Difference between revisions of "Monsters"
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==Kidnapping== | ==Kidnapping== | ||
1 AP | '''1 AP''' | ||
'''Combat Done Auto-Targeting:''' Zone near the stopped vehicle in which any PC that ends their turn in the zone takes 3 damage. | |||
{| border=1 cellspacing=0 cellpadding=3 align=center | {| border=1 cellspacing=0 cellpadding=3 align=center | ||
|+ '''Combat Drone Auto-Defense''' | |||
|-align=center | |-align=center | ||
|rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will || Reaction | |rowspan=2 style="color: green;"| ⚡ '''Miss Trigger''' || At-Will || Reaction |
Revision as of 03:23, 25 November 2016
Kidnapping
1 AP
Combat Done Auto-Targeting: Zone near the stopped vehicle in which any PC that ends their turn in the zone takes 3 damage.
⚡ Miss Trigger | At-Will | Reaction |
Can only be used when a ranged attack misses into the direction of the central fight.
On miss, attacker takes 2 damage. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
Always Charging: You can use any Melee attack at the end of a Charge. | |||
Defensive Movement: Resist 1 damage from Opportunities | |||
⚔ Rush | At-Will | Melee | 2 Damage |
Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up). | |||
⚔ Plow | At-Will | Melee | 2 Damage |
Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone. | |||
⚔ Bouncing Charge | Encounter | ||
Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack. | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy within your speed misses you with a ranged attack, Charge it. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
Slippery: Shift 2 extra squares whenever you shift. | |||
⚔ Striking Strike | At-Will | Melee | 2 Damage |
Effect: 2 extra damage. | |||
⚔ Mobile Strike | At-Will | Melee | 2 Damage |
Special: No effect line, but you may shift 1 square before or after the attack. | |||
⚔ Disembowel | Encounter | Melee | 3 Damage |
Effect: Target takes 2 damage and Ongoing 2 Damage (save ends). | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy misses you, you may shift 1 square. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
Smart Gun Control: You may omit one ally from an area attack. | |||
Full Auto Spread: When you miss, the target takes 1 damage anyway. | |||
⚔ Focused Fire | At-Will | Range 10 | 2 Damage |
Effect: 2 extra damage. | |||
⚔ Full Auto | At-Will | Burst 1 Range 10 | 1 Damage |
Effect: Target is distracted (save ends). | |||
⚔ Empty the Clip | Encounter | Burst 3 Range 10 | 3 Damage |
Effect: Target is Dazed and takes Ongoing 2 Damage (save ends). | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy misses you, you may shift 1 square. |
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
⚔ Entangle | At-Will | Range 10 | 2 Damage |
Effect: Target is Immobilized (save ends). | |||
⚔ Reposition | At-Will | Range 10 | 2 Damage |
Effect: Slide the target 3 squares. Target is Slowed until the end of its next turn. | |||
⚔ Stupefy | Encounter | Range 10 | 4 Damage |
Effect: Target must make a Saving Throw. If it fails, it is Blinded until the end of its next turn. If it succeeds, it is Dazed instead. | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy misses you, it is Weakened until the end of its next turn. |