Minor Ware (Fate)
Characters are assumed to have a DNI to the extent that their minor and major cyberware suggests they should.
Bioears
Excellent hearing that extends above and below the normal human range.
Bioeyes
20/10 vision that works well – and reflects back light – in the dark.
Biogills
Allows breathing in fresh and salt water.
Bone Lacing
The bones are laced with a reinforced mesh and cannot be broken except by incredible force.
Cranial Bomb
Just enough explosive power to guarantee painless suicide. Used with DNI-only access by high-level operators to have a final way out of a torture scenario or implanted for radio activation to ensure the loyalty of key or unreliable employees.
Cyberarm
A strong, untiring grip with inductive data reception and transmission and position sensors for virtual controls. Degree of replacement (partial hand, full hand, forearm, or whole arm; individual or both) may be specified so long as consistent with any additional augmentations selected.
Arm Compartment
A long, thin compartment hidden within the forearm or bicep. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly.
Climbing Claws
Extrude tough, unsharpened claws that provide the benefit of climbing gear.
Fine Senses
Read printed text by touch, feel the wear patterns on a security keypad, accurately measure temperature and weight, and perform similar detailed measurements of touched or held objects.
Fingernail Compartment
A micro-compartment hidden beneath a fingernail, large enough for a data chip or other tiny item. Impossible to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly.
Fingerprint Remapper
Randomize fingerprints or set them to a recorded pattern.
Gyroscopic Stabilization
A counterweight levers out from the bicep to balance the hand and forearm against any penalties from an uneven surface or mount.
Implanted Weapon
A weapon is implanted in the forearm. Specify at the time of selection. Popular options include collapsing swords, stun batons, monofilament whips, and pistol-caliber slugthrowers. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly and cannot be disarmed.
Prybar
Massive force can be slowly expended in prying something apart.
Cyberears
Peak human hearing ability with built-in audio recording and playback. One or both ears replaced as preferred so long as consistent with any additional augmentations selected.
Enhanced Auditory Processing
Audio processing circuits can execute audio-adjustment software to allow for the filtering of repetitive background noises, the suppression of disorienting sounds, and other basic audio tasks. Typically only used with dual-ear replacement.
Enhanced Microphones
Enhanced microphones with increased frequency range and sensitivity.
Parabolics
The ear can shift in shape to become a parabolic microphone, allowing the detection of sounds at extreme ranges while blocking out other noise.
Spatial Positioning Sensors
Additional implanted sensors around the dome of the head allow the precise location of the source of perceived sounds.
Cybereye
20/10 vision with built-in image capture and display. One or both eyes replaced as preferred so long as consistent with any additional augmentations selected.
Enhanced Optical Processing
Video processing circuits can execute image-adjustment software to allow for the compensation of significant disparities in illumination (e.g., HDR), the suppression of disorienting lights, and other basic video tasks. Typically only used with dual-eye replacement.
Low-Light Sensors
Enhanced sensors function well even in low-light conditions.
Microscopic Vision
Optical lenses enhance vision as if looking through a magnifying glass or microscope.
Retinal Display
The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner.
Telescopic Vision
Optical lenses enhance vision as if looking through a powerful pair of binoculars.
Thermographic Vision
Enhanced sensors and visual processing allow the distinct perception of infrared light.
Cyberlegs
The legs never fall asleep, the owner can sleep standing up (if both replaced), and the soles of the feet provide inductive data reception and transmission. Degree of replacement (partial foot, full foot, calf, or whole leg; individual or both) may be specified so long as consistent with any additional augmentations selected.
Hidden Holster
A hidden compartment with an articulated grasper big enough to hold a pistol, collapsable melee weapon, or a grenade. Difficult to distinguish from an ordinary cyberleg without a medical-quality scan or major disassembly.
Launching Hydraulics
Hydraulics in the legs can power jumps a dozen yards high and dozens of yards long.
Prybody
Requires cyberarm prybar
The whole body can prybar, including lifting massively heavy objects off the ground.
Shock Reinforcement
Reinforcement of the skeletal frame allow the survival of arbitrarily-long falls with a proper landing, with increasing difficulty for longer falls.
Tremorsense
Sensors of the soles of the foot can detect anything moving that is in contact with the ground in the general vicinity.
Cybernose
Perform chemical analysis of gaseous compounds.
Cybertongue
Perform chemical analysis of liquid and solid compounds.
Datajack
Provides an external link for an implanted DNI and relevant implanted devices.
Digestive Expansion
A modified gastro-intestinal tract allows for the productive consumption of almost anything organic, though low-quality food sources (e.g., grass and leaves) may require massive consumption and long periods of low-activity.
Enhanced Immune System
Augmented white blood cells can fight off any known mundane disease. Five to ten years of firmware updates can be expected.
Head Rig
An implanted rig. Wireless link required for wireless access; datajack required for wired access.
Health Monitor
Sensors implanted throughout the body provide real-time feedback of health status, with customizable alerts.
Laser Rangefinder
An optical band around the rim of the head provides 360° distance perception in the immediate area.
Optical Sensor
An additional optical sensor implanted in the body.
Oral Secretion Sacks
Select one (multiple if taken multiple times) compound to slowly generate for oral excretion on command, to which you are immune: a narcoleptic, a neurotoxin, an intoxicant, a hallucinogen, or other as appropriate.
Oxygen Reserve Tank
An implanted tank of air supplies sufficient oxygen for a few hours. Refills through breathing over the course of a day, with an optional external rapid-refill port.
Personal Black Box
The skull is massively reinforced and armored, the brain is laced with a shock-absorbing web, and a hibernation suspension system is implanted at the back of the head. The brain will survive for several days after a normally fatal injury or accident, though the rest of the body may die. A configurable radio beacon can be set to alert a rescuer, such as DocWagon with a suitable contract.
Reality Check
An implanted coded chip with protected DNI access. Can be used to verify whether one is unknowingly experiencing full-immersion simsense.
Skull-deck
An implanted deck. Wireless link required for wireless access; datajack required for wired access.
Sleep Regulator
Sleep requirements are halved in both duration and frequency, what little sleep that is needed can be achieved on demand, recovery from sleep is nearly instantaneous, and other appropriate functions.
Voice Remodulator
Dynamically codeable voice remodulation. Modifies tone and pitch, but not pronunciation, word choice, or other verbal elements of impersonation.
Wireless Link
DNI access to wireless telecommunications and for relevant connected devices.