Difference between revisions of "Kavzar Games"

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{| class="wikitable"
{| class="wikitable"
|+ Kharnage
|+ Karnhage Fleethoof
|-
|-
|style="background:#eaecf0" colspan=2| '''Three‑Ringed Necklace''' || This golden necklace has three interlocking rings hanging from a fine chain. Each ring may be consumed to produce a different one-time magical effect.
|style="background:#eaecf0" colspan=2| '''Three‑Ringed Necklace''' || This golden necklace has three interlocking rings hanging from a fine chain. Each ring may be consumed to produce a different one-time magical effect.
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|-
|-
|style="background:#eaecf0" colspan=2| '''Glove of Shielding''' || A fingerless glove of dark brown leather, a copper coin embossed with an image of Rathorn bound by cords to the back. You can make a 4+ check to deflect any single-target direct-damage mortal magical attack directed at you (3+ if readied).
|style="background:#eaecf0" colspan=2| '''Glove of Shielding''' || A fingerless glove of dark brown leather, a copper coin embossed with an image of Rathorn bound by cords to the back. You can make a 4+ check to deflect any single-target direct-damage mortal magical attack directed at you (3+ if readied).
|}
{| class="wikitable"
|+ Genghis Pecan
|-
|style="background:#eaecf0" colspan=2| '''Ring of Force Shield''' || An iron ring with a thick-cut green stone mounted at the center. The wearer may brace themselves, summoning a translucent green body-size shield in front of them. While not impenetrable, a skilled wielder can hold off a significant assault.
|-
|style="background:#eaecf0" colspan=2| '''Immovable Rods (Set of Two)''' || Each rod is a flat iron bar with a small button on one end. When the button is pushed, the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. These can be used as braces, supports, or (as a pair) a makeshift ladder. Each rod can support up to 8,000 lb. and resists all but the strongest exertions of force. Each rod can be reverted to its movable state with another press of the button.
|-
|style="background:#eaecf0" colspan=2| '''Tribe of Wondrous Goats''' || A set of four goat figurines in a blue silk pouch. Each may be used to summon an obedient and untiring riding mount, though they lack the intelligence to perform independent tasks. Minor injuries may be reversed by re-summoning, though grievous or deadly injury causes the goat to vanish and be unavailable for summoning for a period of one week.
|-
|rowspan=4| ||style="background:#eaecf0"| ''The Goat of Traveling'' || This long-legged brown goat is particularly suited to extended travel, making good time over long distances.
|-
|style="background:#eaecf0"| ''The Goat of Traversal'' || This stocky, grey goat can surmount difficult obstacles.
|-
|style="background:#eaecf0"| ''The Goat of Travail'' || This muscular white goat is built for combat, with wicked horns for goring opponents.
|-
|style="background:#eaecf0"| ''The Goat of Terror'' || This fiendish black goat can be induced to produce an aura of fear, terrifying enemies.
|}
|}



Revision as of 19:25, 20 November 2020

Magic Maze Prizes

Karnhage Fleethoof
Three‑Ringed Necklace This golden necklace has three interlocking rings hanging from a fine chain. Each ring may be consumed to produce a different one-time magical effect.
Protection from Chaos For the duration of one scene, you can make a 3+ check to ignore any direct mortal magical effect (not including elvish, draconic, or true divine magic). Note that this does not include indirect effects, like a sword wielded by a reanimated skeleton, or a random lightning bolt from a ritually-summoned storm.
Hypnotism For the duration of one scene, you can hold sway over a small group of people (a half dozen or so). You hold their attention against all but the most startling or dire distractions, and your suggestions and requests seem more reasonable, though not to the extent of serious cost to themselves or those close to them.
Expeditious Retreat For the duration of one scene (up to one hour for overland travel), you can run twice as fast and can jump twice as far.
Shield of Arrow Catching An iron buckler etched with a depiction of a skaven fist clutching an arrow. Sized for the typical skaven soldier, it can can be worn by a centaur as part of a bracer or pauldron. You can make a 3+ check to catch any thrown projectile within your reach (2+ if readied).
Glove of Shielding A fingerless glove of dark brown leather, a copper coin embossed with an image of Rathorn bound by cords to the back. You can make a 4+ check to deflect any single-target direct-damage mortal magical attack directed at you (3+ if readied).


Genghis Pecan
Ring of Force Shield An iron ring with a thick-cut green stone mounted at the center. The wearer may brace themselves, summoning a translucent green body-size shield in front of them. While not impenetrable, a skilled wielder can hold off a significant assault.
Immovable Rods (Set of Two) Each rod is a flat iron bar with a small button on one end. When the button is pushed, the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. These can be used as braces, supports, or (as a pair) a makeshift ladder. Each rod can support up to 8,000 lb. and resists all but the strongest exertions of force. Each rod can be reverted to its movable state with another press of the button.
Tribe of Wondrous Goats A set of four goat figurines in a blue silk pouch. Each may be used to summon an obedient and untiring riding mount, though they lack the intelligence to perform independent tasks. Minor injuries may be reversed by re-summoning, though grievous or deadly injury causes the goat to vanish and be unavailable for summoning for a period of one week.
The Goat of Traveling This long-legged brown goat is particularly suited to extended travel, making good time over long distances.
The Goat of Traversal This stocky, grey goat can surmount difficult obstacles.
The Goat of Travail This muscular white goat is built for combat, with wicked horns for goring opponents.
The Goat of Terror This fiendish black goat can be induced to produce an aura of fear, terrifying enemies.

Side Game Rules

Basketball
Roll Playing to Win Staying Safe Doing Damage
6 83 no damage random -AG
5 69 no damage random -MA
4 55 random Niggle random -AV
3 41 random -AV random Niggle
2 27 random -MA no damage
1 13 random -AG no damage
Magic Maze
Roll Playing to Win Staying Safe Finding a Prize
6 83 no damage random Major
5 69 no damage random Medium
4 55 no damage random Medium
3 41 Niggle random Minor
2 27 -AV random Minor
1 13 -MA nothing