The Showdown at the Spire

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By the terms negotiated for the match, Maelyrra has home field advantage against Usun and both her and Usun have home field advantage against Iyralbeth.

Injuries in the match between Maelyrra and Usun will be handled as follows:

Usun will make his ogres and snotlings afresh for each match, making injuries irrelevant.

Maelyrra is immune to injuries. Any injured underworld goblin will be replaced with an equivalent player. One of her injured players may benefit from star player treatment and immediately recover for each death inflicted. For additional injuries to her team:

  • Niggle or Stat Bust: the player may be rostered in the next match, but must suffer from the rolled injury.
  • MNG: the player may be rostered with a Niggling Injury.
  • Death: the player may not be rostered.

Iyralbeth's Insurgents

Fan Factor 3
Assistant Coaches 4
Cheerleaders TBD
Apothecary Available
Team Rerolls 0
Team Value TBD

Inducements may include extra team training, wandering apothecaries, bloodweiser babes, wizards, and bribes. The halfling master chef may not be induced.

PCs and NPCs

Name Position Base Team # Learned Skills Default Skills MA ST AG AV Injuries Cost
Karnhage Fleethoof Bull Centaur Chaos Dwarf 8 +ST, Block, Break Tackle, Tackle, Grab, Mighty Blow, Pro, Leader Sprint, Sure Feet, Thick Skull 6 5 2 9 280-290
Smash Mogwuht Ogre Ogre 5 Block, Guard, Stand Firm, Dodge, Pro Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate 5 5 2 9 Niggle 270
Genghis Pecan Gutter Runner Skaven 10 +AG, Leap1, Block, Sure Hands, Sure Feet, Very Long Legs, Extra Arm, Big Hand, Prehensile Tail, Pro Dodge 9 2 5 7 220-260
Kiki Beardpuller Goblin Orc 5 +ST, Thick Skull, [+3 Skills]2 Dodge, Right Stuff, Stunty 6 3 3 7 200-210
Furgie Beardpuller Looney Goblin 0‑5 0‑5 of Any Stats or Skills Chainsaw, Secret Weapon, Stunty 6 2 3 7 –  40+
Mechanical Pogoer Pogoer Goblin 4 Guard, Wrestle, Strip Ball, Tackle Dodge, Leap, Stunty, Very Long Legs 7 2 3 7 –  190

[1] Genghis must have Leap.

[2] Kiki knows an additional three skills selected from Wrestle, Block, Tackle, Mighty Blow, Guard, Strip Ball, Diving Tackle, and Dirty Player.

Recruited Players

Name Position Base Team Learned Skills Default Skills MA ST AG AV Cost
Bloodthirster Minotaur Chaos Dwarf +ST, Claw, Juggernaut, Tentacles, Prehensile Tail, Foul Appearance1 Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 6 2 8 320
Tikk Headcracker Fanatic Goblin Any 6 Stats or Skills, Must Be Legend Ball & Chain, No Hands, Secret Weapon, Stunty 3 7 3 7 70+
Skarrot Headcracker Bombardier Goblin 0-6 of Any Stats or Skills Bombardier, Dodge, Secret Weapon, Stunty 6 2 3 7 40+
Gutburster the Unreasonable Goblin Goblin Dirty Player, Sneaky Git, Sure Feet Dodge 6 2 3 7 110
Birla Goodddrinker Goblin Goblin +MA, Wrestle, [+4 Skills]2 Dodge 7 2 3 7 100+
Burk Bigmann Troll Orc Wrestle, Stand Firm, Diving Tackle, Jump Up, +AV, Thick Skull Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 10 270

[1] Bloodthirster may be modified as following:

  • Replace one of Prehensile Tail, Foul Appearance, and Juggernaut with one of Block, Stand Firm, and Break Tackle to reflect Bloodthirster retaining his Blood Bowl training. Can be taken up to three times.
  • Swap one of Bloodthirster's skills for one of no lesser likelihood to reflect what he's learned since leaving the team. Minotaurs can take Strength and Mutation skills on a normal skill roll.
  • Swap one of Bloodthirster's skills for Pro to represent his experience with Blood Bowl.

[2] Birla may benefit from up to four of Tikk's potions, which do not count against the quantity contributed by Tikk.

Badlands Players

One Badlands player may be recruited. They are uninjured.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Cost
Bamla da Invinsabul Thrower Orc +AG, +MA, Block, Dodge, Kick-Off Return, [Passing] Sure Hands, Pass 6 3 4 8 230
Ugthrog Ugezod Blitzer Orc +ST, +MA, Frenzy, [Strength], [Normal], [Double/+MA] Block 7 4 3 9 240-250
Rogwhoompa the Throttla Blitzer Orc +MA, +MA, +AG, [Strength], [Normal], [Double] Block 8 3 4 9 240-250
Touffthumpa Sweatfoot Black Orc Orc Block, Guard, Thick Skull, [Normal], [Double/+MA] 4 4 2 9 180-190
Zarrzag Boneshaker Lineman Orc Block, Dodge, Tackle, Fend, Guard, Dauntless –  5 3 3 190
Glart and Blart Smashrip III Blitzer Skaven +AV, Two Heads, Horns, Claw, Juggernaut Block 7 3 3 9  240

The Frenzy skill may not be replaced.

