Difference between revisions of "Team Roster"

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==Pending==
==Pending==


Kniim the Quick can gain one of a few skills (TBD).
Kniim the Quick can gain one of: Pro, Sure Hands, Sure Feet, Accurate, Dump-Off, Hail Mary Pass, Nerves of Steel, Pass, Safe Throw, and +AG.


Muckteef can gain a normal skill.
Muckteef can gain a normal skill.
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* Valodd is taken on a spirit hunt on which he gains any skill or stat.
* Valodd is taken on a spirit hunt on which he gains any skill or stat.


Three improvements to player characters' final skills.
Three advancements to player characters' progression on final skills.


One of the boons provided by the Shadow Band can be used against Nurgle. Roll 1d4 and add 2. The Mercato coach may apply that many niggling injuries to Nurgle's Negotiators pieces of their choice other than the Beast of Nurgle. The same piece may be subjected to two such injuries.
One of the boons provided by the Shadow Band can be used against Nurgle. Roll 1d4 and add 2. The Mercato coach may apply that many niggling injuries to Nurgle's Negotiators pieces of their choice other than the Beast of Nurgle. The same piece may be subjected to two such injuries.

Revision as of 07:42, 21 December 2021

Fan Factor 11
Apothecary Recruited
Stadium Level 4
Team Rerolls 3
MercatoMassacre.png


Team Advantages

Inducements
Type Availability
Bloodweiser Babes Beer mavens recruited
Bribes Underworld operative recruited
Extra Team Training Always available
Halfling Master Chef Master chef recruited
Wandering Apothecary Apothecary recruited
Apothecary assistants recruited
Wizard Siege weapons expert recruited
Inexperienced Mercenaries Available where local population is suitable
Experienced Mercenaries Not generally available
Skilled Mercenaries Not generally available


These pieces qualify as inexperienced:

  • Chaos Dwarf: Bull Centaurs, Hobgoblins, and Minotaurs
  • Goblin: Goblins and Trolls
  • Ogre: Ogres and Snotlings
  • Orc: Black Orcs, Goblins, Lineorcs, and Trolls
  • Skaven: Gutter Runners, Linerats, and Rat Ogres

Inducements might also be temporarily unlocked for a specific match as a perk from the RPG portion of the campaign.

Stadium Enhancements
Type Availability Benefit
Astrogranite Playing Surface Available +1 on Armour rolls when a player falls while going for it.
Beer Stand Available +1 on Injury rolls when player is pushed off the pitch.
Elf Turf Available -1 on Armour rolls when a player falls when going for it.
Magic Dome Available The weather always starts as ‘Nice’ and the ‘Changing Weather’ kick-off event is cancelled.
Magician’s Shop Available During the Inducements phase, both teams receive a Wizard at no cost.
Referee Rest Area Available During the Inducements phase, both teams receive a Bribe at no cost.
Security Gate Available The ‘Riot’ and ‘Pitch Invasion’ kick-off events are cancelled.
Squig Sandwich Kiosk Available The ‘Throw a Rock’ and ‘Get the Ref’ kick-off events are cancelled.

Which, if any, of the available stadium enhancements is to be used for home games may be decided as part of finalizing the team's roster. The stadium level is the number of available enhancements, divided by two, rounded up.

Home-Game Powers

One of these may be used at the start of each home game:

Community Support: opponents must add 2d6 cheerleaders before each match played in your home stadium.

Halfling Luck: Mercato may determine the outcome of the start-of-game coin toss.

Pending

Kniim the Quick can gain one of: Pro, Sure Hands, Sure Feet, Accurate, Dump-Off, Hail Mary Pass, Nerves of Steel, Pass, Safe Throw, and +AG.

Muckteef can gain a normal skill.

Bubonost can gain a mutation.

One of Skarrot Headcracker, Galnak, or Stompfoot may gain one of mighty blow, dirty player, piling on, or pro.

Valodd can gain a doubles skill.

Mercato's elite will help fund player training. Pick one of:

  • Tsaable trains with a star gutter runner and may gain +AG or two instances of +MA.
  • Valodd is taken on a spirit hunt on which he gains any skill or stat.

Three advancements to player characters' progression on final skills.

One of the boons provided by the Shadow Band can be used against Nurgle. Roll 1d4 and add 2. The Mercato coach may apply that many niggling injuries to Nurgle's Negotiators pieces of their choice other than the Beast of Nurgle. The same piece may be subjected to two such injuries.

Equipment

Each piece may benefit from at most one item of equipment in any given match.

Equipment may be assigned that would result in a piece exceeding the number of skills assignable in the game client. In this case, the coach may select from among the learned and equipment skills when rostering the piece.

Name Benefit Flaw Mender
Armband of Bull's Strength Mighty Blow
Band of the Displaced Eye Two Heads
Bonded Bracelets +ST
Boots of Striding +MA
Iron Claws Claw -AG Arcanist
Ring of Luck Pro
Warpmetal Armor Patch (3) Ignore all AV bustsv – 

v The normal limit of one item of special equipment per piece does not include armor patches.

Boons

Vestrivan and Vasdenjas have blessed the Mercato team. Mercato may apply any one stat-up to any one player in any one future match. Ulsi may not benefit from this blessing.

The team has received a feather from Illanmaen as a sign of respect, providing a choice of two one-match temporary boons (TBD).

