Monsters

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Kidnapping

1 AP

Zone near the stopped vehicle in which any PC that ends their turn in the zone takes 3 damage.


Miss Trigger At-Will Reaction
Can only be used when a ranged attack misses into the direction of the central fight.

On miss, attacker takes 2 damage.


Charging Adept Yakuza
Level 2 Standard 10 HP 1x1 6 Movement
Always Charging: You can use any Melee attack at the end of a Charge.
Defensive Movement: Resist 1 damage from Opportunities
Rush At-Will Melee 2 Damage
Effect: Deal damage equal to one-third the number of squares Charged to make this attack (round up).
Plow At-Will Melee 2 Damage
Effect: Push the target the number of squares Charged, max 5. If moved more than five, knock Prone.
Bouncing Charge Encounter
Charge and make a Plow attack, then Charge and make a Rush attack against a different target. Add 1 damage to each attack.
Miss Trigger At-Will Reaction
When an enemy within your speed misses you with a ranged attack, Charge it.


Katana Yakuza
Level 2 Standard 10 HP 1x1 6 Movement
Slippery: Shift 2 extra squares whenever you shift.
Striking Strike At-Will Melee 2 Damage
Effect: 2 extra damage.
Mobile Strike At-Will Melee 2 Damage
Special: No effect line, but you may shift 1 square before or after the attack.
Disembowel Encounter Melee 3 Damage
Effect: Target takes 2 damage and Ongoing 2 Damage (save ends).
Miss Trigger At-Will Reaction
When an enemy misses you, you may shift 1 square.


Flechette SMG Yakuza
Level 2 Standard 10 HP 1x1 6 Movement
Smart Gun Control: You may omit one ally from an area attack.
Full Auto Spread: When you miss, the target takes 1 damage anyway.
Focused Fire At-Will Range 10 2 Damage
Effect: 2 extra damage.
Full Auto At-Will Burst 1 Range 10 1 Damage
Effect: Target is distracted (save ends).
Empty the Clip Encounter Burst 3 Range 10 3 Damage
Effect: Target is Dazed and takes Ongoing 2 Damage (save ends).
Miss Trigger At-Will Reaction
When an enemy misses you, you may shift 1 square.


Yakuza Mage
Level 2 Standard 10 HP 1x1 6 Movement
Entangle At-Will Range 10 2 Damage
Effect: Target is Immobilized (save ends).
Reposition At-Will Range 10 2 Damage
Effect: Slide the target 3 squares. Target is Slowed until the end of its next turn.
Stupefy Encounter Range 10 4 Damage
Effect: Target must make a Saving Throw. If it fails, it is Blinded until the end of its next turn. If it succeeds, it is Dazed instead.
Miss Trigger At-Will Reaction
When an enemy misses you, it is Weakened until the end of its next turn.