Monsters
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Kidnapping
Level 2 Standard | 10 HP | 1x1 | 6 Movement |
Always Charging: Can use any Melee attack at the end of a Charge. | |||
Defensive Movement: Resist 1 damage from Opportunities | |||
⚔ Rush | At-Will | Melee | 2 Damage |
Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up). | |||
⚔ Plow | At-Will | Melee | 2 Damage |
Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone. | |||
⚔ Bouncing Charge | Encounter | ||
Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack. | |||
⚡ Miss Trigger | At-Will | Reaction | |
When an enemy within your speed misses you with a ranged attack, Charge it. |