons appropriate to their skills and combat build. Characters can buy special weapons that have advantages (e.g., narrative benefits, mechanical benefits, combat benefits) and/or flaws.

Melee weapons
Type Cost Legality Availability Special
Pro gear 1 Restricted Uncommon Quality melee weapons used by security professionals. Shadowrunner starting gear.
Drek 1 Restricted Common Second-hand weapons and weapons that weren't that good even when it was new. Comes with at least one downside.
Specific weapons
Monofilament whip 2 Forbidden Rare Terrifying. Deadly. Iconic. For an Action Point, you can XXX. When gaining a Strike for using this weapon, gain an additional Strike. Requires an appropriate Skill.

Example downsides:

  • Flaws: heavy, cumbersome, inconvenient
  • Breakable (destroyed one-sixth of times used)

Magical Goods

Spell Formulae
Type Cost Legality Availability Special
Combat 1 Restricted Rare Combat spell list
Detection 1 Restricted Uncommon Detection spell list
Health 1 Restricted Uncommon Health spell list
Illusion 1 Restricted Rare Illusion spell list
Manipulation 1 Restricted Rare Manipulation spell list
Combat Spells (Tactical Combat build only)
  • Acid Stream
  • Toxic Wave
  • Punch
  • Clout
  • Blast
  • Death Touch
  • Manabolt
  • Manaball
  • Flamethrower
  • Fireball
  • Lightning Bolt
  • Ball Lightning
  • Shatter
  • Powerbolt
  • Powerball
  • Knockout
  • Stunbolt
  • Stunball
Detection Spells
  • Analyze Device
  • Analyze Magic
  • Analyze Truth
  • Clairaudience
  • Clairvoyance
  • Combat Sense
  • Detect Enemies
  • Detect Enemies, Extended
  • Detect Individual
  • Detect Life
  • Detect Life, Extended
  • Detect [Life Form]
  • Detect [Life Form], Extended
  • Detect Magic
  • Detect Magic, Extended
  • Detect [Object]
  • Mindlink
  • Mind Probe
Health Spells
  • Antidote
  • Cure Disease
  • Decrease [Attribute]
  • Detox
  • Heal (Tactical Combat build only)
  • Increase [Attribute]
  • Increase Reflexes
  • Oxygenate
  • Prophylaxis
  • Resist Pain
  • Stabilize
Illusion Spells
  • Agony
  • Mass Agony
  • Bugs
  • Swarm
  • Confusion
  • Mass Confusion
  • Chaos
  • Chaotic World
  • Entertainment
  • Trid Entertainment
  • Invisibility
  • Improved Invisibility
  • Mask
  • Physical Mask
  • Phantasm
  • Trid Phantasm
  • Hush
  • Silence
  • Stealth
Manipulation Spells
  • Animate
  • Mass Animate
  • Armor (Tactical Combat build only)
  • Control Actions
  • Mob Control
  • Control Thoughts
  • Mob Mind
  • Fling
  • Ice Sheet
  • Ignite
  • Influence
  • Levitate
  • Light
  • Magic Fingers
  • Mana Barrier
  • Physical Barrier
  • Poltergeist
  • Shadow