Difference between revisions of "Minor Ware (Fate)"

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Characters are assumed to have a DNI to the extent that their minor and major cyberware suggests they should.
==Bioears==
Excellent hearing that extends above and below the normal human range.
==Bioeyes==
20/10 vision that works well – and reflects back light – in the dark.
==Biogills==
Allows breathing in fresh and salt water.
==Bone Lacing==
==Bone Lacing==


Your bones cannot be broken except by incredible force.
The bones are laced with a reinforced mesh and cannot be broken except by incredible force.
 
==Cranial Bomb==
 
Just enough explosive power to guarantee painless suicide. Used with DNI-only access by high-level operators to have a final way out of a torture scenario or implanted for radio activation  to ensure the loyalty of key or unreliable employees.
 
==Cyberarm==


==Cyberhand==
A strong, untiring grip with inductive data reception and transmission and position sensors for virtual controls. Degree of replacement (partial hand, full hand, forearm, or whole arm; individual or both) may be specified so long as consistent with any additional augmentations selected.


A strong, untiring grip with induction data reception and transmission.
===Arm Compartment===
 
A long, thin compartment hidden within the forearm or bicep. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly.


===Climbing Claws===
===Climbing Claws===


Extrude tough, unsharpened claws that provide the benefit of climbing gear.
Extrude tough, unsharpened claws that provide the benefit of climbing gear.
===Fine Senses===
Read printed text by touch, feel the wear patterns on a security keypad, accurately measure temperature and weight, and perform similar detailed measurements of touched or held objects.


===Fingernail Compartment===
===Fingernail Compartment===


A micro-compartment hidden beneath a fingernail, large enough for a data chip or other tiny item. Impossible to find without a medical-quality scan or major disassembly.
A micro-compartment hidden beneath a fingernail, large enough for a data chip or other tiny item. Impossible to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly.
 
===Fingerprint Remapper===
 
Randomize fingerprints or set them to a recorded pattern.
 
===Gyroscopic Stabilization===
 
A counterweight levers out from the bicep to balance the hand and forearm against any penalties from an uneven surface or mount.
 
===Implanted Weapon===


===Cyberarm===
A weapon is implanted in the forearm. Specify at the time of selection. Popular options include collapsing swords, stun batons, monofilament whips, and pistol-caliber slugthrowers. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly and cannot be disarmed.


===Mini-Compartment===
===Prybar===


A long, thin compartment hidden within the forearm or bicep. Very difficult to find without a medical-quality scan or major disassembly.
Massive force can be slowly expended in prying something apart.


==Cyberears==
==Cyberears==


Peak human hearing ability with built-in audio recording and playback. Sold individually.
Peak human hearing ability with built-in audio recording and playback. One or both ears replaced as preferred so long as consistent with any additional augmentations selected.
 
===Enhanced Auditory Processing===
 
Audio processing circuits can execute audio-adjustment software to allow for the filtering of repetitive background noises, the suppression of disorienting sounds, and other basic audio tasks. Typically only used with dual-ear replacement.


===Enhanced Microphones===
===Enhanced Microphones===


Enhanced microphones with increased frequency range and sensitivity.
Enhanced microphones with increased frequency range and sensitivity.
===Full Electronic Audio===
Replacement of both ears allows digital processing of all auditory stimuli. Audio-adjustment software can allow for the filtering of repetitive background noises, the suppression of disorienting sounds, and other basic audio tasks.


===Parabolics===
===Parabolics===
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==Cybereye==
==Cybereye==


20/10 vision with built-in image capture and display. Sold individually.
20/10 vision with built-in image capture and display. One or both eyes replaced as preferred so long as consistent with any additional augmentations selected.


===Fully Digital Vision===
===Enhanced Optical Processing===


Replacement of both eyes allows digital processing of all visual stimuli. Video-adjustment software can allow for the compensation of significant disparities in illumination (e.g., HDR), the suppression of disorienting lights, and other basic video tasks.
Video processing circuits can execute image-adjustment software to allow for the compensation of significant disparities in illumination (e.g., HDR), the suppression of disorienting lights, and other basic video tasks. Typically only used with dual-eye replacement.


===Low-Light Sensors===
===Low-Light Sensors===
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The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner.
The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner.
===Telescopic Vision===
Optical lenses enhance vision as if looking through a powerful pair of binoculars.


===Thermographic Vision===
===Thermographic Vision===
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Enhanced sensors and visual processing allow the distinct perception of infrared light.
Enhanced sensors and visual processing allow the distinct perception of infrared light.


===Telescopic Vision===
==Cyberlegs==
 
The legs never fall asleep, the owner can sleep standing up (if both replaced), and the soles of the feet provide inductive data reception and transmission. Degree of replacement (partial foot, full foot, calf, or whole leg; individual or both) may be specified so long as consistent with any additional augmentations selected.
 
===Hidden Holster===
 
A hidden compartment with an articulated grasper big enough to hold a pistol, collapsable melee weapon, or a grenade. Difficult to distinguish from an ordinary cyberleg without a medical-quality scan or major disassembly.
 
