Difference between revisions of "Services"

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==Personal Spending==
==Personal Spending==


{| border=2 cellspacing=0 cellpadding=5 align=right
Characters can spend money on things not otherwise covered that are of a more personal nature: luxuries, partying, charity, etc. This should be described in light detail: purchasing a trid system, going to a downtown nightclub, funding a soup kitchen, etc. Players receive 1 action point for every 10k¥ they spend. Buying action point requires enough time to perform the described action.
 
==Medical Services==
 
{| border=2 cellspacing=0 cellpadding=5 align=center
|-align=center
|-align=center
| '''Number of Existing<br>Persistent Action Points''' || '''Cost'''
|align=left colspan=2| '''Type''' || '''Cost''' || '''Availability''' ||align=left| '''Description'''
|-align=center
|-align=center
| 0 || 5,000¥
|align=left colspan=2| Post-Combat Care || || || ||
|-align=center
|-align=center
| 1 || 10,000¥
| || Adjustment || 2,000¥ || Restricted ||align=left| Minor treatment to prevent lingering effects after becoming Winded in combat.
|-align=center
|-align=center
| 2 || 15,000¥
| || Repair || 10,000¥ || Restricted ||align=left| Significant treatment to repair damage after being Exhausted in combat.
|-align=center
|-align=center
| etc. || +5,000¥
| || Reconstruction || 50,000¥ || Restricted ||align=left| Intensive care to recover after receiving an Injury in combat.
|}
|-align=center
 
|align=left colspan=2| DocWagon || || ||align=left| DocWagon contracts provide for the arrival of an armed trauma team inside specified coverage areas. Medical and combat services include additional fees. DocWagon personnel death compensation is billed to the client.
Characters can spend money on things not otherwise covered that are of a more personal nature: luxuries, partying, charity, etc. This should be described in light detail: purchasing a trid system, going to a downtown nightclub, funding a soup kitchen, etc.
|-align=center
 
| || Bronze || 10,000¥/year || Restricted ||align=left| Basic coverage.
Players receive persistent action points when they do so. A persistent action point is like a normal action point except that, while it persists between sessions until spent, it does not count as an action point for determining if a player is out of action points at the start of the session and therefore deserving of the regular free action point.
|-align=center
 
| || Silver || 20,000¥/year || Restricted ||align=left| Premium medical accommodations.
Persistent action points are purchased one at a time, with a scaling cost determined as the table to the right. Buying a persistent action point requires enough time to perform the described action.
|-align=center
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| || Gold || 50,000¥/year || Restricted ||align=left| Enhanced coverage area and combat capability.
 
==Medical Services==
 
{| border=2 cellspacing=0 cellpadding=5 align=center
|-align=center
|-align=center
|align=left| '''Type''' || '''Cost''' || '''Availability''' ||align=left| '''Description'''
| || Platinum || 100,000¥/year || Restricted ||align=left| Luxurious medical accommodations. [[Ware#Bodyware|Health Monitor]] included.
|-align=center
|-align=center
|align=left| Genetic Cleansing || 100,000¥ || Restricted ||align=left| Repairs damage to the patient's genetic code, such as may occur from toxic or radioactive exposure. Requires a month spent in a medically-induced coma.
| || Obsidian || 250,000¥/year || Controlled ||align=left| Maximal coverage area and combat capability. Death compensation fees are waived.
|-align=center
|-align=center
|align=left| Hospitalization || 10,000¥ || Restricted ||align=left| A week of intensive medical care to recover from an Injury received in combat.
|align=left colspan=2| Genetic Cleansing || 100,000¥ || Restricted ||align=left| Repairs damage to the patient's genetic code, such as may occur from toxic or radioactive exposure. Requires a month spent in a medically-induced coma.
|-align=center
|-align=center
|align=left| Total Rebuild || 1,000,000¥ || Restricted ||align=left| A vat-grown body to replace a total loss. Growing the replacement requires three months, but this can be performed in advance and the body kept in stasis. Even so, regrowing nerve connections between the vat body and the brain requires an additional week. Most likely to be an option where the patient has a black box. Replacement of unrecovered or destroyed cyberware not included in price.
|align=left colspan=2| Total Rebuild || 10,000,000¥ || Restricted ||align=left| A vat-grown body to replace a total loss. Growing the replacement requires three months, but this can be performed in advance and the body kept in stasis. Even so, regrowing nerve connections between the vat body and the brain requires an additional week. Most likely to be an option where the patient has a black box. Replacement of unrecovered or destroyed cyberware not included in price.
|}
|}


