Difference between revisions of "Skills (Fate)"

From Shadowrun
Jump to navigation Jump to search
Line 8: Line 8:
*Astral Combat (Magical)
*Astral Combat (Magical)


==Athletics==
==Acrobatics==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Archery (Combat)
*Diving (Physical)
*Diving (Physical)
*Escape Artist (Physical)
*Escape Artist (Physical)
*Free-Fall (Physical)
*Free-Fall (Physical)
*Gymnastics (Physical)
*Gymnastics (Physical)
==Athletics==
Shadowrun Skills Covered:
*Archery (Combat)
*Running (Physical)
*Running (Physical)
*Swimming (Physical)
*Swimming (Physical)
Line 33: Line 36:
*Hacking (Technical)
*Hacking (Technical)
*Software (Technical)
*Software (Technical)
==Demolitions==
Shadowrun Skills Covered:
*Demolitions (Technical)


==Drive==
==Drive==
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Gunnery (Vehicle)
*Pilot Aerospace (Vehicle)
*Pilot Aircraft (Vehicle)
*Pilot Exotic Vehicle (Vehicle)
*Pilot Ground Craft (Vehicle)
*Pilot Ground Craft (Vehicle)
*Pilot Walker (Vehicle)
*Pilot Watercraft (Vehicle)
===Heavy Vehicles===
The Drive skill can be used to pilot walker, mechs, tanks, and other heavy ground vehicles.
===Mariner===
The Drive skill can be used to pilot watercraft.
===Pilot===
The Drive skill can be used to pilot aircraft and spacecraft.


==Electronics==
==Electronics==
Line 57: Line 49:
*Cybertechnology (Technical)
*Cybertechnology (Technical)
*Electronic Warfare (Technical)
*Electronic Warfare (Technical)
*Forgery (Technical)
*Hardware (Technical)
*Hardware (Technical)


Line 67: Line 58:
*Clubs (Combat)
*Clubs (Combat)
*Unarmed Combat (Combat)
*Unarmed Combat (Combat)
==Forgery==
Shadowrun Skills Covered:
*Forgery (Technical)
==Heavy Vehicles==
Shadowrun Skills Covered:
*Gunnery (Vehicle)
*Pilot Exotic Vehicle (Vehicle)
*Pilot Walker (Vehicle)


==Heavy Weapons==
==Heavy Weapons==
Line 89: Line 90:
*Armorer (Technical)
*Armorer (Technical)
*Automotive Mechanic (Technical)
*Automotive Mechanic (Technical)
*Demolitions (Technical)
*Forgery (Technical)
*Industrial Mechanic (Technical)
*Industrial Mechanic (Technical)
*Locksmith (Technical)
*Locksmith (Technical)
*Nautical Mechanic (Technical)
*Nautical Mechanic (Technical)


===Demolitionist===
==Mariner==
You can apply your Machinery skill to working with explosives.
Shadowrun Skills Covered:
*Pilot Watercraft (Vehicle)


==Notice==
==Notice==
Line 108: Line 108:
*First Aid (Technical)
*First Aid (Technical)
*Medicine (Technical)
*Medicine (Technical)
==Pilot==
Shadowrun Skills Covered:
*Pilot Aerospace (Vehicle)
*Pilot Aircraft (Vehicle)


==Provoke==
==Provoke==
Line 126: Line 131:
*Decompiling (Resonance)
*Decompiling (Resonance)
*Registering (Resonance)
*Registering (Resonance)
Technomancers use the Resonance skill in place of where deckers use the Decking skill.


==Resources==
==Resources==
Line 134: Line 141:
*Arcana (Magical)
*Arcana (Magical)
*Artificing (Magical)
*Artificing (Magical)
*Banishing (Magical)
*Binding (Magical)
*Disenchanting (Magical)
*Disenchanting (Magical)
*Ritual Spellcasting (Magical)
*Ritual Spellcasting (Magical)
*Summoning (Magical)


==Shoot==
==Shoot==
Line 158: Line 162:
Shadowrun Skills Covered:
Shadowrun Skills Covered:
*Sneaking (Physical)
*Sneaking (Physical)
==Summoning==
Shadowrun Skills Covered:
*Banishing (Magical)
*Binding (Magical)
*Summoning (Magical)