===Launching Hydraulics===
 
Hydraulics in the legs can power jumps a dozen yards high and dozens of yards long.
 
===Prybody===
 
''Requires cyberarm prybar''
 
The whole body can prybar, including lifting massively heavy objects off the ground.
 
===Shock Reinforcement===
 
Reinforcement of the skeletal frame allow the survival of arbitrarily-long falls with a proper landing, with increasing difficulty for longer falls.
 
===Tremorsense===
 
Sensors of the soles of the foot can detect anything moving that is in contact with the ground in the general vicinity.
 
==Cybernose==
 
Perform chemical analysis of gaseous compounds.
 
==Cybertongue==
 
Perform chemical analysis of liquid and solid compounds.
 
==Datajack==
 
Provides an external link for an implanted DNI and relevant implanted devices.
 
==Digestive Expansion==
 
A modified gastro-intestinal tract allows for the productive consumption of almost anything organic, though low-quality food sources (e.g., grass and leaves) may require massive consumption and long periods of low-activity.
 
==Enhanced Immune System==
 
Augmented white blood cells can fight off any known mundane disease. Five to ten years of firmware updates can be expected.
 
==Head Rig==
 
An implanted rig. Wireless link required for wireless access; datajack required for wired access.
 
==Health Monitor==
 
Sensors implanted throughout the body provide real-time feedback of health status, with customizable alerts.
 
==Laser Rangefinder==
 
An optical band around the rim of the head provides 360° distance perception in the immediate area.
 
==Optical Sensor==
 
An additional optical sensor implanted in the body.
 
==Oral Secretion Sacks==
 
Select one (multiple if taken multiple times) compound to slowly generate for oral excretion on command, to which you are immune: a narcoleptic, a neurotoxin, an intoxicant, a hallucinogen, or other as appropriate.
 
==Oxygen Reserve Tank==
 
An implanted tank of air supplies sufficient oxygen for a few hours. Refills through breathing over the course of a day, with an optional external rapid-refill port.
 
==Personal Black Box==
 
The skull is massively reinforced and armored, the brain is laced with a shock-absorbing web, and a hibernation suspension system is implanted at the back of the head. The brain will survive for several days after a normally fatal injury or accident, though the rest of the body may die. A configurable radio beacon can be set to alert a rescuer, such as DocWagon with a suitable contract.
 
==Reality Check==
 
An implanted coded chip with protected DNI access. Can be used to verify whether one is unknowingly experiencing full-immersion simsense.
 
==Skull-deck==
 
An implanted deck. Wireless link required for wireless access; datajack required for wired access.
 
==Sleep Regulator==
 
Sleep requirements are halved in both duration and frequency, what little sleep that is needed can be achieved on demand, recovery from sleep is nearly instantaneous, and other appropriate functions.
 
==Voice Remodulator==


Optical lenses enhance vision as if looking through a powerful pair of binoculars.
Dynamically codeable voice remodulation. Modifies tone and pitch, but not pronunciation, word choice, or other verbal elements of impersonation.


==Oxygen Reserve Rank==
==Wireless Link==


An implanted tank of air supplies sufficient oxygen for a few hours. Refills through breathing, with an optional external refill port.
DNI access to wireless telecommunications and for relevant connected devices.

Latest revision as of 03:09, 9 July 2016

Characters are assumed to have a DNI to the extent that their minor and major cyberware suggests they should.

Bioears

Excellent hearing that extends above and below the normal human range.

Bioeyes

20/10 vision that works well – and reflects back light – in the dark.

Biogills

Allows breathing in fresh and salt water.

Bone Lacing

The bones are laced with a reinforced mesh and cannot be broken except by incredible force.

Cranial Bomb

Just enough explosive power to guarantee painless suicide. Used with DNI-only access by high-level operators to have a final way out of a torture scenario or implanted for radio activation to ensure the loyalty of key or unreliable employees.

Cyberarm

A strong, untiring grip with inductive data reception and transmission and position sensors for virtual controls. Degree of replacement (partial hand, full hand, forearm, or whole arm; individual or both) may be specified so long as consistent with any additional augmentations selected.

Arm Compartment

A long, thin compartment hidden within the forearm or bicep. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly.

Climbing Claws

Extrude tough, unsharpened claws that provide the benefit of climbing gear.

Fine Senses

Read printed text by touch, feel the wear patterns on a security keypad, accurately measure temperature and weight, and perform similar detailed measurements of touched or held objects.

Fingernail Compartment

A micro-compartment hidden beneath a fingernail, large enough for a data chip or other tiny item. Impossible to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly.

Fingerprint Remapper

Randomize fingerprints or set them to a recorded pattern.

Gyroscopic Stabilization

A counterweight levers out from the bicep to balance the hand and forearm against any penalties from an uneven surface or mount.

