Black Pyramid Trading

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Most Interested Items

Skaven Bard, Modifto Highblade

  • Genghis’s Masterwork Lute
  • Grabit’s Pipes of Sounding
  • Grabit's Hostess Cards
  • Grabit's Mind Imager

Orc Necromancer, Kruk the Death-touched

  • Karnhage's Casket of Resurrection
  • Smash's Death’s Sentinel
  • Smash's Curse of Unlife scroll
  • Grabit's Uncursed Dagger
  • Grabit's Divine Contract of Justice
  • Grabit's Potion of Regeneration
  • Grabit's Scroll of Corpse Clone

General

A bunch of scrolls, kept together:

  •  (7x) A scroll that allows the user to raise a single corpse as a zombie servant.
  •  A scroll that allows the user to communicate with the dead. A specific dead person, that they have some connection to—which could be a physical totem.
  •  A scroll that imbues an object with necrotic energy, causing it to deal additional damage to living creatures on contact.
  •  A scroll that allows the user to animate a suit of armor or weapon as a temporary guardian.
  • A scroll that allows the user to control the actions of a single undead creature, including intelligent creatures, for the duration of one scene.
  •  A scroll that allows the user to summon a retinue of skeletal warriors that last for the duration of a scene.
  •  A scroll that allows the user to create a portal to the realm of the dead. Very dangerous to use.
  •  A scroll that allows the user to create a temporary duplicate of themselves that rots away over the course of a scene.

Necromancer

Bag of Bones

  •  A small pouch that’s either empty or contains one bone. When the bone is thrown on the ground a random zombified animal is summoned (1-30 bat, 31-60 rat, 61-75 cat, 76-90 weasel, 91-100 badger). Follows basic commands for the length of a scene (10 mins base) or until slain or ordered back into the bag. Only one may exist at a time and at most ten can be summoned per refresh (originally week). (https://www.d20srd.org/srd/magicItems/wondrousItems.htm#bagofTricks)

Mithral Breastplate of Settra the Imperishable

Bard

Comb of Attire

  • Can be used to create attire in a variety of colors and styles, with the comb changing color as appropriate.

Amulet of the Bargain

  •  Grants the tag “bargaining” to the wearer.

Skeleton Key

  • Can open any standard door lock. One use.

Tinkerer

Goblin Tinkerer's Clockwork Goggles

  •  Goggles that enhance the wearer's vision and grants the “tinkerer’s eye” tag for checks to work on gadgets with small parts, like locks and traps.

Goblin Tinkerer's Wrench

  •  A small wrench made of a strange metal alloy recovered from a metiorite. The wrench can be used to repair small mechanical devices, giving the user the “repair” tag to any repair checks made and allowing the user’s failed pool dice to be rerolled when applicable.

Scarab Lock

  •  A scarab that can enforce an arcane lock. Opened with a command word spoken when the lock is placed. Can lock any container or portal, reinforcing the entirety of it against breach. {https://www.d20srd.org/srd/spells/arcaneLock.htm} {Doesn’t actually require magic to break it down, but it requires way more force than it should, including reinforcing the container.

Goblin Tinkerer’s Telescope

  •  Grants the tag “telescope” to the user and allows the user’s failed pool dice to be rerolled when applicable.

Goblin Tinkerer’s Locksmithing Tools

  • Grants the tag “locksmithing” to the user and allows the user’s failed pool dice to be rerolled when applicable.

Goblin Tinkerer’s Trap Tools

  • Grants the tag “traps” to the user and allows the user’s failed pool dice to be rerolled when applicable.

Telephonic Helmet

  •  A pair of horns leading into the ears, sized for a goblin, letting the wearer hear sounds far away from them in the direction they’re looking.

Goggles of Ethereal Sight

  •  This pair of tinkerer’s goggles allows the wearer to see into the ethereal plane, but it also causes temporary blindness in the material plane.
  •  Still being worked on.

Razor Trap

  •  A proximity trap that fires razor-sharp projectiles if anything larger than a goblin enters a thirty-foot radius. Easy to arm and disarm.

Siren Trap

  •  Sets off a siren if anything larger than a goblin enters a thirty-foot radius.