Kavzar Games

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Magic Maze Prizes

Kharnage
Three‑Ringed Necklace This golden necklace has three interlocking rings hanging from a fine chain. Each ring may be consumed to produce a different one-time magical effect.
Protection from Chaos For the duration of one scene, you can make a 3+ check to ignore any direct mortal magical effect (not including elvish, draconic, or true divine magic). Note that this does not include indirect effects, like a sword wielded by a reanimated skeleton, or a random lightning bolt from a ritually-summoned storm.
Hypnotism For the duration of one scene, you can hold sway over a small group of people (a half dozen or so). You hold their attention against all but the most startling or dire distractions, and your suggestions and requests seem more reasonable, though not to the extent of serious cost to themselves or those close to them.
Expeditious Retreat For the duration of one scene (up to one hour for overland travel), you can run twice as fast and can jump twice as far.
Shield of Arrow Catching An iron buckler etched with a depiction of a skaven fist clutching an arrow. Sized for the typical skaven soldier, it can can be worn by a centaur as part of a bracer or pauldron. You can make a 3+ check to catch any thrown projectile within your reach (2+ if readied).
Glove of Shielding A fingerless glove of dark brown leather, a copper coin embossed with an image of Rathorn bound by cords to the back. You can make a 4+ check to deflect any single-target direct-damage mortal magical attack directed at you (3+ if readied).

Side Game Rules

Basketball
Roll Playing to Win Staying Safe Doing Damage
6 83 no damage random -AG
5 69 no damage random -MA
4 55 random Niggle random -AV
3 41 random -AV random Niggle
2 27 random -MA no damage
1 13 random -AG no damage
Magic Maze
Roll Playing to Win Staying Safe Finding a Prize
6 83 no damage random Major
5 69 no damage random Medium
4 55 no damage random Medium
3 41 Niggle random Minor
2 27 -AV random Minor
1 13 -MA nothing