Theran Players

One Theran player may be recruited. They suffer from two injuries: -ST and -AG may each only be taken once; -MA, -AV, and Niggling Injury may be taken twice. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Therese Krankenbaum Gutter Runner Skaven Catch, Diving Catch, Nerves of Steel, Block, Side Step, Sprint Dodge 8 2 4 7 ‑MA* 210
Eodred Auskennen Hobgoblin Chaos Dwarf +ST, +AV, Block, Guard, Side Step, Fend 6 4 3 8 * 220
Reiner Reichert Hobgoblin Chaos Dwarf +ST, +MA, Block, Tackle, Mighty Blow, Piling On 7 4 3 7 *  220
Marie de la Hale Hobgoblin Chaos Dwarf +ST, +AG, Wrestle, Frenzy, Juggernaut, Side Step –  6 4 4 7 *  230
Durlok Hakgrothson Blocker Chaos Dwarf +AG, +MA, +MA, Mighty Blow, Piling On, Jump Up Block, Tackle, Thick Skull 6 3 3 9 *  240
Snoragruntina Zamagnisdotr Blocker Chaos Dwarf Wrestle, Guard, Dodge, Side Step, Stand Firm, Fend Block, Tackle, Thick Skull 4 3 2 9  *  230

The Frenzy skill may not be replaced.

Iyralbeth's Followers

Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Striintro Firescar Lineman Skaven +ST, Wrestle, Multiple Block, Grab, Tentacles, Extra Arms  5 4 3 7 ‑MA, ‑MA 220
Ulggog Ironhide Black Orc Orc +AG, Block, Multiple Block, Guard, Frenzy –  4 4 3 8 ‑AV 200
Featherchest Rat Ogre Skaven +AG, +AG, Very Long Legs, Leap, Wrestle, Leader Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal 6 5 4 8 –  320
Flapgut One-Arm Troll Goblin Strong Arm, Pass, Nerves of Steel, Pro Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 2 3 1 7 ‑ST, ‑ST, ‑MA, ‑MA, ‑AV, ‑AV, Niggle, Niggle 220
Wudwud Littlebow Goblin Goblin +AG, +AG, +MA, +MA, Sprint, Pro Dodge, Right Stuff, Stunty 8 1 5 5 ‑ST, ‑AV, ‑AV, Niggle, Niggle  230
Baga Stompfoot Lineman Orc Fend, Thick Skull 5 3 2 9 -AG 100
Morhor Razfang Gurcrakka Lineman Orc 4 3 3 8 -MA, -AV 50
Ikiskitta Kragspire Lineman Skaven Two Heads, Prehensile Tail 7 3 2 7 -AG 130
Vorer Caskrunner Lineman Skaven 7 3 3 7 Niggle 50
Gn Odak Hobgoblin Chaos Dwarf Sneaky Git 6 3 3 7 –  70
Smux Dnaabx Hobgoblin Chaos Dwarf Dirty Player 5 3 3 7 -MA  60

Player / Equipment Choices

Tier Name Position Base Team Learned Skills Default Skills MA ST AG AV Cost
+8 A magic item that grants any one Mutation skill OR
Rattrik Lineman Skaven [Normal] 7 3 3 7 70
+16 A magic item that grants any one skill OR both of
Gurtoof Lineman Orc [Normal] 5 3 3 9 70
Shorak Greenblood Lineman Hobgoblin [Normal], [Normal] –  6 3 3 7 80
+24 A magic item that grants +AG and any one skill OR both of
Manrud Manrud Black Orc Orc Fend, [Normal] 4 4 2 9 120
Lheite Lonefist Lineman Skaven Fend, [Normal], [Normal] –  7 3 3 7 110

Equipment

Each player may benefit from at most one piece of equipment in any given match. This limit does not include armor items.

Equipment may be assigned that would result in a player exceeding the number of skills assignable in the game client. In this case, the coach may select from among the learned, boon, and equipment skills when rostering the player.

Armband of Bull's Strength: The wearer gains the Mighty Blow skill.

Ring of Blinking Dodge: The wearer gains the Dodge skill.

Enchanted Leg Wraps of Stand Firm: The wearer gains the Stand Firm skill. Donated to Usun.

Dwarven Plate Armor (Karnhage only): Karnhage gains +AV.

Insect Plate Armor (Smash only): Smash gains +AV and can ignore his Niggling Injury.

Ethereal Chain Shirt (Goblin only): The wearer gains +AV.

Kicking Slippers: The wearer gains the Kick, Dirty Player, and Sneaky Git skills.

Mushroom Potions (x9) (x5): Gain one of Dauntless, Frenzy, Jump Up, Sprint, Nerves of Steel, Juggernaut, Break Tackle, Piling On, Foul Appearance, and Disturbing Presence. Four were donated to Usun.

Melting Pot Mushrooms (x3): The team gains a reroll.

By the terms negotiated for the match, equipment could be donated to Usun for use against Maelyrra, but if so it is then not available for later use by Iyralbeth's team. Any portion of items with multiple instances could be be donated.

Boons

A player may benefit from one boon in addition to a piece of equipment.

Blood Rally (x2): A dreamer gains +ST.

Bloodthirster will not use his boon for the benefit of Usun.

Inflictions

Bloodthirster inflicts five negative conditions on the opposing team, each of which may be taken up to three times. Any given opposing piece may be inflicted with at most two injuries. Maelyrra is immune to injuries and any injured underworld goblin or snotling is fully replaced.

