Difference between revisions of "Scouting Reports"

From Shadowrun
Jump to navigation Jump to search
Line 75: Line 75:
{| class="wikitable" style="text-align: center;" align=right
{| class="wikitable" style="text-align: center;" align=right
|-
|-
|style="background:#eaecf0"| '''Fan Factor''' ||
|style="background:#eaecf0"| '''Fan Factor''' || 3
|-
|-
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' ||
|style="background:#eaecf0" rowspan=2| '''Assistant Coaches''' || 5
|-
|-
| Wizard<br>–
| Wizard
|-
|-
|style="background:#eaecf0"| '''Team Rerolls''' || –
|style="background:#eaecf0"| '''Team Rerolls''' || –

Revision as of 00:03, 4 May 2020

Mountain's Reach

Fan Factor 7
Assistant Coaches 8
Beer Mavens
Underworld Operative
Apothecary Assistants
Apothecary Recruited
Team Rerolls 2
Stadium Verjigorm’s Doom
Security Gate
Team Value 1880

The largest and most populated city in the badlands, Mountain's Reach was the first permanent settlement founded by the orcs from the nearby Dark Tooth Mountain enclave, though it now also features a modest population of goblins, skaven, dwarves, bull centaurs, and other peoples common in the area. As the parent city of Mercato, the two maintain strong diplomatic and economic relations.

The dragon Mountainshadow, keeper of the Dark Tooth Mountain enclave that now serves as his lair, retains significant influence over the city, primarily expressed through his elf-voice Gaessandror.

In recent years the city has faced pressure from multiple angles, including encroachment by the expanding Theran Empire to the west, increasing conflict with raiders from the badlands to the southeast, and the growing status of Mercato as the center of trade in the region.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Kurtrak Blitzer Orc Mighty Blow, Tackle, Piling On, Jump Up Block 5 3 3 9 -MA 170
Muckteef Bull Centaur Chaos Dwarf Break Tackle, Frenzy, Juggernaut Sprint, Sure Feet, Thick Skull 6 4 1 9 -AG 190
Ratgear Linerat Skaven Wrestle, Strip Ball 7 3 3 7 Niggle 90
Eeza Black Orc Orc Block, Guard, Stand Firm 3 4 2 9 -MA 140
Gorgutz Black Orc Orc Block, Guard 4 4 1 9 -AG 120
Galnak Black Orc Orc 4 4 2 9 80
Slothrot Troll Orc Stand Firm Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 3 5 1 8 -AV, -MA 130
Ogstuff Thrower Orc +AG, Block, Dodge, Leader Pass, Sure Hands 5 3 4 8 180
Vomislik Thrower Skaven Kick-Off Return Pass, Sure Hands 7 3 3 6 -AV 90
Fumpa Lineorc Orc Kick 5 3 3 9 70
Sleesniker Looney Goblin Chainsaw, Secret Weapon, Stunty 4 2 3 7 -MA 40
Mugoz Lineorc Orc Block, Fend 4 3 3 9 -MA 90
Bambrag Lineorc Orc Guard 5 3 2 9 -AG 80
Baduum Lineorc Orc 5 3 3 9 50
Mokurran Goblin Orc Dodge, Stunty, Right Stuff 6 3 3 7 Niggle 40

The Necromantic Tower

Fan Factor 3
Assistant Coaches 5
Wizard
Team Rerolls
Stadium
Team Value 1460-1660

The barons of a collection of badlands plantations are considering augmenting their warbands with undead hired from a nearby necromancer's tower, but want their skill proven before coming to terms. In return for playing a satisfactory game of blood bowl against a team created by the necromancer, the barons will agree to a favorable contract for supplying Mercato with beer, which will provide the Mercato team a duo of beer mavens and the option to install a beer stand in their home stadium. The barons will only consider the game a sufficiently impressive test if at least one of the teams scores a touchdown and if at least one player on either team suffers a casualty (even if it regenerates).

Further, at the barons' insistence that the challenging team have an incentive to compete, the necromancer has agreed—eager to prove the quality of his merchandise—that he will serve as an available wizard for Mercato home games if his team is defeated (without the normal assistant coach obligation).

Count Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
2 Flesh Golem Necromantic –Normal– Regeneration, Stand Firm, Thick Skull 4 4 2 9 260
2 Wight Necromantic –Normal– Block, Regeneration 6 3 3 8 220
2 Wight Undead –Normal– Block, Regeneration 6 3 3 8 220
2 Ghoul Necromantic –Normal– Dodge 7 3 3 7 180
Skeleton Undead –Normal– Regeneration, Thick Skull 5 3 2 7 60
Zombie Necromantic –Normal– Regeneration 4 3 2 8 60
Zombie Necromantic Regeneration 4 3 2 8 40

The Witch Elf

Fan Factor
Assistant Coaches
Apothecary
Team Rerolls
Stadium The Dark Design
Magic Dome
Team Value 1390-1590

The witch elf Maelyrra has been conducting a generations-long research project on chaos mutations in the badlands. While she normally demands that outsiders not interfere with her work—enforced with a magical shield the size of a small city—she has an open offer for blood bowl teams to test her creations against, with some of her own mutated players as the potential prize for beating her.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Maelyrra Witch Elf Dark Elf +ST, +AG, +MA, Block, Leap Frenzy, Dodge, Jump Up 8 4 5 7 270
Big Guy –Mutation–
Warrior Chaos –Mutation– 5 4 3 9 120k
Beastman Chaos –Mutation– Horns 6 3 3 8 80k
Gutter Runner Skaven –Mutation– Dodge 9 2 4 7 110k
Blitzer Underworld –Mutation– Animosity, Block 7 3 3 8 110k
Thrower Underworld –Mutation– Animosity, Pass, Sure Hands 7 3 3 7 90k
Linerat Underworld –Mutation– Animosity 7 3 3 7 70k
Goblin Underworld –Mutation– Dodge, Right Stuff, Stunty 6 2 3 7 60k
... ...

Note that if a piece is given Very Long Legs it will also be given Leap, the cost of which is not included in the table.