Difference between revisions of "Team Roster"

From Shadowrun
Jump to navigation Jump to search
Line 1: Line 1:
{| class="wikitable" style="text-align: center;" align=right
{| class="wikitable" style="text-align: center;" align=right
|-
|-
|style="background:#eaecf0"| '''Fan Factor''' || 8
|style="background:#eaecf0"| '''Fan Factor''' || 9
|-
|-
|style="background:#eaecf0"| '''Apothecary''' || Recruited
|style="background:#eaecf0"| '''Apothecary''' || Recruited
Line 85: Line 85:
==Pending==
==Pending==


Mercato sells two pieces of magical equipment of the coach's choice (the three warp metal armor patches count as one piece).
Yasha may be given any skill or stat.
* Magical equipment currently with the away team may be used until the team returns to Mercato.


Mercato cuts the team:
Mercato will rehire one of its fired players:
* Fire one of Bloodthirster, Eeza, Muckteef, or Yasha Tinglaive.
* Eeza returns with a new normal skill.
* Fire one other player from the [[Team_Roster#Skilled_Non-Player_Pieces|skilled non-player pieces section]] other than Bloodfiend Skurkit.
* Valodd returns as an orc blitzer, replacing his existing block with a new doubles skill.
* Fire two players from [[Team_Roster#Reserve_Pieces|reserve pieces section]].
 
Mercato's elite will help fund player training. Pick one of:
* Eeza's injury receives the benefit of a powerful shamanic ritual. He loses -MA and may gain an agility skill.
* Tsaable trains with a star gutter runner and may gain +AG or two instances of +MA.
* Valodd is taken on a spirit hunt and returns an orc blitzer, replacing his existing block with any other blitzer normal skill.
** If Valodd was fired and rehired, this training allows him to gain any skill or stat.


Genghis Pecan may level with her legend skill.
Genghis Pecan may level with her legend skill.
* If +AG is taken, Genghis's Very Long Legs may be replaced with a normal skill or mutation.


Two advancements to player characters' final skills.
Two advancements to player characters' final skills.


Pick two of the following:
The springboard leggings will be sold once the Mercato travelling team returns.


{| class="wikitable" style="text-align: center;
One of the boons provided by the Shadow Band can be used against Nurgle. Roll 1d4 and add 2. The Mercato coach may apply that many Niggling injuries to Nurgle's Negotiators pieces of their choice other than the Beast of Nurgle. The same piece may be subjected to two such injuries.
! Name !! Benefit !! Flaw !! Mender
|-
|style="background:#eaecf0"| Armature of Stability || Stand Firm and Side Step|| -MA || Tinkerer
|-
|style="background:#eaecf0"| Catching Cradle || Big Hand|| Niggling injury|| Tinkerer
|-
|style="background:#eaecf0"| Band of the Displaced Eye || Two Heads|| Niggling injury || Cleric
|-
|style="background:#eaecf0"| Mask of Despair || Foul Appearance and Disturbing Presence|| Always Assigns Both || Cleric
|-
|style="background:#eaecf0"| Iron Horns || Horns|| Niggling injury || Arcanist
|}


