Kits

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Kits are an optional way to expand player choices. They do not override the core Skills system, but rather are intended as bonuses to it. The powers contained herein do not imply that you can’t use basic Skills to achieve something that the Kit makes easier. They are, after all, optional, and the game works just fine without them. With that said, I think that you will be excited by what you see here and I hope that they will help inspire cool characters and roleplaying in your game.

At level 1, pick a Kit. You get what it says under the heading and you also pick an Advance. Get another Advance at every odd level. When you get an Advance, it can be from your Kit or it can be a general Advance, or it can be the base of another Kit if you want to join a second. The one restriction is on “poaching.” Poaching is where you take an Advance from another Kit without having the base. You may only ever poach one Advance total.

What if you look at these Kits and decide that none of them fit? Well, you can get by just taking general Advances at first, or write your own. If you don’t start with a Kit, just start with any two Advances from the General Advances or Mini-Kits.