Revision as of 06:29, 11 July 2015

Animal Handling

Shadowrun Skills Covered:

  • Animal Handling (Technical)

Astral Manipulation

Shadowrun Skills Covered:

  • Assensing (Magical)
  • Astral Combat (Magical)

Acrobatics

Shadowrun Skills Covered:

  • Diving (Physical)
  • Escape Artist (Physical)
  • Free-Fall (Physical)
  • Gymnastics (Physical)

Athletics

Shadowrun Skills Covered:

  • Archery (Combat)
  • Running (Physical)
  • Swimming (Physical)
  • Throwing Weapons (Combat)

Cool

Deceive

Shadowrun Skills Covered:

  • Con (Social)
  • Disguise (Physical)
  • Impersonation (Social)

Decking

Shadowrun Skills Covered:

  • Computer (Technical)
  • Cybercombat (Technical)
  • Hacking (Technical)
  • Software (Technical)

Demolitions

Shadowrun Skills Covered:

  • Demolitions (Technical)

Drive

Shadowrun Skills Covered:

  • Pilot Ground Craft (Vehicle)

Electronics

Shadowrun Skills Covered:

  • Cybertechnology (Technical)
  • Electronic Warfare (Technical)
  • Hardware (Technical)

Empathy

Fight

Shadowrun Skills Covered:

  • Blades (Combat)
  • Clubs (Combat)
  • Unarmed Combat (Combat)

Forgery

Shadowrun Skills Covered:

  • Forgery (Technical)

Heavy Vehicles

Shadowrun Skills Covered:

  • Gunnery (Vehicle)
  • Pilot Exotic Vehicle (Vehicle)
  • Pilot Walker (Vehicle)

Heavy Weapons

Shadowrun Skills Covered:

  • Exotic Range Weapons (Combat)
  • Heavy Weapons (Combat)

Knowledge

Shadowrun Skills Covered:

  • Chemistry (Technical)
  • Navigation (Technical)
  • Survival (Physical)

With each rank taken, name an area of expertise to which the Knowledge skill can be applied.

Educated

Select two additional areas of knowledge.

Machinery

Shadowrun Skills Covered:

  • Aeronautics Mechanic (Technical)
  • Armorer (Technical)
  • Automotive Mechanic (Technical)
  • Industrial Mechanic (Technical)
  • Locksmith (Technical)
  • Nautical Mechanic (Technical)

Mariner

Shadowrun Skills Covered:

  • Pilot Watercraft (Vehicle)

Notice

Shadowrun Skills Covered:

  • Perception (Physical)
  • Tracking (Physical)

Organics

Shadowrun Skills Covered:

  • Biotechnology (Technical)
  • First Aid (Technical)
  • Medicine (Technical)

Pilot

Shadowrun Skills Covered:

  • Pilot Aerospace (Vehicle)
  • Pilot Aircraft (Vehicle)

Provoke

Shadowrun Skills Covered:

  • Intimidation (Social)

Rapport

Shadowrun Skills Covered:

  • Etiquette (Social)
  • Instruction (Social)
  • Leadership (Social)
  • Negotiation (Social)
  • Performance (Social)

Resonance

Shadowrun Skills Covered:

  • Compiling (Resonance)
  • Decompiling (Resonance)
  • Registering (Resonance)

Technomancers use the Resonance skill in place of where deckers use the Decking skill.

Resources

Ritual Magic

Shadowrun Skills Covered:

  • Alchemy (Magical)
  • Arcana (Magical)
  • Artificing (Magical)
  • Disenchanting (Magical)
  • Ritual Spellcasting (Magical)

Shoot

Shadowrun Skills Covered:

  • Automatics (Combat)
  • Exotic Range Weapons (Combat)
  • Longarms (Combat)
  • Pistols (Combat)

Sleight of Hand

Shadowrun Skills Covered:

  • Palming (Physical)

Spellcasting

  • Counterspelling (Magical)
  • Spellcasting (Magical)

Stealth

Shadowrun Skills Covered:

  • Sneaking (Physical)

Summoning

Shadowrun Skills Covered:

  • Banishing (Magical)
  • Binding (Magical)
  • Summoning (Magical)