  • Inflict a Niggling Injury
  • Inflict -AV
  • Remove 1.5 of the opposing team's rerolls (round opponent's resulting rerolls up)

Bloodthirster will not use his inflictions for the benefit of Usun.

Usun's Ogres

Fan Factor 0
Assistant Coaches 0
Cheerleaders TBD
Apothecary Available
Team Rerolls 0
Team Value TBD

The team may consist of:

  • Up to six ogres with up to forty build points spent among them. Each stat or skill costs a number of build points equal to the number of times it is taken.
  • Any number of snotlings, with any stats or skills.

Inducements may include extra team training, wandering apothecaries, bloodweiser babes, wizards, and the following star players:

  • Bertha Bigfist (Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 5, AG 2, AV 9 [290k]
  • Brick Far'th & Grotty [290k]
    • Brick Far'th (Loner, Bone-head, Mighty Blow, Nerves of Steel, Strong Arm, Thick Skull, Throw Team-Mate) MA 5, ST 5, AG 2, AV 9
    • Grotty (Loner, Dodge, Right Stuff, Stunty) MA 6, ST 2, AG 4, AV 7
    • Must have two open spots on roster to induce. Counts as one star player inducement (of two possible).
  • Morg 'n' Thorg (Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 6, AG 3, AV 10 [430k]

Neither bribes nor a halfling master chef may be induced.

Usun may use any stadium.

Maelyrra's New Mutants

Fan Factor 0
Assistant Coaches 0
Cheerleaders 10
Apothecary Rostered
Team Rerolls 8
Team Value 4260

Available Inducements:

  • Wandering Apothecary
  • Bloodweiser Babes
  • Wizard
  • Bribes
  • Halfling Master Chef

Magician’s Shop stadium: during the Inducements phase, both teams receive a Wizard at no cost.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Cost
Maelyrra Witch Elf Dark Elf +ST, +AG, +MA, Leap, Block, Juggernaut Frenzy, Dodge, Jump Up 8 4 5 7 300
Stonestench Troll Underworld FA, DP, Block, Guard, Stand Firm, Tentacles Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 9 240
Breakmor Rat Ogre Skaven FA, DP, Block, Claw, Side Step, Pro Loner, Wild Animal, Frenzy, Mighty Blow, Prehensile Tail 6 5 2 8 330
Trukog Minotaur Chaos FA, DP, Block, Claw, Break Tackle, Pro Loner, Wild Animal, Thick Skull, Frenzy, Mighty Blow, Horns 5 5 2 8 290
Rikkit Dal' Shin Warrior Chaos FA, DP, +ST, Block, Guard, Stand Firm 5 5 3 9 250
Chamon Coldrotten Warrior Chaos FA, DP, Block, Guard, Stand Firm, Mighty Blow 5 4 3 9 220
Kathor Darth Muy Warrior Chaos FA, DP, Block, Guard, Stand Firm, Grab 5 4 3 9 220
Corptzh Blitzer Underworld Horns, Dauntless, Tackle, Mighty Blow, Claw, Piling On Block, Animosity 7 3 3 8 210
Ra'tigor Beastman Chaos +MA, Two Heads, Wrestle, Tackle, Dodge, Kick Horns 7 3 3 8 200
Surglk Thrower Skaven FA, +AG, Kick-Off Return, Accurate, Block, Dodge Pass, Sure Hands 7 3 4 7 230
Ikite Wring Gutter Runner Skaven +AG, +MA, Two Heads, Sprint, Sure Feet, Catch Dodge 10 2 5 7 240
Bogsus Goblin Underworld FA, +MA, Two Heads, Dirty Player, Big Hand, Extra Arms Dodge, Right Stuff, Stunty 7 2 3 7 180
Squinich
Vragrib
Fugig
Zatnitt

Match 1: Maelyrra's New Mutants vs Usun's Ogres

Match Result: Maelyrra Win

Usun will be exiled from the material plane and relinquish control of the Ogre's essence, with his ultimate destination determined by the winner of the following match.

Home
(Maelyrra's New Mutants)
Away
(Usun's Ogres)
Match Report
Touchdowns 1 0
Ball Possession 31% 37%
Blocks Succeeded 28 30
Armor Breaks Inflicted 14 16
Casualties Inflicted 3 3
Kills Inflicted 1 0
Players Expelled 0 1

Stadium: Magician's Shop

  • During the Inducements phase, both teams receive a Wizard at no cost.

Away Team Inducements:

  • Morg ’n’ Thorg
  • 2 x Extra Team Training
  • Wandering Apothecary
  • 2 x Bloodweiser Babes

Special

  • Injuries carry over as described above.

Home Team

Fan Factor 0
Assistant Coaches 0
Cheerleaders 10
Apothecary Rostered
Team Rerolls 8
Team Value 4260

Maelyrra's New Mutants

Team composition as above.

