Difference between revisions of "Monsters"
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(Created page with "==Kidnapping== {| border=1 cellspacing=0 cellpadding=5 align=center |+ '''Charging Adept Yakuza''' |-align=center | Level 2 Standard || 10 HP || 1x1 || 6 Movement |-align=lef...") |
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==Kidnapping== | ==Kidnapping== | ||
{| border=1 cellspacing=0 cellpadding= | 1 AP | ||
Zone near the stopped vehicle in which any PC that ends their turn in the zone takes 3 damage. | |||
{| border=1 cellspacing=0 cellpadding=3 align=center | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will || Reaction | |||
|-align=left | |||
|colspan=2| Can only be used when a ranged attack misses into the direction of the central fight. | |||
On miss, attacker takes 2 damage. | |||
|} | |||
{| border=1 cellspacing=0 cellpadding=3 align=center | |||
|+ '''Charging Adept Yakuza''' | |+ '''Charging Adept Yakuza''' | ||
|-align=center | |-align=center | ||
| Level 2 Standard || 10 HP || 1x1 || 6 Movement | | Level 2 Standard || 10 HP || 1x1 || 6 Movement | ||
|-align=left | |-align=left | ||
|colspan=4| '''Always Charging:''' | |colspan=4| '''Always Charging:''' You can use any Melee attack at the end of a Charge. | ||
|-align=left | |-align=left | ||
|colspan=4| '''Defensive Movement:''' Resist 1 damage from Opportunities | |colspan=4| '''Defensive Movement:''' Resist 1 damage from Opportunities | ||
|-align=center | |-align=center | ||
|rowspan=2 style="color: green;"| ⚔ '''Rush''' || At-Will || Melee || 2 Damage | |rowspan=2 style="color: green;"| ⚔ '''Rush''' || At-Will || Melee || 2 Damage | ||
|-align= | |-align=left | ||
|colspan=3| Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up). | |colspan=3| Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up). | ||
|-align=center | |-align=center | ||
|rowspan=2 style="color: green;"| ⚔ '''Plow''' || At-Will || Melee || 2 Damage | |rowspan=2 style="color: green;"| ⚔ '''Plow''' || At-Will || Melee || 2 Damage | ||
|-align= | |-align=left | ||
|colspan=3| Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone. | |colspan=3| Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone. | ||
|-align=center | |-align=center | ||
|rowspan=2 style="color: purple;"| ⚔ '''Bouncing Charge''' || Encounter || || | |rowspan=2 style="color: purple;"| ⚔ '''Bouncing Charge''' || Encounter || || | ||
|-align=left | |||
|colspan=3| Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack. | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction | |||
|-align=left | |||
|colspan=3| When an enemy within your speed misses you with a ranged attack, Charge it. | |||
|} | |||
{| border=1 cellspacing=0 cellpadding=3 align=center | |||
|+ '''Katana Yakuza''' | |||
|-align=center | |||
| Level 2 Standard || 10 HP || 1x1 || 6 Movement | |||
|-align=left | |||
|colspan=4| '''Slippery:''' Shift 2 extra squares whenever you shift. | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚔ '''Striking Strike''' || At-Will || Melee || 2 Damage | |||
|-align=left | |||
|colspan=3| Effect: 2 extra damage. | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚔ '''Mobile Strike''' || At-Will || Melee || 2 Damage | |||
|-align=left | |||
|colspan=3| Special: No effect line, but you may shift 1 square before or after the attack. | |||
|-align=center | |||
|rowspan=2 style="color: purple;"| ⚔ '''Disembowel''' || Encounter || Melee || 3 Damage | |||
|-align=left | |||
|colspan=3| Effect: Target takes 2 damage and Ongoing 2 Damage (save ends). | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction | |||
|-align=left | |||
|colspan=3| When an enemy misses you, you may shift 1 square. | |||
|} | |||
{| border=1 cellspacing=0 cellpadding=3 align=center | |||
|+ '''Flechette SMG Yakuza''' | |||
|-align=center | |||
| Level 2 Standard || 10 HP || 1x1 || 6 Movement | |||
|-align=left | |||
|colspan=4| '''Smart Gun Control:''' You may omit one ally from an area attack. | |||
|-align=left | |||
|colspan=4| '''Full Auto Spread:''' When you miss, the target takes 1 damage anyway. | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚔ '''Focused Fire''' || At-Will || Range 10 || 2 Damage | |||
|-align=left | |||
|colspan=3| Effect: 2 extra damage. | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚔ '''Full Auto''' || At-Will || Burst 1 Range 10 || 1 Damage | |||
|-align=left | |||
|colspan=3| Effect: Target is distracted (save ends). | |||
|-align=center | |||
|rowspan=2 style="color: purple;"| ⚔ '''Empty the Clip''' || Encounter || Burst 3 Range 10 || 3 Damage | |||
|-align=left | |||
|colspan=3| Effect: Target is Dazed and takes Ongoing 2 Damage (save ends). | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction | |||
|-align=left | |||
|colspan=3| When an enemy misses you, you may shift 1 square. | |||
|} | |||
