Difference between revisions of "Monsters"

From Shadowrun
Jump to navigation Jump to search
(Created page with "==Kidnapping== {| border=1 cellspacing=0 cellpadding=5 align=center |+ '''Charging Adept Yakuza''' |-align=center | Level 2 Standard || 10 HP || 1x1 || 6 Movement |-align=lef...")
 
Line 1: Line 1:
==Kidnapping==
==Kidnapping==


{| border=1 cellspacing=0 cellpadding=5 align=center
1 AP
 
Zone near the stopped vehicle in which any PC that ends their turn in the zone takes 3 damage.
 
 
{| border=1 cellspacing=0 cellpadding=3 align=center
|-align=center
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will || Reaction
|-align=left
|colspan=2| Can only be used when a ranged attack misses into the direction of the central fight.
On miss, attacker takes 2 damage.
|}
 
 
{| border=1 cellspacing=0 cellpadding=3 align=center
|+ '''Charging Adept Yakuza'''
|+ '''Charging Adept Yakuza'''
|-align=center
|-align=center
| Level 2 Standard || 10 HP || 1x1 || 6 Movement
| Level 2 Standard || 10 HP || 1x1 || 6 Movement
|-align=left
|-align=left
|colspan=4|  '''Always Charging:''' Can use any Melee attack at the end of a Charge.
|colspan=4|  '''Always Charging:''' You can use any Melee attack at the end of a Charge.
|-align=left
|-align=left
|colspan=4| '''Defensive Movement:''' Resist 1 damage from Opportunities
|colspan=4| '''Defensive Movement:''' Resist 1 damage from Opportunities
|-align=center
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''Rush''' || At-Will || Melee || 2 Damage
|rowspan=2 style="color: green;"| ⚔ '''Rush''' || At-Will || Melee || 2 Damage
|-align=center
|-align=left
|colspan=3| Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up).
|colspan=3| Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up).
|-align=center
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''Plow''' || At-Will || Melee || 2 Damage
|rowspan=2 style="color: green;"| ⚔ '''Plow''' || At-Will || Melee || 2 Damage
|-align=center
|-align=left
|colspan=3| Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone.
|colspan=3| Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone.
|-align=center
|-align=center
|rowspan=2 style="color: purple;"| ⚔ '''Bouncing Charge''' || Encounter || ||
|rowspan=2 style="color: purple;"| ⚔ '''Bouncing Charge''' || Encounter || ||
|-align=left
|colspan=3| Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack.
|-align=center
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction
|-align=left
|colspan=3| When an enemy within your speed misses you with a ranged attack, Charge it.
|}
{| border=1 cellspacing=0 cellpadding=3 align=center
|+ '''Katana Yakuza'''
|-align=center
| Level 2 Standard || 10 HP || 1x1 || 6 Movement
|-align=left
|colspan=4| '''Slippery:''' Shift 2 extra squares whenever you shift.
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''Striking Strike''' || At-Will || Melee || 2 Damage
|-align=left
|colspan=3| Effect: 2 extra damage.
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''Mobile Strike''' || At-Will || Melee || 2 Damage
|-align=left
|colspan=3| Special: No effect line, but you may shift 1 square before or after the attack.
|-align=center
|rowspan=2 style="color: purple;"| ⚔ '''Disembowel''' || Encounter || Melee || 3 Damage
|-align=left
|colspan=3| Effect: Target takes 2 damage and Ongoing 2 Damage (save ends).
|-align=center
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction
|-align=left
|colspan=3| When an enemy misses you, you may shift 1 square.
|}
{| border=1 cellspacing=0 cellpadding=3 align=center
|+ '''Flechette SMG Yakuza'''
|-align=center
| Level 2 Standard || 10 HP || 1x1 || 6 Movement
|-align=left
|colspan=4|  '''Smart Gun Control:''' You may omit one ally from an area attack.
|-align=left
|colspan=4|  '''Full Auto Spread:''' When you miss, the target takes 1 damage anyway.
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''Focused Fire''' || At-Will || Range 10 || 2 Damage
|-align=left
|colspan=3| Effect: 2 extra damage.
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''Full Auto''' || At-Will || Burst 1 Range 10 || 1 Damage
|-align=left
|colspan=3| Effect: Target is distracted (save ends).
|-align=center
|rowspan=2 style="color: purple;"| ⚔ '''Empty the Clip''' || Encounter || Burst 3 Range 10 || 3 Damage
|-align=left
|colspan=3| Effect: Target is Dazed and takes Ongoing 2 Damage (save ends).
|-align=center
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction
|-align=left
|colspan=3| When an enemy misses you, you may shift 1 square.
|}
{| border=1 cellspacing=0 cellpadding=3 align=center
|+ '''Yakuza Mage'''
|-align=center
| Level 2 Standard || 10 HP || 1x1 || 6 Movement
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''Entangle''' || At-Will || Range 10 || 2 Damage
|-align=left
|colspan=3| Effect: Target is Immobilized (save ends).
|-align=center
|-align=center
|colspan=3| Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack.
|rowspan=2 style="color: green;"| ⚔ '''Reposition''' || At-Will || Range 10 || 2 Damage
|-align=left
|colspan=3| Effect: Slide the target 3 squares. Target is Slowed until the end of its next turn.
|-align=center
|-align=center
|rowspan=2 style="color: green;"| '''Miss Trigger''' || At-Will || Reaction ||
|rowspan=2 style="color: purple;"| '''Stupefy''' || Encounter || Range 10 || 4 Damage
|-align=left
|colspan=3| Effect: Target must make a Saving Throw. If it fails, it is Blinded until the end of its next turn. If it succeeds, it is Dazed instead.
|-align=center
|-align=center
|colspan=3| When an enemy within your speed misses you with a ranged attack, Charge it.
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction
|-align=left
|colspan=3| When an enemy misses you, it is Weakened until the end of its next turn.
|}
|}