Away Team

Fan Factor 0
Assistant Coaches 0
Cheerleaders 0
Apothecary Rostered
Team Rerolls 0
Team Value 3380

Usun's Ogres

The Ogres benefited from magic items:

  • Enchanted Leg Wraps of Stand Firm: The wearer gains the Stand Firm skill.
  • Mushroom Potions (x4): Gain one of Dauntless, Frenzy, Jump Up, Sprint, Nerves of Steel, Juggernaut, Break Tackle, Piling On, Foul Appearance, and Disturbing Presence.
Name Position Learned Skills Default Skills MA ST AG AV Cost BP
Morg ‘n’ Thorg Star
Player
Loner, Block, Mighty Blow, Thick Skull, Throw Team‑Mate 6 6 3 10 430
Tarr Irascible Ogre Strip Ball, +ST, Wrestle, Dodge, Tackle, Break Tackle Bone‑Head,
Mighty Blow,
Thick Skull,
Throw Team‑Mate
5 6 2 9 330 7
Tarr Coarse +ST, Block, Guard, Grab, +AV, Stand Firm 5 6 2 10 310 8
Raz Face-Pounder Juggernaut, Frenzy, Side Step, Jump Up, Break Tackle, Piling On 5 5 2 9 290 5
Dar Mighty Piling On, Block, Tackle, Sprint, Kick, Jump Up 5 5 2 9 310 8
Razutt Gormless Block, Pro, Sure Hands, +AG, Sure Feet, Sprint 5 5 3 9 330 7
Dagg Impatient Diving Tackle, +MA, Shadowing, Stand Firm, Leader 6 5 2 9 280 5
Deb Yelltongue Snotling +ST, +ST, Wrestle, Strip Ball, Tackle, Diving Tackle Dodge,
Right Stuff,
Side Step,
Stunty, Tichy
5 3 3 5 230
Mobuxd Stonerant
Turborgz Grassmog
Rikkitikki Murshroomgas Block, Guard, Diving Tackle, Jump Up, +ST, +AV 5 2 3 6 200
Turborgz Oozebreaker
Mtan Sludgerant Dirty Player 5 1 3 5 50
Toss Morel
Sxud the Stickwielder Block, Guard, +AV, +AV, +ST 5 2 3 7 190
Gkobat Oozebreaker Block, Guard, Diving Tackle, +ST 5 2 3 5 150

Match 2: Maelyrra's New Mutants vs Iyralbeth's Insurgents

Match Result: Maelyrra Win

If Maelyrra wins:

  • Usun is banished to a pocket dimension built from the ruins of Ul.
  • Iyralbeth is allowed to retreat to the Ogre afterlife, with her influence over the material plane restricted.
  • Maelyrra gains control of the Ogres' essence and directs them to become Insect Shaman, dedicated to the manipulation of insects, particularly those that spread disease.
  • Maelyrra enacts a campaign of revenge against the player characters and notable NPCs.

If Iyralbeth wins:

  • Maleyrra is banished to a pocket dimension built from her domains in the Badlands and at the Spire.
  • Iyralbeth takes control of the Ogre afterlife with dominion over the Ogres' essence, easing her ability to guide Ogres from beyond. Ogres lean to excel in communing with and drawing strength from their ancestors, blending Orc Shamanism, Kemri Necromancy, and new insights from Iyralbeth.
  • Usun is allowed to join Iyralbeth in the afterlife and assist her in guiding the Ogres.
  • Iyralbeth helps connect Centuars to their adept ancestors in an effort to reawaken their latent magical abilities.
  • Iyralbeth introduces basketball to the Ogre afterlife.
  • Each player may select one of their Earthdawn character's magical items to inspire a magical item for their Shadowrun character to gain.
Home
(Maelyrra's New Mutants)
Away
(Iyralbeth's Insurgents)
Match Report
Touchdowns 2 1
Ball Possession 56% 37%
Blocks Succeeded 40 26
Armor Breaks Inflicted 24 11
Casualties Inflicted 10 4
Kills Inflicted 3 0
Players Expelled 2 2
Notable Injuries
Team Player Injury Sustained
Iyralbeth's Insurgents Genghis Pecan Dead
Iyralbeth's Insurgents Bamla da Invinsabul Dead
Iyralbeth's Insurgents Baga Stompfoot Dead
Iyralbeth's Insurgents Smash Mogwuht MNG

Stadium: Magician's Shop

  • During the Inducements phase, both teams receive a Wizard at no cost.

Away Team Inducements:

  • 2 x Bribes
  • 2 x Wandering Apothecaries
  • 2 x Bloodweiser Babes

Home Team

Fan Factor 0
Assistant Coaches 0
Cheerleaders 10
Apothecary Rostered
Team Rerolls 8
Team Value 4260

Maelyrra's New Mutants

Available Inducements:

  • Wandering Apothecary
  • Bloodweiser Babes
  • Wizard
  • Bribes
  • Halfling Master Chef


Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Maelyrra Witch Elf Dark Elf +ST, +AG, +MA, Leap, Block, Juggernaut Frenzy, Dodge, Jump Up 8 4 5 7 300
Stonestench Troll Underworld FA, DP, Block, Guard, Stand Firm, Tentacles Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 8 -AV, Niggle 240
Breakmor Rat Ogre Skaven FA, DP, Block, Claw, Side Step, Pro Loner, Wild Animal, Frenzy, Mighty Blow, Prehensile Tail 6 5 2 8 330
Trukog Minotaur Chaos FA, DP, Block, Claw, Break Tackle, Pro Loner, Wild Animal, Thick Skull, Frenzy, Mighty Blow, Horns 5 5 2 8 Niggle 290
Rikkit Dal' Shin Warrior Chaos FA, DP, +ST, Block, Guard, Stand Firm 5 5 3 9 250
Chamon Coldrotten Warrior Chaos FA, DP, Block, Guard, Stand Firm, Mighty Blow 5 4 3 9 220
Kathor Darth Muy Warrior Chaos FA, DP, Block, Guard, Stand Firm, Grab 5 4 3 9 220
Corptzh Blitzer Underworld Horns, Dauntless, Tackle, Mighty Blow, Claw, Piling On Block, Animosity 7 3 3 6 -AV, -AV 210
Ra'tigor Beastman Chaos +MA, Two Heads, Wrestle, Tackle, Dodge, Kick Horns 7 3 3 8 200
Surglk Thrower Skaven FA, +AG, Kick-Off Return, Accurate, Block, Dodge Pass, Sure Hands 7 3 4 7 230
Ikite Wring Gutter Runner Skaven +AG, +MA, Two Heads, Sprint, Sure Feet, Catch Dodge 10 2 5 7 240
Bogsus Goblin Underworld FA, +MA, Two Heads, Dirty Player, Big Hand, Extra Arms Dodge, Right Stuff, Stunty 7 2 3 7 180
Squinich
Vragrib
Fugig
Zatnitt