==Equipment==
==Equipment==
Line 121: Line 114:
|-
|-
|style="background:#eaecf0"| Armband of Bull's Strength || Mighty Blow || – || –
|style="background:#eaecf0"| Armband of Bull's Strength || Mighty Blow || – || –
|-
|style="background:#eaecf0"| Band of the Displaced Eye || Two Heads|| Niggling injury || Cleric
|-
|-
|style="background:#eaecf0"| Bonded Bracelets || +ST || -ST to other (ST3 or higher) || Cleric
|style="background:#eaecf0"| Bonded Bracelets || +ST || -ST to other (ST3 or higher) || Cleric
Line 152: Line 147:
! Name !! Position !! Base Team !! Learned Skills !! Default Skills !! Final Skill !! MA !! ST !! AG !! AV !! Inj. !! Cost
! Name !! Position !! Base Team !! Learned Skills !! Default Skills !! Final Skill !! MA !! ST !! AG !! AV !! Inj. !! Cost
|-
|-
| Genghis Pecan || Gutter Runner || Skaven || Very Long Legs, Leap, Big Hand, Block || Dodge || Any || 9 || 2 || 4 || 7 || – || 200
| Genghis Pecan || Gutter Runner || Skaven || Very Long Legs, Leap, Block, Sure Hands, Big Hand|| Dodge || Any || 9 || 2 || 4 || 7 || – || 200
|-
|-
| Grabit Beardpuller || Goblin || Orc || +ST, +AG, Wrestle, Strip Ball, Tackle || Dodge, Right&nbsp;Stuff, Stunty || Normal /&nbsp;Double / +MA || 6 || <span style="color:#00cc00">3</span> || <span style="color:#00cc00">4</span> || 7 || – || 220
| Grabit Beardpuller || Goblin || Orc || +ST, +AG, Wrestle, Strip Ball, Tackle || Dodge, Right&nbsp;Stuff, Stunty || Normal /&nbsp;Double / +MA || 6 || <span style="color:#00cc00">3</span> || <span style="color:#00cc00">4</span> || 7 || – || 220
Line 205: Line 200:
| Bloodthirster || Minotaur || Chaos || +ST, Claw, Tentacles, Block, Stand Firm, Break Tackle || Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns || 5 || <span style="color:#00cc00">6</span> || 2 || 8 || – || 330
| Bloodthirster || Minotaur || Chaos || +ST, Claw, Tentacles, Block, Stand Firm, Break Tackle || Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns || 5 || <span style="color:#00cc00">6</span> || 2 || 8 || – || 330
|-
|-
| Bubonost the Infested || Linerat || Skaven || +ST, Foul Appearance, Guard, Tentacles, Wrestle || || 7 || <span style="color:#00cc00">4</span> || 3 || 7 || – || 210
| Bubonost the Infested || Blitzer || Skaven || +ST, Foul Appearance, Guard, Tentacles, Wrestle || Block || 7 || <span style="color:#00cc00">4</span> || 3 || 8 || – || 240
|-
| Eeza || Black Orc || Orc || Block, Guard, Stand Firm, +ST || – || <span style="color:#cc0000">3</span> || <span style="color:#00cc00">5</span> || 2 || 9 || -MA || 190
|-
|-
| Muckteef || Bull Centaur || Chaos Dwarf || Break Tackle, Frenzy, Juggernaut, +ST || Sprint, Sure Feet, Thick Skull || 6 || <span style="color:#00cc00">5</span> || <span style="color:#cc0000">1</span> || <span style="color:#cc0000">8</span> || -AG, -AV || 240
| Muckteef || Bull Centaur || Chaos Dwarf || Break Tackle, Frenzy, Juggernaut, +ST || Sprint, Sure Feet, Thick Skull || 6 || <span style="color:#00cc00">5</span> || <span style="color:#cc0000">1</span> || <span style="color:#cc0000">8</span> || -AG, -AV || 240
|-
|-
| Tsaable Nibbler || Thrower || Skaven || Block, Dodge, Big Hand || Pass, Sure Hands || 7 || 3 || 3 || 7 || – || 150
| Tsaable Nibbler || Thrower || Skaven || Block, Dodge, Big Hand || Pass, Sure Hands || 7 || 3 || 3 || 7 || – || 150
|-
| Valodd Wortsnag || Lineorc || Orc || Mighty Blow, Block, Tackle || – || 5 || 3 || 3 || 9 || – || 120
|-
|-
| Yasha Tinglaive || Blocker || Chaos Dwarf || +ST, Guard, Mighty Blow, Claw, Prehensile Tail || Block, Tackle, Thick&nbsp;Skull || 4 || <span style="color:#00cc00">4</span> || 2 || 9 || – || 230
| Yasha Tinglaive || Blocker || Chaos Dwarf || +ST, Guard, Mighty Blow, Claw, Prehensile Tail || Block, Tackle, Thick&nbsp;Skull || 4 || <span style="color:#00cc00">4</span> || 2 || 9 || – || 230
Line 239: Line 230:
|-
|-
! Count  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
! Count  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
| Barbspite || Lineorc || Orc || Fend || – || <span style="color:#cc0000">4</span> || 3 || 3 || <span style="color:#cc0000">8</span> || -MA, -AV || 70
|-
|-
| Galnak || Black Orc || Orc || Block, Guard || – || 4 || 4 || 2 || 9 || – || 120
| Galnak || Black Orc || Orc || Block, Guard || – || 4 || 4 || 2 || 9 || – || 120
Line 247: Line 236:
|-
|-
| Martoth Coppersnot || Blitzer || Orc || Grab, Kick || Block || 6 || 3 || <span style="color:#cc0000">2</span> || 9 || -AG || 120
| Martoth Coppersnot || Blitzer || Orc || Grab, Kick || Block || 6 || 3 || <span style="color:#cc0000">2</span> || 9 || -AG || 120
|-
| Pigrek || Lineorc || Orc || Tackle || – || 5 || 3 || <span style="color:#cc0000">2</span> || 9 || -AG, <span style="color:#cc0000">Niggle</span> || 70
|-
|-
| Skarrot Headcracker || Bombardier || Goblin || Hail Mary Pass || Bombardier, Dodge, Secret Weapon, Stunty || 6 || 2 || 3 || 7 || – || 70
| Skarrot Headcracker || Bombardier || Goblin || Hail Mary Pass || Bombardier, Dodge, Secret Weapon, Stunty || 6 || 2 || 3 || 7 || – || 70
Line 260: Line 247:
|-
|-
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
! Name  !! Position !! Base Team !! Learned Skills !! Default Skills !! MA !! ST !! AG !! AV !! Injuries !! Cost
|-
| Eeza || Black Orc || Orc || Block, Guard, Stand Firm, +ST || – || <span style="color:#cc0000">3</span> || <span style="color:#00cc00">5</span> || 2 || 9 || -MA || 190
|-
| Valodd Wortsnag || Lineorc || Orc || Mighty Blow, Block, Tackle || – || 5 || 3 || 3 || 9 || – || 120
|-
| Pigrek || Lineorc || Orc || Tackle || – || 5 || 3 || <span style="color:#cc0000">2</span> || 9 || -AG, <span style="color:#cc0000">Niggle</span> || 70
|-
| Barbspite || Lineorc || Orc || Fend || – || <span style="color:#cc0000">4</span> || 3 || 3 || <span style="color:#cc0000">8</span> || -MA, -AV || 70
|-
|-
| Tikk Headcracker || Fanatic || Goblin || Mighty Blow, Grab || Ball & Chain, No Hands, Secret Weapon, Stunty || 3 || 7 || 3 || 7 || – || 110
| Tikk Headcracker || Fanatic || Goblin || Mighty Blow, Grab || Ball & Chain, No Hands, Secret Weapon, Stunty || 3 || 7 || 3 || 7 || – || 110