<!----
<!----
{| border=1 cellspacing=0 cellpadding=5 align=center
{| border=1 cellspacing=0 cellpadding=3 align=center
|+ '''NAME'''
|+ '''NAME'''
|-align=center
|-align=center
Line 36: Line 125:
|-align=center
|-align=center
|rowspan=2 style="color: green;"| ⚔ '''ATWILL''' || At-Will || Melee || XXX Damage
|rowspan=2 style="color: green;"| ⚔ '''ATWILL''' || At-Will || Melee || XXX Damage
|-align=center
|-align=left
|colspan=3| SPECIAL
|colspan=3| SPECIAL
|-align=center
|-align=center
|rowspan=2 style="color: purple;"| ⚔ '''ENCOUNTER''' || Encounter || ||
|rowspan=2 style="color: purple;"| ⚔ '''ENCOUNTER''' || Encounter || Melee || XXX Damage
|-align=center
|-align=left
|colspan=3| SPECIAL
|colspan=3| SPECIAL
|-align=center
|-align=center
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will || Reaction ||
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction
|-align=center
|-align=left
|colspan=3| REACTION
|colspan=3| REACTION
|}
|}
---->
---->

Revision as of 03:20, 25 November 2016

Kidnapping

1 AP

Zone near the stopped vehicle in which any PC that ends their turn in the zone takes 3 damage.


Miss Trigger At-Will Reaction
Can only be used when a ranged attack misses into the direction of the central fight.

On miss, attacker takes 2 damage.


Charging Adept Yakuza
Level 2 Standard 10 HP 1x1 6 Movement
Always Charging: You can use any Melee attack at the end of a Charge.
Defensive Movement: Resist 1 damage from Opportunities
Rush At-Will Melee 2 Damage
Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up).
Plow At-Will Melee 2 Damage
Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone.
Bouncing Charge Encounter
Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack.
Miss Trigger At-Will Reaction
When an enemy within your speed misses you with a ranged attack, Charge it.


Katana Yakuza
Level 2 Standard 10 HP 1x1 6 Movement
Slippery: Shift 2 extra squares whenever you shift.
Striking Strike At-Will Melee 2 Damage
Effect: 2 extra damage.
Mobile Strike At-Will Melee 2 Damage
Special: No effect line, but you may shift 1 square before or after the attack.
Disembowel Encounter Melee 3 Damage
Effect: Target takes 2 damage and Ongoing 2 Damage (save ends).
Miss Trigger At-Will Reaction
When an enemy misses you, you may shift 1 square.


Flechette SMG Yakuza
Level 2 Standard 10 HP 1x1 6 Movement
Smart Gun Control: You may omit one ally from an area attack.
Full Auto Spread: When you miss, the target takes 1 damage anyway.
Focused Fire At-Will Range 10 2 Damage
Effect: 2 extra damage.
Full Auto At-Will Burst 1 Range 10 1 Damage
Effect: Target is distracted (save ends).
Empty the Clip Encounter Burst 3 Range 10 3 Damage
Effect: Target is Dazed and takes Ongoing 2 Damage (save ends).
Miss Trigger At-Will Reaction
When an enemy misses you, you may shift 1 square.


Yakuza Mage
Level 2 Standard 10 HP 1x1 6 Movement
Entangle At-Will Range 10 2 Damage
Effect: Target is Immobilized (save ends).
Reposition At-Will Range 10 2 Damage
Effect: Slide the target 3 squares. Target is Slowed until the end of its next turn.
Stupefy Encounter Range 10 4 Damage
Effect: Target must make a Saving Throw. If it fails, it is Blinded until the end of its next turn. If it succeeds, it is Dazed instead.
Miss Trigger At-Will Reaction
When an enemy misses you, it is Weakened until the end of its next turn.