Difference between revisions of "SWGadgets"

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==New==
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5 gadget uses per space.
  
 
{| border=1 cellspacing=0 cellpadding=5 align=center
 
{| border=1 cellspacing=0 cellpadding=5 align=center
! Name !! Spaces !! Description
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! Name !! Uses !! Description
 
|-align=center
 
|-align=center
| Expanding All-terrain Bike || 2 || 25 mph base speed, has equivalent of four wheel drive. Use Athletics (Agility) for maneuvers and Athletics (Vigor) for long-distance travel.
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| All-terrain Bike || 3 || 25 mph base speed, has equivalent of four wheel drive. Use Athletics (Agility) for maneuvers and Athletics (Vigor) for long-distance travel.
 
|-align=center
 
|-align=center
| Supplies || 1 || 3 uses. Each use can be used to provide a mundane piece of equipment which enables a task.
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| Chemical Light || 1 || casts comfortable viewing light in a 10y radius or cone, -2 Notice light 20y beyond that; lasts for four hours
 
|-align=center
 
|-align=center
| rowspan=2 | Chemical Light || casts comfortable viewing light in a 10y radius or cone, -2 Notice light 20y beyond that; lasts for four hours
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| Crash Pad || 1 || produces an air-filled bag which reduces the damage taken from a fall for a single person. Requires an action to deploy, Athletics (Agility) with difficulty 4+ based on conditions, so will only be practical for falls longer than the distance fallen in a two-second round: sixty-five feet.
|}
 
 
 
==Electrical==
 
 
 
{| border=1 cellspacing=0 cellpadding=5 align=center
 
! Name !! Weight !! Description
 
 
|-align=center
 
|-align=center
| Crash Pad || 1 lb. || One use, produces an air-filled bag which reduces the damage taken from a fall for a single person. Requires an action to deploy, Athletics (Agility) with difficulty 4+ based on conditions, so will only be practical for falls longer than the distance fallen in a two-second round: sixty-five feet.
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| Electromagnetic Unit (E.U.) || 1 || A multi-sensor communications device, a smartphone bolted to a tricorder. Usable with Tech (Smarts) for reasonable tasks, including extended (10-fold increase) communications ranges, hacking, and gathering information.
 
|-align=center
 
|-align=center
| Portable Cover || X lb. || One use, produces barrier with 5X Armor and 10X Toughness along three sides of a hex.
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| Explosive Breach || 1 || creates a man-sized hole across one hex through up to Knowledge [appropriate] armor
 
|-align=center
 
|-align=center
| Electromagnetic Unit (E.U.) || 1 lb. || A multi-sensor communications device, a smartphone bolted to a tricorder. Usable with Tech (Smarts) for reasonable tasks, including extended (10-fold increase) communications ranges, hacking, and gathering information.
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| Portable Cover || 1 || produces a barrier with 2 Armor along three sides of a hex.
 
|-align=center
 
|-align=center
| Radio Flare || 1 lb. || A single-use flare (Shooting(Smarts) or Tech(Smarts)) that releases a cloud of micro radio transmitters into the air that will transmit for approximately fifteen minutes.  Cheaper ones transmit garbage data on a generic frequency, better ones can be set to one signal from a set of pre-programmed messages (target below, please extract, ''etc.''), military models often include frequency-hopping encryption.
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| Radio Flare || 1 || a single-use flare (Shooting(Smarts) or Tech(Smarts)) that releases a cloud of micro radio transmitters into the air that will transmit for approximately fifteen minutes.  Cheaper ones transmit garbage data on a generic frequency, better ones can be set to one signal from a set of pre-programmed messages (target below, please extract, ''etc.''), military models often include frequency-hopping encryption.
|-align=center
 
| Rocket Relay || 100 lb. || A single-use rocket capable of storing an encrypted message, launching itself into orbit (a Tech (Smarts) check), connecting to a satellite communications network, sending the message, waiting for a response, and carrying the response down to its point of origin (guided by a radio beacon). Used in the Waste by operatives to exchange very-high-priority messages with their commanding executives.
 
|}
 
 
 
==Mechanical==
 
 
 
{| border=1 cellspacing=0 cellpadding=5 align=center
 
! Name !! Weight !! Description
 
 
|-align=center
 
|-align=center
| Chemical Light || 1 lb. || casts comfortable viewing light in a 10y radius or cone, -2 Notice light 20y beyond that; lasts for four hours
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| Rocket Relay || 2 || A single-use rocket capable of storing an encrypted message, launching itself into orbit (a Tech (Smarts) check), connecting to a satellite communications network, sending the message, waiting for a response, and carrying the response down to its point of origin (guided by a radio beacon). Used in the Waste by operatives to exchange very-high-priority messages with their commanding executives.
 
|-align=center
 
|-align=center
| Explosive Breach || X lb. || one use, creates a man-sized hole across one hex through up to 5X Armor and 10X Toughness
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| Supplies || 1 || A mundane piece of equipment which enables a task.
 
|}
 
|}
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 04:38, 2 May 2013

5 gadget uses per space.

Name Uses Description
All-terrain Bike 3 25 mph base speed, has equivalent of four wheel drive. Use Athletics (Agility) for maneuvers and Athletics (Vigor) for long-distance travel.
Chemical Light 1 casts comfortable viewing light in a 10y radius or cone, -2 Notice light 20y beyond that; lasts for four hours
Crash Pad 1 produces an air-filled bag which reduces the damage taken from a fall for a single person. Requires an action to deploy, Athletics (Agility) with difficulty 4+ based on conditions, so will only be practical for falls longer than the distance fallen in a two-second round: sixty-five feet.
Electromagnetic Unit (E.U.) 1 A multi-sensor communications device, a smartphone bolted to a tricorder. Usable with Tech (Smarts) for reasonable tasks, including extended (10-fold increase) communications ranges, hacking, and gathering information.
Explosive Breach 1 creates a man-sized hole across one hex through up to Knowledge [appropriate] armor
Portable Cover 1 produces a barrier with 2 Armor along three sides of a hex.
Radio Flare 1 a single-use flare (Shooting(Smarts) or Tech(Smarts)) that releases a cloud of micro radio transmitters into the air that will transmit for approximately fifteen minutes. Cheaper ones transmit garbage data on a generic frequency, better ones can be set to one signal from a set of pre-programmed messages (target below, please extract, etc.), military models often include frequency-hopping encryption.
Rocket Relay 2 A single-use rocket capable of storing an encrypted message, launching itself into orbit (a Tech (Smarts) check), connecting to a satellite communications network, sending the message, waiting for a response, and carrying the response down to its point of origin (guided by a radio beacon). Used in the Waste by operatives to exchange very-high-priority messages with their commanding executives.
Supplies 1 A mundane piece of equipment which enables a task.