Away Team

Fan Factor 3
Assistant Coaches 4
Cheerleaders 0
Apothecary Rostered
Team Rerolls 3
Team Value 3760

Iyralbeth's Insurgents

Available Inducements:

  • Extra Team Training
  • Wandering Apothecary
  • Bloodweiser Babes
  • Wizard
  • Bribes
Name Position Base Team Learned Skills Default Skills MA ST AG AV Injuries Cost
Karnhage Fleethoof Bull Centaur Chaos Dwarf +ST, Block, Break Tackle, Tackle, Mighty Blow, Dodge Sprint, Sure Feet, Thick Skull 6 5 2 9 290
Smash Mogwuht Ogre Ogre Block, Stand Firm, Dodge, Pro, +AV, Guard Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate 5 5 2 10 Niggle 300
Genghis Pecan Gutter Runner Skaven +AG, Leap, Block, Sure Hands, Big Hand, Sprint Dodge 9 2 5 7 230
Kiki Beardpuller Goblin Orc +ST, Wrestle, Tackle, Strip Ball, +AG, +ST Dodge, Right Stuff, Stunty 6 4 4 7 270
Furgie Beardpuller Looney Goblin Dirty Player, Dodge Chainsaw, Secret Weapon, Stunty 6 2 3 7 –  90
Mechanical Pogoer Pogoer Goblin Guard, Wrestle, Strip Ball, Tackle, Dauntless Dodge, Leap, Stunty, Very Long Legs 7 2 3 7 –  220
Bloodthirster Minotaur Chaos Dwarf +ST, Claw, Tentacles, Block, Guard, Stand Firm Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 6 2 8 330
Tikk Headcracker Fanatic Goblin +ST, +MA, +MA, Block, Grab, Mighty Blow Ball & Chain, No Hands, Secret Weapon, Stunty 5 8 3 7 250
Skarrot Headcracker Bombardier Goblin Hail Mary Pass Bombardier, Dodge, Secret Weapon, Stunty 6 2 3 7 70
Gutburster the Unreasonable Goblin Goblin Dirty Player, Sneaky Git, Sure Feet Dodge 6 2 3 7 110
Bamla da Invinsabul Thrower Orc +AG, +MA, Block, Dodge, Kick-Off Return, Accurate Sure Hands, Pass 6 3 4 8 230
Featherchest Rat Ogre Skaven +AG, +AG, Very Long Legs, Leap, Wrestle, Leader Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal 6 5 4 8 –  350
Baga Stompfoot Lineman Orc Fend, Thick Skull, Guard 5 3 2 9 -AG 130
Ulggog Ironhide Black Orc Orc +AG, Block, Guard, Multiple Block, Frenzy, Juggernaut –  4 4 3 8 ‑AV 220
Gn Odak Hobgoblin Chaos Dwarf Kick, Dirty Player, Sneaky Git 6 3 3 7 –  110
Durlok Hakgrothson Blocker Chaos Dwarf +AG, +ST, Mighty Blow, Piling On, Jump Up, Claw Block, Tackle, Thick Skull 4 4 3 9 260
Equipment and Boons
Name Benefit Assignee
Armband of Bull's Strength Mighty Blow
Ring of Blinking Dodge Karnhage Fleethoof
Dwarven Plate Armor (Karnhage) +AV
Insect Plate Armor (Smash) +AV, ignore Niggle Smash Mogwuht
Ethereal Chain Shirt (Goblin) +AV
Kicking Slippers Kick, Dirty Player, and Sneaky Git Gn Odak
Iron Claws Claw Durlok Hakgrothson
Guarding Pauldrons Guard Baga Stompfoot
Waistcord of Agility +AG and Skill Kiki Beardpuller
Mushroom Potion Sprint Genghis Pecan
Mushroom Potion Dauntless Mechanical Pogoer / Grabit
Mushroom Potion Juggernaut Ulggog Ironhide
Mushroom Potion TBD
Mushroom Potion TBD
Blood Rally (Boon) +ST Kiki Beardpuller
Blood Rally (Boon) +ST Durlok Hakgrothson

Scouting Report

PCs and NPCs

Where learned skills plus equipment skills exceeds six, any six of the skills may be selected.

Smash can relearn Grab and Guard for 3 xp each.