Revision as of 21:17, 3 November 2021

Fan Factor 9
Apothecary Recruited
Stadium Level 4
Team Rerolls 3
MercatoMassacre.png


Team Advantages

Inducements
Type Availability
Bloodweiser Babes Beer mavens recruited
Bribes Underworld operative recruited
Extra Team Training Always available
Halfling Master Chef Master chef recruited
Wandering Apothecary Apothecary recruited
Apothecary assistants recruited
Wizard Siege weapons expert recruited
Inexperienced Mercenaries Available where local population is suitable
Experienced Mercenaries Not generally available
Skilled Mercenaries Not generally available


These pieces qualify as inexperienced:

  • Chaos Dwarf: Bull Centaurs, Hobgoblins, and Minotaurs
  • Goblin: Goblins and Trolls
  • Ogre: Ogres and Snotlings
  • Orc: Black Orcs, Goblins, Lineorcs, and Trolls
  • Skaven: Gutter Runners, Linerats, and Rat Ogres

Inducements might also be temporarily unlocked for a specific match as a perk from the RPG portion of the campaign.

Stadium Enhancements
Type Availability Benefit
Astrogranite Playing Surface Available +1 on Armour rolls when a player falls while going for it.
Beer Stand Available +1 on Injury rolls when player is pushed off the pitch.
Magic Dome Available The weather always starts as ‘Nice’ and the ‘Changing Weather’ kick-off event is cancelled.
Magician’s Shop Available During the Inducements phase, both teams receive a Wizard at no cost.
Referee Rest Area Available During the Inducements phase, both teams receive a Bribe at no cost.
Security Gate Available The ‘Riot’ and ‘Pitch Invasion’ kick-off events are cancelled.
Squig Sandwich Kiosk Available The ‘Throw a Rock’ and ‘Get the Ref’ kick-off events are cancelled.
Elf Turf Unavailable -1 on Armour rolls when a player falls when going for it.