{| border=1 cellspacing=0 cellpadding=3 align=center | |||
|+ '''Yakuza Mage''' | |||
|-align=center | |||
| Level 2 Standard || 10 HP || 1x1 || 6 Movement | |||
|-align=center | |||
|rowspan=2 style="color: green;"| ⚔ '''Entangle''' || At-Will || Range 10 || 2 Damage | |||
|-align=left | |||
|colspan=3| Effect: Target is Immobilized (save ends). | |||
|-align=center | |-align=center | ||
|colspan=3| | |rowspan=2 style="color: green;"| ⚔ '''Reposition''' || At-Will || Range 10 || 2 Damage | ||
|-align=left | |||
|colspan=3| Effect: Slide the target 3 squares. Target is Slowed until the end of its next turn. | |||
|-align=center | |-align=center | ||
|rowspan=2 style="color: | |rowspan=2 style="color: purple;"| ⚔ '''Stupefy''' || Encounter || Range 10 || 4 Damage | ||
|-align=left | |||
|colspan=3| Effect: Target must make a Saving Throw. If it fails, it is Blinded until the end of its next turn. If it succeeds, it is Dazed instead. | |||
|-align=center | |-align=center | ||
|colspan=3| When an enemy | |rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction | ||
|-align=left | |||
|colspan=3| When an enemy misses you, it is Weakened until the end of its next turn. | |||
|} | |} | ||
<!---- | <!---- | ||
{| border=1 cellspacing=0 cellpadding= | {| border=1 cellspacing=0 cellpadding=3 align=center | ||
|+ '''NAME''' | |+ '''NAME''' | ||
|-align=center | |-align=center | ||
Line 36: | Line 125: | ||
|-align=center | |-align=center | ||
|rowspan=2 style="color: green;"| ⚔ '''ATWILL''' || At-Will || Melee || XXX Damage | |rowspan=2 style="color: green;"| ⚔ '''ATWILL''' || At-Will || Melee || XXX Damage | ||
|-align= | |-align=left | ||
|colspan=3| SPECIAL | |colspan=3| SPECIAL | ||
|-align=center | |-align=center | ||
|rowspan=2 style="color: purple;"| ⚔ '''ENCOUNTER''' || Encounter || || | |rowspan=2 style="color: purple;"| ⚔ '''ENCOUNTER''' || Encounter || Melee || XXX Damage | ||
|-align= | |-align=left | ||
|colspan=3| SPECIAL | |colspan=3| SPECIAL | ||
|-align=center | |-align=center | ||
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will || Reaction | |rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will ||colspan=2| Reaction | ||
|-align= | |-align=left | ||
|colspan=3| REACTION | |colspan=3| REACTION | ||
|} | |} | ||
----> | ----> |
Revision as of 03:20, 25 November 2016
Kidnapping
1 AP
Zone near the stopped vehicle in which any PC that ends their turn in the zone takes 3 damage.
⚡ Miss Trigger | At-Will | Reaction |
Can only be used when a ranged attack misses into the direction of the central fight.
On miss, attacker takes 2 damage. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
Always Charging: You can use any Melee attack at the end of a Charge. | |||
Defensive Movement: Resist 1 damage from Opportunities | |||
⚔ Rush | At-Will | Melee | 2 Damage |
Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up). | |||
⚔ Plow | At-Will | Melee | 2 Damage |
Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone. | |||
⚔ Bouncing Charge | Encounter | ||
Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack. | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy within your speed misses you with a ranged attack, Charge it. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
Slippery: Shift 2 extra squares whenever you shift. | |||
⚔ Striking Strike | At-Will | Melee | 2 Damage |
Effect: 2 extra damage. | |||
⚔ Mobile Strike | At-Will | Melee | 2 Damage |
Special: No effect line, but you may shift 1 square before or after the attack. | |||
⚔ Disembowel | Encounter | Melee | 3 Damage |
Effect: Target takes 2 damage and Ongoing 2 Damage (save ends). | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy misses you, you may shift 1 square. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
Smart Gun Control: You may omit one ally from an area attack. | |||
Full Auto Spread: When you miss, the target takes 1 damage anyway. | |||
⚔ Focused Fire | At-Will | Range 10 | 2 Damage |
Effect: 2 extra damage. | |||
⚔ Full Auto | At-Will | Burst 1 Range 10 | 1 Damage |
Effect: Target is distracted (save ends). | |||
⚔ Empty the Clip | Encounter | Burst 3 Range 10 | 3 Damage |
Effect: Target is Dazed and takes Ongoing 2 Damage (save ends). | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy misses you, you may shift 1 square. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
⚔ Entangle | At-Will | Range 10 | 2 Damage |
Effect: Target is Immobilized (save ends). | |||
⚔ Reposition | At-Will | Range 10 | 2 Damage |
Effect: Slide the target 3 squares. Target is Slowed until the end of its next turn. | |||
⚔ Stupefy | Encounter | Range 10 | 4 Damage |
Effect: Target must make a Saving Throw. If it fails, it is Blinded until the end of its next turn. If it succeeds, it is Dazed instead. | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy misses you, it is Weakened until the end of its next turn. |