Name Position Base Team # Learned Skills Default Skills MA ST AG AV Injuries Cost
Karnhage Fleethoof Bull Centaur Chaos Dwarf 8 +ST, Block, Break Tackle, Tackle, Grab, Mighty Blow, Pro, Leader Sprint, Sure Feet, Thick Skull 6 5 2 9 280-290
Smash Mogwuht Ogre Ogre 4 Block, Stand Firm, Dodge, Pro Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate 5 5 2 9 Niggle 250
Genghis Pecan Gutter Runner Skaven 10 +AG, Leap1, Block, Sure Hands, Sure Feet, Very Long Legs, Extra Arm, Big Hand, Prehensile Tail, Pro Dodge 9 2 5 7 220-260
Kiki Beardpuller Goblin Goblin 5 +ST, Thick Skull, [+3 Skills]2 Dodge, Right Stuff, Stunty 6 3 3 7 200-210
Furgie Beardpuller Looney Goblin 0-5 Any3 Chainsaw, Secret Weapon, Stunty 6 2 3 7 –  40+
Birdie Crowntooth Gutter Runner Skaven 5 Sure Hands, Catch, Pass, Accurate, Nerves of Steel Dodge 9 1 4 6 ‑ST, ‑AV, Niggle4 210
Mechanical Pogoer Pogoer Goblin 4 Guard, Wrestle, Strip Ball, Tackle5 Dodge, Leap, Stunty, Very Long Legs 7 2 3 7 –  190

[1] Genghis must have Leap.

[2] Kiki knows an additional three skills selected from Wrestle, Block, Tackle, Mighty Blow, Guard, Strip Ball, Diving Tackle, and Dirty Player.

[3] Furgie can take up to five stats or skills of any type.

[4] Birdie's injuries cannot be healed as they represent his small size.

[5] Wrestle, Strip Ball, and Tackle are assigned on the assumption that Grabit is controlling the pogoer.

Available Equipment:

  • Armband of Bull's Strength: The wearer gains the mighty blow skill.
  • Ring of Blinking Dodge: The wearer gains the dodge skill.
  • Enchanted Centaur-shoes of Stand Firm: The wearer gains the stand firm skill.
  • Dwarven Plate Armor (Karnhage): Karnhage gains +AV.
  • Insect Plate Armor (Smash): Smash gains +AV and can ignore his niggling injury.
  • Ethereal Chain Shirt (Any Goblin): The wearer gains +AV.

Recruitable

Each PC may recruit one player from the table below. Both Tikk Headcracker and Bloodthirster may be recruited, along with one Badlands player (Mercato and Mountain's Reach) and one Theran player. Also note the limitations and potential additional benefits indicated below the table.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Stat Busts Cost
Allies
Tikk Headcracker Fanatic Goblin Any 6 Stats or Skills, Must Be Legend Ball & Chain, No Hands, Secret Weapon, Stunty 3 7 3 7 70+
Bloodthirster Minotaur Chaos Dwarf +ST, Claw, Juggernaut, Tentacles, Prehensile Tail, Foul Appearance Loner, Wild Animal, Thick Skull, Mighty Blow, Frenzy, Horns 5 6 2 8 320
Mercato
Bamla da Invinsabul Thrower Orc +AG, +MA, Block, Dodge, Kick-Off Return, [Passing] Sure Hands, Pass 6 3 4 8 * 230
Ugthrog Ugezod Blitzer Orc +ST, +MA, Frenzy, [Strength], [Normal], [Double/+MA] Block 7 4 3 9 * 240-250
Rogwhoompa the Throttla Blitzer Orc +MA, +MA, +AG, [Strength], [Normal], [Double] Block 8 3 4 9 * 240-250
Touffthumpa Sweatfoot Black Orc Orc Block, Guard, Thick Skull, [Normal], [Double/+MA] 4 4 2 9 * 180-190
Mountain's Reach
Zarrzag Boneshaker Lineman Orc Block, Dodge, Tackle, Fend, Guard, Dauntless –  5 3 3 9 *  190
Glart and Blart Smashrip III Blitzer Skaven +AV, Two Heads, Horns, Claw, Juggernaut Block 7 3 3 9 *  240
Theran Empire
Therese Krankenbaum Gutter Runner Skaven Catch, Diving Catch, Nerves of Steel, Block, Side Step, Sprint Dodge 8 2 4 7 ‑MA* 210
Eodred Auskennen Hobgoblin Chaos Dwarf +ST, +AV, Block, Guard, Side Step, Fend 6 4 3 8 * 220
Reiner Reichert Hobgoblin Chaos Dwarf +ST, +MA, Block, Tackle, Mighty Blow, Piling On 7 4 3 7 *  220
Marie de la Hale Hobgoblin Chaos Dwarf +ST, +AG, Wrestle, Frenzy, Juggernaut, Side Step –  6 4 4 7 *  230
Durlok Hakgrothson Blocker Chaos Dwarf +AG, +MA, +MA, Mighty Blow, Piling On, Jump Up Block, Tackle, Thick Skull 6 3 3 9 *  240
Snoragruntina Zamagnisdotr Blocker Chaos Dwarf Wrestle, Guard, Dodge, Side Step, Stand Firm, Fend Block, Tackle, Thick Skull 4 3 2 9  *  230

The Frenzy skill may not be replaced.