Which, if any, of the available stadium enhancements is to be used for home games may be decided as part of finalizing the team's roster. The stadium level is the number of available enhancements, divided by two, rounded up.

Home-Game Powers

One of these may be used at the start of each home game:

Community Support: opponents must add 2d6 cheerleaders before each match played in your home stadium.

Halfling Luck: Mercato may determine the outcome of the start-of-game coin toss. (unavailable until the Mercato away team returns home with its master chef)

Pending

Yasha may be given any skill or stat.

Mercato will rehire one of its fired players:

  • Eeza returns with a new normal skill.
  • Valodd returns as an orc blitzer, replacing his existing block with a new doubles skill.

Mercato's elite will help fund player training. Pick one of:

  • Eeza's injury receives the benefit of a powerful shamanic ritual. He loses -MA and may gain an agility skill.
  • Tsaable trains with a star gutter runner and may gain +AG or two instances of +MA.
  • Valodd is taken on a spirit hunt and returns an orc blitzer, replacing his existing block with any other blitzer normal skill.
    • If Valodd was fired and rehired, this training allows him to gain any skill or stat.

Genghis Pecan may level with her legend skill.

  • If +AG is taken, Genghis's Very Long Legs may be replaced with a normal skill or mutation.

Two advancements to player characters' final skills.

The springboard leggings will be sold once the Mercato travelling team returns.

One of the boons provided by the Shadow Band can be used against Nurgle. Roll 1d4 and add 2. The Mercato coach may apply that many Niggling injuries to Nurgle's Negotiators pieces of their choice other than the Beast of Nurgle. The same piece may be subjected to two such injuries.

Equipment

Each piece may benefit from at most one item of equipment in any given match.

Name Benefit Flaw Mender
Armband of Bull's Strength Mighty Blow
Band of the Displaced Eye Two Heads Niggling injury Cleric
Bonded Bracelets +ST -ST to other (ST3 or higher) Cleric
Boots of Striding +MA
Iron Claws Claw -AG Arcanist
Ring of Luck Pro
Springboard Leggings Jump Up -AG Tinkerer
Warpmetal Armor Patch (3) Ignore all AV bustsv – 

v The normal limit of one item of special equipment per piece does not include armor patches.

Snotling Knowledge

The Dirty Player skill may be applied to one snotling player each match. (unavailable on home games until the Mercato away team returns home with its traveling hive)

Player Pieces

GenghisPecan.png
GrabitBeardpuller2.png
KarnhageFleethoof.png
SmashMogwuht.png


Name Position Base Team Learned Skills Default Skills Final Skill MA ST AG AV Inj. Cost
Genghis Pecan Gutter Runner Skaven Very Long Legs, Leap, Block, Sure Hands, Big Hand Dodge Any 9 2 4 7 200
Grabit Beardpuller Goblin Orc +ST, +AG, Wrestle, Strip Ball, Tackle Dodge, Right Stuff, Stunty Normal / Double / +MA 6 3 4 7 220
Karnhage Fleethoof Bull Centaur Chaos Dwarf +ST, Block, Break Tackle, Tackle, Grab Sprint, Sure Feet, Thick Skull Double 6 5 2 9 260
Smash Mogwuht Ogre Ogre +ST, Block, Grab, Guard, Stand Firm Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate Normal 5 6 2 9 MNG 280

Travelling Roster

The team will be going on a tour of the western, human-dominated lands on the flagship of the Mercato fleet: travelling to Kislev, Iverna, and Thera. While this will allow the team to travel in relative comfort — and allow Mercato to display its naval might — it limits the space available to carry players.