Player Pieces

GenghisPecan.png
GrabitBeardpuller2.png
KarnhageFleethoof.png
SmashMogwuht.png


Name Position Base Team Learned Skills Default Skills MA ST AG AV Inj. Cost
Genghis Pecan Gutter Runner Skaven +AG, Leap, Block, Sure Hands, Big Hand, Sure Feet Dodge 9 2 5 7 230
Grabit Beardpuller Goblin Orc +ST, +AG, Wrestle, Strip Ball, Tackle Dodge, Right Stuff, Stunty 6 3 4 7 220
Karnhage Fleethoof Bull Centaur Chaos Dwarf +ST, Block, Break Tackle, Tackle, Grab Sprint, Sure Feet, Thick Skull 6 5 2 9 260
Smash Mogwuht Ogre Ogre +ST, Block, Grab, Guard, Stand Firm Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate 5 6 1 9 -AG 280
Legend Skill
Genghis Pecan Grabit Beardpuller Kharnage Fleethoof Smash Mogwuht
Double / +MA Normal Double Normal
+ST Double / +MA +MA / +AG Double / +MA / +AG
+AG +AG / +ST +ST +ST

Principal Non-Player Pieces

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Bloodthirster Minotaur Chaos +ST, Claw, Tentacles, Block, Stand Firm, Break Tackle Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 6 2 8 330
Bubonost the Infested Blitzer Skaven +ST, Foul Appearance, Guard, Tentacles, Wrestle Block 7 4 3 8 240
Eeza Black Orc Orc Block, Guard, Stand Firm, +ST, Mighty Blow, Dodge 3 5 2 9 -MA 240
Furgit Beardpuller Looney Goblin Dirty Player Chainsaw, Secret Weapon, Stunty 6 2 3 7 70
Khazhak Snotblood Blocker Chaos Dwarf Mighty Blow, Diving Tackle, Prehensile Tail Block, Tackle, Thick Skull 4 3 2 8 -AV 150
Kniim the Quick Gutter Runner Skaven Two Heads, Sprint Dodge 9 2 4 7 130
Muckteef Bull Centaur Chaos Dwarf Break Tackle, Frenzy, Juggernaut, +ST Sprint, Sure Feet, Thick Skull 6 5 1 8 -AG, -AV 240
Tsaable Nibbler Thrower Skaven Block, Dodge, Big Hand Pass, Sure Hands 7 3 3 7 150
Ulsiu Gutter Runner Skaven +ST, Block, Side Step, Diving Tackle, Pass Block Dodge 9 3 4 7 210
Warductor Metashok Blitzer Skaven Foul Appearance, Dodge, Stand Firm, Mighty Blow, Piling On Block 7 3 3 8 190
Yasha Tinglaive Blocker Chaos Dwarf +ST, Guard, Mighty Blow, Claw, Prehensile Tail, +ST Block, Tackle, Thick Skull 4 5 2 9 270

u Ulsi can't be levelled, won't use magical equipment, quickly heals all injuries, and cannot die.

Snotlings

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Fizz Stickbones Snotling Ogre Guard, Diving Tackle Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 70
Skraxs Snotling Ogre Diving Tackle, Block Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 70
Snotling Ogre Dodge, Right Stuff, Side Step, Stunty, Tichy 5 1 3 5 20

Unlimited rookie snotlings are available for rostering. Must be used to bring fielded team up to at least eleven pieces.
s Thanks to Smash's influence, the snotling hive will always produce an uninjured version of the named snotling pieces.

The Dirty Player skill may be applied to one snotling player each match.

Newly Recruited and Returning Pieces

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Lyrralm Hobgoblin Chaos Dwarf Stat, Stat, Block / Wrestle / Juggernaut, Dodge / Mighty Blow / Leap, Guard / Tackle / Strip Ball, Side Step / Stand Firm / Kick 6 3 3 7 200-280
Valodd Wortsnag Blitzer Orc Mighty Blow, Tackle Block 6 3 3 9 120
Witkit Bottlethief Fanatic Goblin Block, Grab Ball & Chain, No Hands, Secret Weapon, Stunty 3 7 3 7 120

m Lyrral’s stats and skills may be selected for each match. Lyrral ignores permanent injuries, MNGs, and death.

Unskilled Non-Player Pieces

Count Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
1 Linerat Skaven 7 3 3 7 50
1 Lineorc Orc 5 3 3 9 50
1 Hobgoblin Chaos Dwarf 6 3 3 7 40
2 Goblin Goblin Dodge, Right Stuff, Stunty 6 2 3 7 40

Reserve Pieces

Count Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Bloodfiend Skurkit Hobgoblin Chaos Dwarf Frenzy, Dirty Player 6 3 3 7 80
Galnak Black Orc Orc Block, Guard 4 4 2 9 120
Lazyma Flinggit Troll Goblin Piling On Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 7 -AV, -AV, Niggle 130
Martoth Coppersnot Blitzer Orc Grab, Kick Block 6 3 2 9 -AG 120
Skarrot Headcracker Bombardier Goblin Hail Mary Pass Bombardier, Dodge, Secret Weapon, Stunty 6 2 3 7 70
Stompfoot Black Orc Orc Grab 4 4 1 8 -AG, -AV, Niggle, Niggle, MNG 120

Retired Pieces

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Pigrek Lineorc Orc Tackle 5 3 2 9 -AG, Niggle 70
Barbspite Lineorc Orc Fend 4 3 3 8 -MA, -AV 70
Tikk Headcracker Fanatic Goblin Mighty Blow, Grab Ball & Chain, No Hands, Secret Weapon, Stunty 3 7 3 7 110
Gx Brightmor Hobgoblin Chaos Dwarf 6 3 3 7 40
Wily Ugamuk Pogoer Goblin Guard, Side Step Dodge, Leap, Stunty, Very Long Legs 7 2 3 7 Dead 120
Gallop Lineorc Orc 4 3 3 9 -MA 50
Linerat Skaven 7 2 3 7 -ST 50