Tikk Headcracker
Tikk and his followers are willing to play in support of anyone Grabit supports.
For each +2 rolled above base success when recruiting, Tikk donates one mushroom potion granting a temporary skill from among the following options, each of which may be taken multiple times: Dauntless, Frenzy, Jump Up, Sprint, Nerves of Steel, Juggernaut, Break Tackle, Piling On, Foul Appearance, and Disturbing Presence. The user requires a few day's rest following the match.
Tikk brings along some of his supporters. For each +4 rolled above base success, recruit, in order:

  1. Skarrot Headcracker, a Goblin Bombardier with up to 6 stats or skills.
  2. Gutburster the Unreasonable, a Goblin with Dirty Player, Sneaky Git, and Sure Feet.
  3. Birla Goodddrinker, a Goblin with +MA, Wrestle, and the benefit of up to four of Tikk's potions.
  4. Burk Bigmann, an Orc Troll with Wrestle, Stand Firm, Diving Tackle, Jump Up, +AV, and Thick Skull.
  5. Ashgazer Verminfingers, a Gutter Runner with -AG, Two Heads, Pass Block, Very Long Legs, Disturbing Presence, Shadowing, and Tentacles.
  6. Lyrral, a Hobgoblin with [Stat], [Stat], [Block / Wrestle / Juggernaut], [Dodge / Mighty Blow / Leap], [Guard / Tackle / Strip Ball], and [Side Step / Stand Firm / Kick].
  7. Muckteef, a Bull Centaur with +ST, Break Tackle, Frenzy, Juggernaut, and Tackle.
  8. Smash Mogwuht, an Ogre with +ST, Block, Grab, Guard, Stand Firm, and Dodge.

In addition, Tikk brews a mind-opening beverage that grants his team a reroll for each +6.

Bloodthirster
Bloodthirster will only play in support of Iyralbeth.
For each +2 rolled above base success when recruiting, you may pick one of:

  • Replace one of Prehensile Tail, Foul Appearance, and Juggernaut with one of Block, Stand Firm, and Break Tackle to reflect Bloodthirster retaining his Blood Bowl training. Can be taken up to three times.
  • Swap one of Bloodthirster's skills for one of no lesser likelihood to reflect what he's learned since leaving the team. Minotaurs can take Strength and Mutation skills on a normal skill roll.
  • Swap one of Bloodthirster's skills for Pro to represent his experience with Blood Bowl.

Bloodthirster also conjures terrifying dreams to weaken the resolve of his opponents. For each +4 rolled above base success when recruiting, do one of: inflict a Niggling Injury, inflict -AV, and remove 1.5 of the opposing team's rerolls (round opponent's resulting rerolls up). Each of these options may be taken up to three times, though any one player may be subjected to at most two injuries. Maelyrra is immune to injuries and any injured underworld goblin or snotling is immediately replaced.
In addition, Bloodthirster conjures an empowering dream granting a +ST buff to one allied player for each +8.

Badlands Player (Mercato and Mountain's Reach)
The Badlands player will play in support of anyone Karnhage supports.
The Badlands player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.
In addition:

  • On +8 the Badlands player either contributes a magic item that grants any one Mutation skill or brings along Rattrik, a Skaven Lineman with a Normal skill. Rattrik also suffers from travel injuries, though different ones may be selected.
  • On +16 the Badlands player either contributes a magic item that grants any one skill or brings along Gurtoof, an Orc Lineman with a Normal skill, and Shorak Greenblood, a Hobgoblin with two Normal skills. Gurtoof and Shorak suffer from travel injuries as if the recruiter rolled 8 less well; different injuries may be selected for each.
  • On +24 the Badlands player either contributes a magic item that grants +AG and any one skill or brings along Manrud Manrud, a Black Orc Blocker with a normal skill, and Lheite Lonefist, a Skaven Lineman with two Normal skills. Manrud and Lheite suffer from travel injuries as if the recruiter rolled 12 less well; different injuries may be selected for each.
  • On +32 the Badlands player contributes a magic item that grants any one stat and any one skill.

Theran Player
The Theran player will only play in support of Iyralbeth.
The Theran player starts with -ST, -AG, two -MA, two -AV, and two Niggling Injuries. Thanks to Grabit providing friendly referees, injuries may be negated by dropping an equivalent stat-up. For each +2 rolled above base success when recruiting, remove one.
In addition:

  • On +8 the Theran player contributes a magic item that grants the Kick, Dirty Player, and Sneaky Git skills.
  • On +16 the Theran player contributes a magic item that grants any one non-Mutation skill.
  • On +24 the Theran player contributes a magic item that grants +ST and any one skill.
  • On +32 the Theran player contributes a magic item that grants two instances of +MA.

Iyralbeth's Group

The team would consist of:

  • Any PCs and named NPCs if they side with Iyralbeth.
  • The pieces below.
  • Any additional recruited pieces.

Fan factor equal to the number of PCs on the team. Assistant coaches equal to the number of PCs assisting the team, whether or not they are rostered. Cheerleaders by choice. An apothecary can be rostered. The team starts with no rerolls.

Inducements may include extra team training, wandering apothecaries, bloodweiser babes, and wizards. Bribes may be used if a goblin bribery expert, such as Grabit, assists the team. A halfling master chef may be induced if a halfling master chef is made available.