Two cabins are reserved for the player characters and Furgit. Two additional cabins can each house two pieces with a combined cost less than 350k. Two pieces costing no more than 50k each can stay in bunks with the crew. The snotling hive can be kept in the storage, carrying Skrax, Fizz Stickbone, and unlimited unskilled snotlings. The navy is not willing to transport Bloodthirster.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Ulsiu Gutter Runner Skaven +ST, Block, Side Step, Diving Tackle, Pass Block Dodge 9 3 4 7 210
Warductor Metashok Blitzer Skaven Foul Appearance, Dodge, Stand Firm, Mighty Blow, Piling On Block 7 3 3 8 190
Khazhak Snotblood Blocker Chaos Dwarf Mighty Blow, Diving Tackle, Prehensile Tail Block, Tackle, Thick Skull 4 3 2 8 -AV 150
Kniim the Quick Gutter Runner Skaven Two Heads, Sprint Dodge 9 2 4 7 130
Furgit Beardpuller Looney Goblin Dirty Player Chainsaw, Secret Weapon, Stunty 6 2 3 7 70
Fizz Stickbones Snotling Ogre Guard, Diving Tackle Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 70
Skraxs Snotling Ogre Diving Tackle, Block Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 70
1 Lineorc Orc 5 3 3 9 50
1 Hobgoblin Chaos Dwarf 6 3 3 7 MNG 40
Snotling Ogre Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 20

Unlimited rookie snotlings are available for rostering. Must be used to bring fielded team up to at least eleven pieces.
s Thanks to Smash's influence, the snotling hive will always produce an uninjured version of the named snotling pieces.
u Ulsi can't be levelled, won't use magical equipment, quickly heals all injuries, and cannot die.

Skilled Non-Player Pieces

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Bloodfiend Skurkit Hobgoblin Chaos Dwarf Frenzy, Dirty Player 6 3 3 7 80
Bloodthirster Minotaur Chaos +ST, Claw, Tentacles, Block, Stand Firm, Break Tackle Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 6 2 8 330
Bubonost the Infested Blitzer Skaven +ST, Foul Appearance, Guard, Tentacles, Wrestle Block 7 4 3 8 240
Muckteef Bull Centaur Chaos Dwarf Break Tackle, Frenzy, Juggernaut, +ST Sprint, Sure Feet, Thick Skull 6 5 1 8 -AG, -AV 240
Tsaable Nibbler Thrower Skaven Block, Dodge, Big Hand Pass, Sure Hands 7 3 3 7 150
Yasha Tinglaive Blocker Chaos Dwarf +ST, Guard, Mighty Blow, Claw, Prehensile Tail Block, Tackle, Thick Skull 4 4 2 9 230

Newly Recruited and Returning Pieces

Unskilled Non-Player Pieces

Count Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
1 Linerat Skaven 7 3 3 7 50
2 Goblin Goblin Dodge, Right Stuff, Stunty 6 2 3 7 40
Snotling Ogre Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 20

Unlimited rookie snotlings are available for rostering. Must be used to bring fielded team up to at least eleven pieces.

Reserve Pieces

Count Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Galnak Black Orc Orc Block, Guard 4 4 2 9 120
Lazyma Flinggit Troll Goblin Piling On Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 7 -AV, -AV, Niggle 130
Martoth Coppersnot Blitzer Orc Grab, Kick Block 6 3 2 9 -AG 120
Skarrot Headcracker Bombardier Goblin Hail Mary Pass Bombardier, Dodge, Secret Weapon, Stunty 6 2 3 7 70
Stompfoot Black Orc Orc Grab 4 4 1 8 -AG, -AV, Niggle 100

Retired Pieces

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Eeza Black Orc Orc Block, Guard, Stand Firm, +ST 3 5 2 9 -MA 190
Valodd Wortsnag Lineorc Orc Mighty Blow, Block, Tackle 5 3 3 9 120
Pigrek Lineorc Orc Tackle 5 3 2 9 -AG, Niggle 70
Barbspite Lineorc Orc Fend 4 3 3 8 -MA, -AV 70
Tikk Headcracker Fanatic Goblin Mighty Blow, Grab Ball & Chain, No Hands, Secret Weapon, Stunty 3 7 3 7 110
Gx Brightmor Hobgoblin Chaos Dwarf 6 3 3 7 40
Wily Ugamuk Pogoer Goblin Guard, Side Step Dodge, Leap, Stunty, Very Long Legs 7 2 3 7 Dead 120
Gallop Lineorc Orc 4 3 3 9 -MA 50
Linerat Skaven 7 2 3 7 -ST 50