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|-align=center
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|colspan=2  align=left| Fake SIN || 2,000¥ ||align=left| A SIN good enough to pass a field check, but not an extended examination. Can be used to access a lightly-secured facility, pass a routine police stop, etc. Would normally be paired with a SINRFID to be of practical value. Good for one use.
|colspan=2  align=left| Fake SIN || 500¥ ||align=left| A SIN from a shady identifying agency. Good enough to pass a routine traffic stop or other basic id check, but won't stand up to extended examination nor provide access to locations demanding a reputable identifying agency. Good until blown.
|-align=center
|-align=center
|colspan=2  align=left| Registered SIN || 20,000¥ ||align=left| A SIN identifying you as a citizen of somewhere that someone actually gives a shit about, with a biometric profile you can actually pass. Until blown, sufficient to travel internationally, purchase equipment listed as restricted, enter highly-secured publicly-accessible facilities, and pass through a police stop. Good until blown.
|colspan=2  align=left| Registered SIN || 5,000¥ ||align=left| A SIN identifying you as a citizen of somewhere that someone actually gives a shit about, with a biometric profile you can actually pass. Until blown, sufficient to travel internationally, purchase equipment listed as restricted, enter highly-secured publicly-accessible facilities, and pass through a serious police stop. Good until blown.


|-
|-
|colspan=6|
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|-align=center
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|colspan=2  align=left| Fake Vehicle Registration || 2,000¥ ||align=left| A VIN valid to a vehicle, that hasn't been blown yet. Good enough to pass a casual check, such as might be used to access lightly-secured facilities or during a routine police stop. Good for one use.
|colspan=2  align=left| Fake Vehicle Registration || 500¥ ||align=left| A VIN from a shady identifying agency. Good enough to pass a routine traffic stop or other basic id check, but won't stand up to extended examination nor provide access to locations demanding a reputable identifying agency. Good until blown.
|-align=center
|-align=center
|colspan=2  align=left| Valid Vehicle Registration || 20,000¥ ||align=left| A VIN that's as good as real. Good until blown.
|colspan=2  align=left| Valid Vehicle Registration || 5,000¥ ||align=left| A reputable VIN that's as good as real. Good until blown.
|}
|}


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[[File:WizardsoftheCoastLogo.jpg|right|150px]]
[[File:WizardsoftheCoastLogo.jpg|right|150px]]


Mac has built a relationship with this group of wizards on a farming commune in Snohomish. He can maintain it be being available to do jobs when needed.
Mac has built a relationship with this group of wizards on a farming commune in Snohomish, maintained by being available to do jobs when needed.


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Revision as of 11:11, 15 January 2024

Personal Spending

Characters can spend money on things not otherwise covered that are of a more personal nature: luxuries, partying, charity, etc. This should be described in light detail: purchasing a trid system, going to a downtown nightclub, funding a soup kitchen, etc. Players receive 1 action point for every 10k¥ they spend. Buying action point requires enough time to perform the described action.

Medical Services

Type Cost Availability Description
Post-Combat Care
Adjustment 2,000¥ Restricted Minor treatment to prevent lingering effects after becoming Winded in combat.
Repair 10,000¥ Restricted Significant treatment to repair damage after being Exhausted in combat.
Reconstruction 50,000¥ Restricted Intensive care to recover after receiving an Injury in combat.
DocWagon DocWagon contracts provide for the arrival of an armed trauma team inside specified coverage areas. Medical and combat services include additional fees. DocWagon personnel death compensation is billed to the client.
Bronze 10,000¥/year Restricted Basic coverage.
Silver 20,000¥/year Restricted Premium medical accommodations.
Gold 50,000¥/year Restricted Enhanced coverage area and combat capability.
Platinum 100,000¥/year Restricted Luxurious medical accommodations. Health Monitor included.
Obsidian 250,000¥/year Controlled Maximal coverage area and combat capability. Death compensation fees are waived.
Genetic Cleansing 100,000¥ Restricted Repairs damage to the patient's genetic code, such as may occur from toxic or radioactive exposure. Requires a month spent in a medically-induced coma.
Total Rebuild 10,000,000¥ Restricted A vat-grown body to replace a total loss. Growing the replacement requires three months, but this can be performed in advance and the body kept in stasis. Even so, regrowing nerve connections between the vat body and the brain requires an additional week. Most likely to be an option where the patient has a black box. Replacement of unrecovered or destroyed cyberware not included in price.