The stat busts below indicate base stats lower than typical for the piece and are, as such, not responsive to healing.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Stat Busts Cost
Striintro Firescar Lineman Skaven +ST, Wrestle, Multiple Block, Grab, Tentacles, Extra Arms  5 4 3 7 ‑MA, ‑MA 220
Ulggog Ironhide Black Orc Orc +AG, Block, Multiple Block, Guard, Frenzy –  4 4 3 8 ‑AV 200
Featherchest Rat Ogre Skaven +AG, +AG, Very Long Legs, Leap, Wrestle, Leader Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal 6 5 4 8 –  320
Flapgut One-Arm Troll Goblin Strong Arm, Pass, Nerves of Steel, Pro Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 2 3 1 7 ‑ST, ‑ST, ‑MA, ‑MA, ‑AV, ‑AV, Niggle, Niggle 220
Wudwud Littlebow Goblin Goblin +AG, +AG, +MA, +MA, Sprint, Pro Dodge, Right Stuff, Stunty 8 1 5 5 ‑ST, ‑AV, ‑AV, Niggle, Niggle  230
Baga Stompfoot Lineman Orc Fend, Thick Skull 5 3 2 9 -AG 100
Morhor Razfang Gurcrakka Lineman Orc 4 3 3 8 -MA, -AV 50
Ikiskitta Kragspire Lineman Skaven Two Heads, Prehensile Tail 7 3 2 7 -AG 130
Vorer Caskrunner Lineman Skaven 7 3 3 7 Niggle 50
Gn Odak Hobgoblin Chaos Dwarf Sneaky Git 6 3 3 7 –  70
Smux Dnaabx Hobgoblin Chaos Dwarf Dirty Player 5 3 3 7 -MA  60

Usun's Ogres

The team would consist of:

  • Any PCs and named NPCs if they side with Usun.
  • Up to six ogres, instead of or in addition to Smash, with up to forty build points spent among them. Each stat or skill costs a number of build points equal to the number of times it is taken.
  • Any number of snotlings, with any stats or skills.

Fan factor equal to the number of PCs on the team. Assistant coaches equal to the number of PCs assisting the team, whether or not they are rostered. Cheerleaders by choice. An apothecary can be rostered. The team starts with no rerolls.

Inducements may include extra team training, wandering apothecaries, bloodweiser babes, and wizards. Bribes may be used if a goblin bribery expert, such as Grabit, assists the team. A halfling master chef may be induced if a halfling master chef is made available. If the team is built using only the ogre team, star players of the ogre race may be induced:

  • Bertha Bigfist (Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 5, AG 2, AV 9 [290k]
  • Brick Far'th & Grotty [290k]
    • Brick Far'th (Loner, Bone-head, Mighty Blow, Nerves of Steel, Strong Arm, Thick Skull, Throw Team-Mate) MA 5, ST 5, AG 2, AV 9
    • Grotty (Loner, Dodge, Right Stuff, Stunty) MA 6, ST 2, AG 4, AV 7
    • Must have two open spots on roster to induce. Counts as one star player inducement (of two possible).
  • Morg 'n' Thorg (Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate) MA 6, ST 6, AG 3, AV 10 [430k]

The New Mutants

Fan Factor 0
Assistant Coaches 0
Cheerleaders 10
Apothecary Rostered
Team Rerolls 8
Team Value 4260

Available Inducements:

  • Wandering Apothecary
  • Bloodweiser Babes
  • Wizard
  • Bribes
  • Halfling Master Chef

Magician’s Shop stadium: during the Inducements phase, both teams receive a Wizard at no cost.

Name Position Base Team Learned Skills Default Skills MA ST AG AV Cost
Maelyrra Witch Elf Dark Elf +ST, +AG, +MA, Leap, Block, Juggernaut Frenzy, Dodge, Jump Up 8 4 5 7 300
Stonestench Troll Underworld FA, DP, Block, Guard, Stand Firm, Tentacles Loner, Really Stupid, Always Hungry, Mighty Blow, Regeneration, Throw Team-Mate 4 5 1 9 240
Breakmor Rat Ogre Skaven FA, DP, Block, Claw, Side Step, Pro Loner, Wild Animal, Frenzy, Mighty Blow, Prehensile Tail 6 5 2 8 330
Trukog Minotaur Chaos FA, DP, Block, Claw, Break Tackle, Pro Loner, Wild Animal, Thick Skull, Frenzy, Mighty Blow, Horns 5 5 2 8 290
Rikkit Dal' Shin Warrior Chaos FA, DP, +ST, Block, Guard, Stand Firm 5 5 3 9 250
Chamon Coldrotten Warrior Chaos FA, DP, Block, Guard, Stand Firm, Mighty Blow 5 4 3 9 220
Kathor Darth Muy Warrior Chaos FA, DP, Block, Guard, Stand Firm, Grab 5 4 3 9 220
Corptzh Blitzer Underworld Horns, Dauntless, Tackle, Mighty Blow, Claw, Piling On Block, Animosity 7 3 3 8 210
Ra'tigor Beastman Chaos +MA, Two Heads, Wrestle, Tackle, Dodge, Kick Horns 7 3 3 8 200
Surglk Thrower Skaven FA, +AG, Kick-Off Return, Accurate, Block, Dodge Pass, Sure Hands 7 3 4 7 230
Ikite Wring Gutter Runner Skaven +AG, +MA, Two Heads, Sprint, Sure Feet, Catch Dodge 10 2 5 7 240
Bogsus Goblin Underworld FA, +MA, Two Heads, Dirty Player, Big Hand, Extra Arms Dodge, Right Stuff, Stunty 7 2 3 7 180
Squinich
Vragrib
Fugig
Zatnitt