Implanted Weapon

A weapon is implanted in the forearm. Specify at the time of selection. Popular options include collapsing swords, stun batons, monofilament whips, and pistol-caliber slugthrowers. Very difficult to distinguish from an ordinary cyberarm without a medical-quality scan or major disassembly and cannot be disarmed.

Prybar

Massive force can be slowly expended in prying something apart.

Cyberears

Peak human hearing ability with built-in audio recording and playback. One or both ears replaced as preferred so long as consistent with any additional augmentations selected.

Enhanced Auditory Processing

Audio processing circuits can execute audio-adjustment software to allow for the filtering of repetitive background noises, the suppression of disorienting sounds, and other basic audio tasks. Typically only used with dual-ear replacement.

Enhanced Microphones

Enhanced microphones with increased frequency range and sensitivity.

Parabolics

The ear can shift in shape to become a parabolic microphone, allowing the detection of sounds at extreme ranges while blocking out other noise.

Spatial Positioning Sensors

Additional implanted sensors around the dome of the head allow the precise location of the source of perceived sounds.

Cybereye

20/10 vision with built-in image capture and display. One or both eyes replaced as preferred so long as consistent with any additional augmentations selected.

Enhanced Optical Processing

Video processing circuits can execute image-adjustment software to allow for the compensation of significant disparities in illumination (e.g., HDR), the suppression of disorienting lights, and other basic video tasks. Typically only used with dual-eye replacement.

Low-Light Sensors

Enhanced sensors function well even in low-light conditions.

Microscopic Vision

Optical lenses enhance vision as if looking through a magnifying glass or microscope.

Retinal Display

The retinas function as displays and can be assigned a visible pattern, such as might be used to fool a retinal scanner.

Telescopic Vision

Optical lenses enhance vision as if looking through a powerful pair of binoculars.

Thermographic Vision

Enhanced sensors and visual processing allow the distinct perception of infrared light.

Cyberlegs

The legs never fall asleep, the owner can sleep standing up (if both replaced), and the soles of the feet provide inductive data reception and transmission. Degree of replacement (partial foot, full foot, calf, or whole leg; individual or both) may be specified so long as consistent with any additional augmentations selected.

Hidden Holster

A hidden compartment with an articulated grasper big enough to hold a pistol, collapsable melee weapon, or a grenade. Difficult to distinguish from an ordinary cyberleg without a medical-quality scan or major disassembly.

Launching Hydraulics

Hydraulics in the legs can power jumps a dozen yards high and dozens of yards long.

Prybody

Requires cyberarm prybar

The whole body can prybar, including lifting massively heavy objects off the ground.

Shock Reinforcement

Reinforcement of the skeletal frame allow the survival of arbitrarily-long falls with a proper landing, with increasing difficulty for longer falls.

Tremorsense

Sensors of the soles of the foot can detect anything moving that is in contact with the ground in the general vicinity.

Cybernose

Perform chemical analysis of gaseous compounds.

Cybertongue

Perform chemical analysis of liquid and solid compounds.

Datajack

Provides an external link for an implanted DNI and relevant implanted devices.

Digestive Expansion

A modified gastro-intestinal tract allows for the productive consumption of almost anything organic, though low-quality food sources (e.g., grass and leaves) may require massive consumption and long periods of low-activity.

Enhanced Immune System

Augmented white blood cells can fight off any known mundane disease. Five to ten years of firmware updates can be expected.

Head Rig

An implanted rig. Wireless link required for wireless access; datajack required for wired access.

Health Monitor

Sensors implanted throughout the body provide real-time feedback of health status, with customizable alerts.

Laser Rangefinder

An optical band around the rim of the head provides 360° distance perception in the immediate area.

Optical Sensor

An additional optical sensor implanted in the body.

Oral Secretion Sacks

Select one (multiple if taken multiple times) compound to slowly generate for oral excretion on command, to which you are immune: a narcoleptic, a neurotoxin, an intoxicant, a hallucinogen, or other as appropriate.

Oxygen Reserve Tank

An implanted tank of air supplies sufficient oxygen for a few hours. Refills through breathing over the course of a day, with an optional external rapid-refill port.

Personal Black Box

The skull is massively reinforced and armored, the brain is laced with a shock-absorbing web, and a hibernation suspension system is implanted at the back of the head. The brain will survive for several days after a normally fatal injury or accident, though the rest of the body may die. A configurable radio beacon can be set to alert a rescuer, such as DocWagon with a suitable contract.

Reality Check

An implanted coded chip with protected DNI access. Can be used to verify whether one is unknowingly experiencing full-immersion simsense.

Skull-deck

An implanted deck. Wireless link required for wireless access; datajack required for wired access.

Sleep Regulator

Sleep requirements are halved in both duration and frequency, what little sleep that is needed can be achieved on demand, recovery from sleep is nearly instantaneous, and other appropriate functions.

Voice Remodulator

Dynamically codeable voice remodulation. Modifies tone and pitch, but not pronunciation, word choice, or other verbal elements of impersonation.

Wireless Link

DNI access to wireless telecommunications and for relevant connected devices.