Special Vendors

These are sellers that have special goods or services, or goods or services at particularly low prices, available to the runners thanks to connections that the runners have built and maintained. Goods and services sold be these sellers don't have availability (e.g., controlled or restricted) limitations. In general, prices are listed for purchases for personal use, not bunk resale.

The Brain Eaters

BrainEatersLogo.jpg

The runners helped the Brain Eaters take control of a prime trading spot in a small city park near Glow City. As long as they maintain the relationship they have access to various decker services.


Forged Credentials
Type Cost Description
Fake SIN 500¥ A SIN from a shady identifying agency. Good enough to pass a routine traffic stop or other basic id check, but won't stand up to extended examination nor provide access to locations demanding a reputable identifying agency. Good until blown.
Registered SIN 5,000¥ A SIN identifying you as a citizen of somewhere that someone actually gives a shit about, with a biometric profile you can actually pass. Until blown, sufficient to travel internationally, purchase equipment listed as restricted, enter highly-secured publicly-accessible facilities, and pass through a serious police stop. Good until blown.
Fake Vehicle Registration 500¥ A VIN from a shady identifying agency. Good enough to pass a routine traffic stop or other basic id check, but won't stand up to extended examination nor provide access to locations demanding a reputable identifying agency. Good until blown.
Valid Vehicle Registration 5,000¥ A reputable VIN that's as good as real. Good until blown.


One-shot Operational Utilities
Type Cost Description
Camo 50,000¥ Removes one or more subjects from a surveillance system.
Crash 10,000¥ Take a whole security system down as if it suffered a catastrophic crash.
Defuse 10,000¥ Prevent the enactment of self-erasure security methods on a system.
Doorstop 10,000¥ Keeps a system from engaging a physical security lockdown.
Encrypt 10,000¥ Encrypts the data of a system with a specified key to prevent the owner from accessing it.
Evaluate 10,000¥ Searches a system for valuable paydata.
Mirrors 10,000¥ Loops a surveillance system.
Purge 2,000¥ Destroy all the data on a system.
Redecorate 50,000¥ Provides complete domination over a system to an external controller.
Sniffer 10,000¥ Extracts data based on predefined parameters.
Snooper 10,000¥ Allows remote monitoring of the system.
Swerve 10,000¥ A local security system neither alerts nor suspiciously falls silent to an external monitor.
Triangulation 1,000¥ Allows for a system to be located externally in the Matrix.
Validate 10,000¥ Inserts one or more security credentials.

These one-shot utilities require physical or otherwise privileged access to a system to operate.

The Red Hot Nukes

RedHotNukesLogo.jpg

Maniac helped the Nukes take out some convoys that Lone Star was running through Redmond, which threatened their protection racket. As long as he stays close to the go gang, they'll offer a good deal on the vehicles that move through their chop shop.


Type Cost Description
Stolen Vehicle 5,000¥ A stolen restricted-availability cost-2 subcompact, sedan, or van.
Stolen Vehicle 10,000¥ A stolen restricted-availability cost-2 chopper, SUV, or medium transport.

Stolen vehicles do not come with VINs good enough to pass even a basic check.

The Wizards of the Coast

WizardsoftheCoastLogo.jpg

Mac has built a relationship with this group of wizards on a farming commune in Snohomish, maintained by being available to do jobs when needed.


Type Cost Description
Initiation - The wizards can perform an initiation at the cost listed for it, removing availability limitations.
Watcher Trap 10,000¥ A one-use fetish that makes it easier to subdue a watcher spirit.